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Made in us
Longtime Dakkanaut





One of our local shops runs a 40k lock-in event every 3 months. It's a multi-game event resembling a tournament, but with a lot more emphasis on fun formats that get away from the typical 1850/2k stuff.

4 players per table, free-for-all.

Here's my game #1, enjoy~

http://synaps3.blogspot.com/2011/03/last-man-standing-game-1.html

Game #2... 3 nid armies and some space wolves...

http://synaps3.blogspot.com/2011/03/last-man-standing-game-2.html

Game #3 vs wolves, orks, and eldar

http://synaps3.blogspot.com/2011/03/last-man-standing-game-3.html

Thanks for reading ~

This message was edited 2 times. Last update was at 2011/03/21 15:23:37


My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Fixture of Dakka





San Jose, CA

Shoulda brought Swarmy. He would've killed those wraithlords without much problem (well, maybe a little). What will help, however, is him casting prefered enemy on the genestealers. Also, I recommend you dump 1 tyrant guard so that you can give your stealers toxin sacs. 2 guards + the tyranid prime is more than enough to keep Swarmy alive.

The stealers, on the other hand, is just plain nastiness with re-rolls to hit and wound (at least to MEQ's).


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Yup, definately several things I would have done differently in hindsight and will do for future events with this format.

I don't think I'll ever run 20x genestealers naked again, the difference is rediculous for just 60pts to have poison.

In that particular brawl, the swarmlord wouldn't have mattered (maybe killed eldrad). My tyrant had OA and the wraithlords came in while I was locked in b2b with eldrad. I was rolling terrible with the prime and guards against the t6 wraithguard so when the lords came in, they touched only one guard and pounded me with the str10 hits.

My tyrant died that game to no retreat, despite having 2+ armor and regen hehe.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Lurking Gaunt





PA US

This looks like a lot of fun... good job on the victory (even if it was "minor" )

Your swarm looks awesome on the table btw, I love the metallic effect on the carapace.

*insert witticism here*

Tyranids (W/D/L): 33-1-2 (local meta hates mech )
Tau (W/D/L): 4-1-2 (victories thanks to Kill team. lol)

schadenfreude wrote: Lashing Tau units into assault range of khorne zerkers is a lot like throwing kittens into a wood chipper.
 
   
Made in us
Longtime Dakkanaut





Thanks Corndoggy.

Game #2 and #3 are up.

This message was edited 1 time. Last update was at 2011/03/21 15:26:48


My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

The player to score 84 was Chris. He actually was 3rd at his first table, 4th at his second and then scored nearly 60 points in his last game.

I saw part of his last game and he played it correctly, but the table he was at was really weak. To get an idea of what you need to do to score 60 points you need to....

Kill 30 units of people on your left or right
Kill 20 units from the person across from you
Hold the objective from turn 2 to 6 (impossible because all games ended on Turn 5).

Nice job on winning each of your tables and the reports are really well written for such 'complex' overall games.

Edit: I had intended to write this up too but forgot my camera at home - which turned out okay since game 3 was terrible for me!

This message was edited 1 time. Last update was at 2011/03/21 18:43:16


Daemons Blog - The Mandulian Chapel 
   
Made in us
Longtime Dakkanaut





Yeah, the scoring seemed level and even the playtesters never broke 30 in one game I believe. The amount of factors in place between 4 players to facilitate high scores are extreme.

Either way, I'm pretty sure every single player had a great time and the organizers learned a lot about how to change the format for next time.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Scuttling Genestealer




I just can't imagine how slowed the DoM would have done in this. If you get lucky you can make one unit have to take 3 spirit leech tests. That would have been nasty.

He probably would've just been shot the second he came on though.

This message was edited 1 time. Last update was at 2011/03/28 01:42:21


 
   
Made in us
Fixture of Dakka





San Jose, CA

Normally, I advocate a balanced, all-comer's list....but it seems in these games, the more unbalanced, the better. After seeing all 3 games, I definitely think Swarmy would have made for a better choice as your HQ. His extra wound and 4+Inv would've done wonders (combined with FNP). Don't think any of your opponents could kill that build.

The results here are really skewered and doesn't reflect well the difficulty of each table. While your total battle points were low, you faced some very tough competition. I don't know the skill level of crispy, but he was clubbing some baby seals pretty hard that last game. Against inferior competition, you can score pretty high....but you're still facing inferior competition (most likely the losers from the other 2 matches). Whereas it'll be much, much harder to score so high against better competition (the winners from the other tables).

They definitely need to take into consider W-L record as well as battle points, maybe something like +10 bonus points for every table where you get 1st place and +5 bonus points for every table where you get 2nd place. Just an idea. The idea that you can get 1st place on every table and not even place is just downright laughable.


Cjc1223 wrote:I just can't imagine how slowed the DoM would have done in this. If you get lucky you can make one unit have to take 3 spirit leech tests. That would have been nasty.

He probably would've just been shot the second he came on though.


That would require hindsight, but yes, I'd agree DoM would have been useful in these games. However, there would have been a lot of cover for the opponents as well.

This message was edited 1 time. Last update was at 2011/03/28 05:26:26



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

The way abilities/combat was played a unit would not take 3 tests a turn. They would take the standard two (assuming the Doom survived).

For example, you only swung in CC when it was either your turn or the turn of models you were engaged with in combat. For multiassaults you might get more than two attacks in a turn, but generally speaking everything was resolved on a 'two player' basis.

The Doom, therefore, would force spirit leech tests during the controlling players turn and then during the shooting phase of the affected units controller. However, given how crowded the board was the Doom would have been quickly at 10 wounds and getting in CC with some gaunts would have kept it around a while.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Longtime Dakkanaut





The DoM ability says every shooting phase so I gotta disagree and say he would be going off 4 times per turn. However, I chose not to bring hime on purpose. Each game was set to 5 turns and a late arrival or bad scatter would have made him useless and free killpoints for my opponents.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

The rules also say models locked in combat make CC attacks each assault phase and that was adjusted to only include the players 'directly involved' with the turn. I am speculating as to how DoM would have been handled and that ruling is consistent with how the rest of the tournament was run.

Daemons Blog - The Mandulian Chapel 
   
 
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