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Made in gb
Tower of Power






Cannock

Arranged to have a large 6k game between five of us, though due to one thing or another two guys had to drop out. So game changed to 4k and two vs one. Both lists were combined together to make a big ass force.

Here's the two Blood Angel lists:

Blood Angels "Book of Blood" - 2,000 points

HQ

Librarian - jump pack, shield of sanguinus & unleash rage

Librarian - jump pack, shield of sanguinus & unleash rage


Honour Guard - jump packs & 4 x meltaguns

Elite

2 x Sanguinary Priests - jump packs

Troops

10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist

10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist


10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist


10 x Assault Marines - 2 x flamers

5 x Assault Marines - plasma gun

Heavy Support

5 x Devastators - 4 x missile launchers

5 x Devastators - 4 x missile launchers

5 x Devastators - 4 x missile launchers

Blood Angels "Wing Striker" - 2,000 points

HQ

Librarian - shield of sanguinus & unleash rage

Librarian - shield of sanguinus & unleash rage


Honour Guard w/ Razorback - 2 x flamers - Razorback w/ las/plas

Honour Guard w/ Razorback - 2 x meltaguns - Razorback w/ las/plas

Elite

Sanguinary Priest

Troops

5 x Assault Marines w/ Razorback - meltagun - Razorback w/ las/plas

5 x Assault Marines w/ Razorback - meltagun - Razorback w/ las/plas


5 x Assault Marines w/ Razorback - meltagun - Razorback w/ las/plas


5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ las/plas

5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ las/plas

5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ las/plas

Heavy Support

Vindicator

Vindicator


And here's the Tyranids:

Tyranids "Hive Fleet Dave" - 2,000 points

HQ

Tyranid Prime - bonesword & lashwhip

Tyranid Prime - bonesword & lashwhip

Elite

2 x Hive Guard

2 x Hive Guard

2 x Hive Guard

Troops

3 x Warriors - rending claws & devourers


3 x Warriors - rending claws & devourers

20 x Termagants

20 x Hormagaunts

12 x Genestealers

12 x Genestealers

Fast Attack

4 x Raveners - rending claws

Heavy Support

Tyrannofex - rupture cannon

Biovore

Trygon - adrenal glands & prime

Tyranids "Hive Fleet Kraken" - 2,000 points


HQ

Hive Tyrant - bonesword & lashwhip, devourers, old adversary & wings

Tyranid Prime - bonesword, lashwhip & deathspitter

Elite

2 x Hive Guard

2 x Hive Guard

2 x Hive Guard

Troops

4 x Warriors - scything talons & deathspitters

4 x Warriors - scything talons & deathspitters

20 x Termagants - fleshborers

20 x Hormagaunts - toxin sacs

20 x Hormagaunts - toxin sacs

Heavy Support

Trygon - adrenal glands

Trygon - adrenal glands

Trygon - adrenal glands


Game: Capture and Control + Pitched Battle

Deployment

Angels won the deployment and decided to go first - this would mean the Tyranids won't get into assault as quickly and get shot up before even moving. I deployed my Razorbacks with the flamer units on the left flank and then meltas the right flank, I left some room from the edge of the table so Kris (other Angel player) could deploy his Assault Squad with jump packs behind my tanks for cover - he put meltas with my flamers for support against bigger bugs. Kris deployed his Devs in a central ruin our deployment side along with the 5 man Assault Squad - a objective was here so it meant they claimed it straight away. The other two Devs were put in the large tower ruin giving them LOS across the entire battle field.

Dave (Tyranid player) deployed his force of Tyranids. He used the terrain his side to cover his big bugs while he put Warriors, Tyrannofex, Raveners, Hive Guard and Biovore in terrain with a line of Hormagaunts and Termagants as a bullet shield - on the left flank he put a unit of Hormagaunts with Stealers while the other unit of Stealers outflanked, also was two Trygons and the Hive Tyrant. Right flank a unit of Hormagaunts and Termagants along with the Trygon Prime and a supporting Trygon.

Objectives are placed in the large ruin on front of the shrine (left flank objective), two more or less in centre ruins (centre objectives 1 & 2) and one just outside the Angel deployment zone (Angel objective)




Tactical Notes

First turn movement will be pretty simple - stay put and torrent the big bugs. No point moving forward for only lascannons still to fire, maybe the odd plasma gun and then get charged next turn. With the Razorbacks holding back and being used as shields for the jump pack Assault Marines it will give us several turns of shooting before the Nids even come into range.

Plan is to blast away Trygons at first seems how quickly they can move - will also blast the Tyrannofex with lascannons in time. Main threat is Trygons and Hive Guard, but the Guard won't be in range for two turns, maybe.


Turn 1

Dave attempts to steal the initiative, but fails :(

Angels first turn and only movement is from the Vindicators moving forward to get into range and two Razorbacks with flamer Assault Marines on the left flank moving away from Genestealers which had infilitrated - don't want them assaulting my tanks next turn!

Shooting a Trygon on the left flank gets nailed by krak missiles then by lascannons wiping it out. Vindicators blast at Hive Guard in terrain, the blast hits wounding a Tyrannofex and killing a Hive Guard. The Trygon Prime gets blasted by krak missiles and lascannons leaving it with only 2 wounds remaining.

Tyranids turn and everything moves out moving as fast as it can towards the Angels lines using cover on route.

Shooting Hive Guard and Tyrannofex fire at the two Vindicators, both suffer weapon destroyed losing the demolisher cannons and one is stunned.





* Tactical Notes

Ok not a too bad first turn. A Trygon is down and the Prime is running out of steam, plus a Hive Guard is down and the Tyrannofex starts taking some wounds. Angels have lost the main use of both Vindicators but they will do at least for contesting the centre objective, if not both of them.

Next turn will be blasting again, going for the Trygons, Tyrannofex and Hive Guard - just waiting for Tyranids to come to us


Turn 2

Razorbacks on the left flank move to target a Trygon through cover, it will still get cover saves but at least it's in rapid fire range to dish out plasma death. Vindicators move up contesting the centre objective with a melta jump pack Assault Squad support. Right flank three Razorbacks move up, jump infantry holds position.

Shooting on the left flank the Trygon gets blasted, but survives with two wounds thanks to cover. Trygon Prime gets blasted and is dusted and the other Trygon is left with a single wound. Tyrannofex also takes a wound from a lascannon shot.

Tyranids turn and the bugs move in more.

Shooting Hive Guard pop the melta Honour Guard Razorback on the right flank leaving them in a crater - no one luckily dies from the blast - got to love feel no pain! Left flank the other flamer H.G Razorback is popped, the H.G are then blasted by the Tyrants devourers but all Honour Guard are ok. Another Razorback gets blasted by Hive Guard leaving it with no weapons remaining and it's also crew stunned.





* Tactical Notes

Ok the Trygon Prime is dead and the last remaining Trygon on the right flank has one wound left. Tyranids this turn however have dealt some damage by wrecking two Razorbacks and causing massive damage to the other which makes it only good for tank shocking and contesting objectives.

Plan next turn is to blast that Hive Tyrant to kingdom come as it's right in the Angels faces, also I'll bail out my flamer Assault Squads and move to the Genestealers and dish some flamer death - Kris will bring his melta Assault Squad up for support, I'll also introduce those Hormagaunts to flamer templates too, just need to make sure the Trygon and Hive Tyrant are dead on the left flank. Right flank some Raveners can be assaulted by a jump pack melta Assault Squad, could also blast some with melta shots and I.D them though the Assault Squad may not reach assault then, so melta shots from any other units will go on the last Trygon that side - Termagants and Hormagaunts will get charged by Kris' Honour Guard, melta Assault Squad and by my Honour Guard and melta Assault Squad out of a Razorback.


Turn 3

Angels movement turn sees three 5 man flamer Assault Squads disembark and move to the 'Stealers and Hormagaunts on the left flank, a jump pack melta Assault Squad follows. All Razorbacks along with a melta jump pack Assault Squad aim for the Hive Tyrant and or Trygon. Right flank my available meltas target the single wound Trygon while Kris' Honour Guard, Assault Squad move to assault Termagants - one of my melta Assault Squads bails out a Razorback ready to assault Hormagaunts.

Shooting the Trygon gets blasted by krak missiles but passes cover :( a las/plas Razorback finishes it off though. The Hive Tyrant gets blasted by melta, lascannons and plasma and is dead. Hormagaunts and Genestealers get blasted by flamer, bolt pistols and meltas - Dave cleverly removes the 'Stealers at the front so Kris cannot make assault and back me up, though there isn't a huge amount of 'Stealers left...a unit of 3 Warriors on the right flank gets I.D'd by krak missiles leaving no synapse on the right flank. The single wound Trygon gets dusted by a melta shot as the Termagants and Hormagaunts take wounds from mass melta and bolt pistol shots. In the centre my Honour Guard blasts some Termagants with double flamers.

In assault my 5 man flamer Assault Squads charge the Genestealers and Hormgaunts - 'Stealers cause a single wound but a ultimately wiped out along with the Hormagaunts. Honour Guard assault Termagants wiping them out thanks to synapse making them fearless. Termagants on the right flank and multi assaulted and wiped out, Hormagaunts on the right flank take a beating and fall back out of combat - I follow after them so they cannot regroup. Assault Marines charge the Raveners, they lose some to rending but the Raveners go down themselves.

In Tyranids turn the Genestealers finally come in from reserve appearing on the left flank ready to multi charge two Assault Squads; one of mine and one of Kris'. The Hormagaunts on the right flank fall back some more as I'm within 6" which stops them from regrouping as Warriors move to blast some Assault Marines which killed the Raveners.

Shooting Hive Guard blast the Assault Marines which killed the Raveners, the S8 disallowing FnP and wiping the squad out after failed armour saves leaving the objective only contested by a Vindicator. Tyrannofex fires at Devs by the Angel objective and kills the Sgt - always the Sgt hey? lol.

In assault Genestealers multi charge Kris' Assault Marines and my 5 man Assault Squad which has the Priest attached, 'Stealers win combat though due to rules confusion on wound allocation I lost more of my squad than I should have - also Space Marines are not destroyed by sweeping advance and should have taken no retreat! saves. Warriors charge my Honour Guard which are now contesting the centre objective 2, combat is a draw. Tyranid Warriors on the left flank objective multi charge two of my Assault Squads, a Warrior is killed but it's not enough as rending and power weapon attacks slay both squads - the Warriors consolidate onto the left flank objective and claim it.





* Tactical Notes

Well I must say that went well for Angels that turn. In a combined shooting and assault turn a Hive Tyrant, two Trygons, squad of Warriors, 2 x Hormagaunt units, Genestealer unit, Ravener unit and Termagant unit were all destroyed with the except with a single Hormagaunt unit which failed morale and is being chased off, pretty good! Tyranids didn't do too bad wiping out a Assault Squad with Hive Guard shooting, Warriors killing two 5 man Assault Squads in combat and the 'Stealers killing two Assault Squads also - admittly the 'Stealer combat didn't work out well due to wound allocation which could have left more of my squad alive and Space Marines aren't destroyed by sweeping advance either - mental notes for next time!

Next turn is to move the weaponless Razorback onto the left flank objective and use the Razorbacks to blow away the 'Stealers. Kris will send his Assault Squad to support my Honour Guard in combat with the Warriors on the centre objective 2 while in the centre objective 1 we will use melta to I.D some Warriors as a smaller Assault Squad of mine will claim the objective.


Turn 4

On the left flank the weaponless Razorback moves onto the left flank objective passing terrain test and now contesting the objective. Other Razorbacks position so 'Stealers have to hit in assault if they're not killed. Kris moves his Assault Squad ready to assist my Honour Guard in combat against the Warriors.

Shooting I blast the Genestealers but fail to wipe them out. Vindicators and a Assault Squad with meltas blast remaining Hormagaunts and finish them off. Warriors get blasted by melta shots, but get cover, though some are still wiped out thanks to instant death. A squad of Hive Guard is wiped out by krak missiles on the right flank leaving it pretty much in Angel control. Another squad of Hive Guard gets pounded by krak missiles, but a single Hive Guard still remains from that squad after cover saves.

In assault Honour Guard and Kris' Assault Squad kill the Warriors leaving the centre objective 2 in Angel hands. Assault Squad on the centre objective attempts to move through terrain to assault the other Warrior squad but fails to reach them.

Tyranids turn sees the Genestealers on the left flank go towards the mass of Razorbacks which just shot at them. The Warriors move through terrain towards the Assault Squad which failed to reach them in assault.

Shooting Hive Guard blast some Assault Marines, Tyrannofex does some damage to a Vindicator though I cannot remember what. Warriors blast the Assault Marines with deathspitters.

In assault 'Stealers multi assault three Razorbacks and cause weapon destroyed on one Razor losing the plasmagun and shakes another. Warriors stay in combat with the Angels, though not a lot of Warriors left! Warriors on the left flank objective assault the Razorback which is contesting but just crew stun it.





*Tactical Notes

This turn hasn't seen massive damage to Tyranids, though a large bulk of Tyranids were destroyed last turn and I think the damage has been done now - just appears Angels are mopping up and just clearing out bug infestations around the objectives.

Next turn is could be all over so will bring a small Assault Squad of mine more into terrain on the centre objective 1 so at least if they do get assaulted terrain tests are needed and the attackers go last. Centre objective 2 I'll bring up my melta Assault Squad to claim it as Kris' squad could be attacked, just in case you know.


Turn 5

I move a small melta Assault Squad onto the centre objective 2 while the H.G in the same ruin move onto the upper floor. I move another of my squads move in terrain on centre objective 1.

Shooting I blast the Genestealers but fail to kill them all. Kris unloads krak missiles killing another Hive Guard as storm bolters rip into the Biovore leaving it with a single wound. Kris Honour Guard unleash melta at another single Hive Guard making sure it's also dead.

In assault the Warriors get beaten up and are killed.

Tyranids turn, Hive Guard blast Kris' Assault Squad by centre objective 2 but half of them still remain.

At this point we call it a day due to time but also Angels have 3 objectives and contest 1 and the Tyranids and no or little chance of winning.

Blood Angels win!





Summary

That was a very cool epic large ass battle! I really enjoyed it! Gaming wise the combined mech and jump Angel lists worked together very well, the jump infantry hides behind the Razorbacks and the Librarians use shield powers to give the tanks cover -which btw work 4 times as I passed 4 cover saves, not bad considering people say it's a crap power!

Tyranid did ok - I think what hurts them is the Angels deploying back and those Tyranids not getting into combat until turn 3, though turn 2 the Hive Guard were kicking serious ass mauling Razorbacks.

I enjoyed the game and tactics worked well - jump infantry pops up when Tyranids draw close. I think turn 3 was really a game changer with Angels taking out so many Tyranid units as they did.

Not bad all in all!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fixture of Dakka





San Jose, CA

Methinks the tyranid players needs tervigons, at least 1 per army, in order to compete.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Tower of Power






Cannock

The Krakken list is actually my Tyranid army which I borrowed to the Nid player - I'm not a fan of Tervigons if I'm honest.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Really good report and battle, I really like the table too. Great Game.

I must admit, I do really dislike the Razorback list, but it was a good game to read about and watch and really well detailed/described, not too much, but not too little; just the right amount of writing IMHO.

Makes you wonder how things would have been different if Tyranids got first turn?
Would have also been 'fun' (for the spectator at least) to see at least one Trygon get into combat! Seeing the army lists and 5 Trygons I thought it could be interesting, but nay, the Blood Angels had good target priority...

Good Game.

This message was edited 1 time. Last update was at 2010/12/14 21:21:58


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Fickle Fury of Chaos




Scotland, UK

Great report as usual Mercer!
Can't wait for the next one!

Zeph.
   
Made in gb
Tower of Power






Cannock

Just Dave wrote:Really good report and battle, I really like the table too. Great Game.

I must admit, I do really dislike the Razorback list, but it was a good game to read about and watch and really well detailed/described, not too much, but not too little; just the right amount of writing IMHO.

Makes you wonder how things would have been different if Tyranids got first turn?
Would have also been 'fun' (for the spectator at least) to see at least one Trygon get into combat! Seeing the army lists and 5 Trygons I thought it could be interesting, but nay, the Blood Angels had good target priority...

Good Game.


Thanks, the table is still something I'm working on (the based table is mine), needs painting on the other two pieces. I'm debating whether to finish it off and flock in areas or get a citadel board . Should be getting a city sector soon to make proper Cities of Death board

What don't you like about the Razorback list?

Well Tyranids would have been in assault earlier no dbout about it and some tanks popping earlier, but I suspect the same would have worked - kill monstrous creatures and jump pack Assault Squads act as counter assault units. I think though some Trygons and Genestealers along with Raveners would have caused some more damage. Robbing assault army with short range guns does definately cause that army problems.

ZepherZealot257 wrote:Great report as usual Mercer!
Can't wait for the next one!

Zeph.


Thanks dude! Should have a report up tomorrow as got a game tonight all being well

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

mercer wrote:Thanks, the table is still something I'm working on (the based table is mine), needs painting on the other two pieces. I'm debating whether to finish it off and flock in areas or get a citadel board . Should be getting a city sector soon to make proper Cities of Death board

What don't you like about the Razorback list?

Well Tyranids would have been in assault earlier no dbout about it and some tanks popping earlier, but I suspect the same would have worked - kill monstrous creatures and jump pack Assault Squads act as counter assault units. I think though some Trygons and Genestealers along with Raveners would have caused some more damage. Robbing assault army with short range guns does definately cause that army problems.


I'd personally say keep going with your own! It looks really good and should have more personality than a Citadel one (assuming you mean Citadel/GW not Citadel building!) and you said yourself it's a case of 'finishing it off'. I really look forward to the extra additions to the board, I love city boards and yours looks really good; just like how I'd imagine such a Warzone to look.
Will you play CoD or will you stick with normal 40K on the City Board?

Personally, for me, I just dislike most Razorback lists (from any army), I find they rely on 'spam' and seem to lack imagination whilst not suiting the background of the army. I can of course fully understand them being used in competitive play, but they're not really the kind of build I'd use casually. Of course it's your choice, your army and your personal preference and I'm not here to tell you how to play the game. That's simply how I feel, no offence intended. That's one of the reasons I like Nids is due to the variety in their builds...

Oh yeah, with your own ability and the cohesion between the two BA armies, as soon as you got the first go the Tyranids were in trouble. The only thing that I'd say really worked in their favour that game were that other target priorities meant the Hive Guard were relatively unmolested and the out-flanking Genestealers did well. The BA players played a good game though so even if the Trygons got a a lucky save here or there, I don't doubt you would've won.


I look forward to the next game though, I'll keep my eyes out...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Tower of Power






Cannock

Yeah the G.W Battleboard mate. Thing I'm worried about with that is the amount of buildings I will have and that has hills, which is quite annoying sometimes I've found.

The board as mentioned needs some flocking in areas. I'm not 100% sure about basing the buildings or not, would make things easier cover save wise.

I'll be using the board for normal 40k mostly but will play CoD to spice things up.

Ahh, I see the problem. You're a fluffy gamer! oh and no offence taken, was just a general question when I asked why

Bat rep for last nights game in inbound today

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut




Cedar Rapids, IA

Mercer what is it about Tervigons that you dont like? I mean they give out FnP and are a MC that can wreck tanks if needed. People are scared of them and because of that tend to over prioritize them allowing your stealers, devigaunts, ect... to get into h2h with more models left. I dont spam them but a find one or two to be very helpful...also just plain helps with MC saturation.

As for the game very nicely played, very nice board, nice lists and excellent report. I love reading your reports because its always at least one nicely painted army on a nicely painted board. Im also not a fan of Razorspam I feel like its just Marines tying to be IG. It forces small squad sizes and I think takes away from what marines do best, which is be generally decent at everything. Of course I dont run Rhinos or Razors all all so Im probably in the minority. Not trying to tell you how to play just my opinion.

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Made in gb
Tower of Power






Cannock

Like I said I think I was using them wrong. I'd hide them away and spawn and spawn and then once burnt out bring them out. I think perhaps I should give them the required upgrades and use cover well etc and they will buff other units but also add monstrous creature target saturation.

Thanks for the kind comments about the board.

Regarding my Razor list I'm starting to find it's like marmite for folks - you love it or hate. Personally I love it

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Infiltrating Broodlord





Ex nihilo

mercer wrote:Like I said I think I was using them wrong. I'd hide them away and spawn and spawn and then once burnt out bring them out. I think perhaps I should give them the required upgrades and use cover well etc

In most of the games I've played with Tyranids, I've found it usually pays to move them fairly aggressively forward towards the enemy, and not hold back.

Heres how I use mine: Two Tervigons, both with onslaught, each behind a 3 strong Hive Guard unit, each formation 12" from each table edge. (Genestealers outflank to catch anything under 12" from an edge, so I've found this to be a good distance for this.)
Spawn gaunts 6" from the Tervigon, move them forward 6", shoot if I can, run if not. This means that the hive guard that sat directly in front of each Tervigon are able to move 6" and then run up to another 6" with onslaught (right behind where the gants were spawn+moved to. The distance is usually ~ the same).

Past that, they just work to make the gants counterattack with Toxin and Adrenals. 345 points each for the Tervigon/Hive Guard blocks, 690 for both. Minus around 30 gants made by both, and The point cost is around 540. Not too shabby since you were buying the HG anyway, and now they get to have up to 6" extra range, AND coversaves. Flesh that out with a few largish genestealers to cover the edges and a solid hammer moving up the middle... nightmareish.

Keeping it hidden and spawning gants isn't really doing much with the Tervigon. Let go of the concept of keeping this vital force multiplier alive, and just treat it as another threat the opponent has to deal with, while at the same time making your other threats more potent. If it dies, no big deal. Unless they can somehow kill them with an Alpha Strike, I'm going to be able to move a huge wall of threat up the center of the board. Past that, you're done caring. At least it wasn't a trygon/hive tyrant/carnifex.

This message was edited 2 times. Last update was at 2011/01/06 21:16:08


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Dakka Veteran





Alexandria, VA

12 missile launchers and 7 lascannons? i lol'd. ohhh blood angels. good report. thanks
   
Made in us
Furious Fire Dragon




I like the pink and purple pokadotted ¿towels? in the background. Great job as usual.
   
 
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