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Made in nl
Decrepit Dakkanaut






I was wondering how well these two combine, cause I'm thinking of a campaign with one deathwatch space marine "escort" and the rest of the player being mostly non-combat oriented characters that are the "package" that need to be delivered alive somewhere. (details in the works)

So yeah, before I start working on this, how well do the systems really interact? Has anyone even tried it yet?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

There's a couple of ways to do that:

1. You play Deathwatch where the 'non combat characters' are NPC's that they have to escort (that's even a suggested Mission type in the DW rulebook).
2. You play Dark Heresy with a Deathwatch Marine added in. The problem with that is twofold:

a. Deathwatch characters, obviously, are far far far far far above Dark Heresy characters. Like, ridiculously so. Now that makes sense - they are Marines after all - but they will over shadow the Dark Heresy characters in almost every aspect beyond interaction and investigation (and even then, a Marine PC can buff those areas, especially Dark Angels and Librarians).
b. If the other characters are specifically non-combat, then it will fall to the Marine to do all the fighting, and that may get boring for the other players (and even the Marine player).


As far as how the systems interact? They work fine. The rules for psychic powers are a bit different between the two games, but that won't really impact the rest of the experience. Everything uses the same D100 system, and the Skills/Talents/Traits are all pretty much the same across all three games (DH/RT/DW). I'd say that they are very compatible as long as you are aware of the stark differences in power levels between the three games (DH is low level, RT is mid level, DW is super-duper-epic level).

Hope that helps.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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