Canoness Dianus open her eyes and saw a world shaded in gray. She felt weightless as if floating in space. All around her time sped forward, cycling through night and day. Sisters and crewmen jostle past her at lighting speed, completely ignoring her as if she were a ghost.
"What is this heresy?" Dianus angrily demands.
"This is a glimpse of the future moving forward," replies a calm voice next to her.
Startled, Dianus instinctively reach for her Bolt Pistol only to find her holster not there. Instead, she was wearing a loose robe normally worn when she was off duty. She turns and finds Farseer Ava standing next to her. The Farseer too was wearing new attire, different than what she had worn a few seconds ago back in the interrogation chamber.
“Do not be alarm monkeigh. While we are here, no harm will come either one of us.”
“What makes you so sure?”
“Because if I could control events from this dimension, then there would be no need to fight you monkeighs face to face,” the Farseer reply in an annoyed tone. “This world is a reflection of events yet to come. Now sit back and watch your doom that I foretold.”
.....
This is a 1500 points game between my Sisters of Battle versus fellow dakkalite BigGreen’s Necrons.
Sorry for my long hiatus. I've just finished my finals and begin my summer vacation.
I normally post my battle reports in a slideshow format. It’s easier to narrate turn-by-turn action with text paired with pictures. However, in this game I was in a rush. As a result, I didn’t take enough pictures to piece together a smooth slideshow. Hence for this battle report, I will revert back to the popular embedded pictures and text format widely seen on this forum.
Setting:
The table was setup to look like a small dessert outpost with scattered craters and forests. We rolled for mission and got Capture and Control. For deployment, we got Dawn of War.
Army List:
Necrons:
Necron Lord, Ressurection Orb, Solar Pulse, Warscythe
Nightbringer
-3 Wraiths
-5 Destroyers
-10 Necron Warriors
-10 Necron Warriors
-Monolith
Sisters of Battle (Order of Faith):
-Canoness, Book of
St. Lucius, Eviscerator
-5 Celestian Retinue, 2 Meltaguns, Immolator, Extra Armour, Smoke
-5 Celestian Retinue, 2 Meltaguns, Immolator, Extra Armour, Smoke
-6 Seraphims, Veteran Sister Superior, Brazier of Holy Fire, Eviscerator, 2 Flamers
-10 Battle Sisters, Veteran Sister Superior, Book of
St. Lucius, Brazier of Holy Fire, Meltagun, Heavy Flamer, Rhino, Extra Armour, Smoke
-10 Battle Sisters, Veteran Sister Superior, Book of
St. Lucius, Brazier of Holy Fire, Meltagun, Heavy Flamer, Rhino, Extra Armour, Smoke
-10 Battle Sisters, Veteran Sister Superior, Book of
St. Lucius, Brazier of Holy Fire, Flamer, Heavy Flamer, Rhino, Extra Armour, Smoke
-Exorcist
-Exorcist
Deployment:
I win the roll off to go first. I place my objective in near my back-middle board edge.
BigGreen places his objective on top of the Skyshield Landing Pad.
BigGreen deploys 2 Necron Warrior squads and the Nightbringer. I deploy nothing.
Turn 1 (Sisters of Battle):
Sisters move forward with lead vehicles screening the other.
Exorcists try to see the Nightbringer through the fog of war, but fails.
Turn 1 (Necrons):
Wraiths turbo boost towards the middle. Night Bringer eerily floats forward. Monolith hovers in from the back edge. Necron Lord unites with the Necron Warriors in the forest. Destroyers zoom in from the top left corner.
Necron Lord uses his Solar Pulse. A blinding flash illuminates the world, removing night fighting.
Destroys fires their Gauss Cannon at the Exorcist and disintegrates its pipe organ.
Night Bringer unleashes its Lightning Arc at the Canoness’s Immolator, sizzling the gunner and its
TL-Heavy Flamer turret.
Turn 2 (Sisters of Battle):
Vehicles move to intercept the Nightbringer. Red Battle Sister Rhino fails its dangerous terrain test and becomes immobilized.
Battle Sisters open up with a hail of bolter fire, turning the Wraiths into metal scrap. Combined shooting from Celestians’ Meltaguns knocks 2 wounds off the Nightbringer
Nightbringer uses Etheric Tempest. He raises his staff and slams it into the ground, sending a shockwave around him. Sisters are blown back a few inches.
Turn 2 (Necrons):
Nightbringer and Monolith shuffles forward. Destroyers zoom toward the Sister’s left flank.
Necron Warriors immobilizes Celestian Immolator with their Gauss flayer. Monolith’s Particle blasts 2 Battle Sisters to bits. Second Necron Warriors picks off a 3rd Battle Sister. Destroyer’s Gauss cannons pummel Canoness’ Immolator into wreckage.
Nightbringer assaults Canoness and her retinue.
He uses Gaze of Death. Dark fire lights up in his eyes, draining life on whomever he sets eyes on. A large blast kills 4 Celestians from two squads.
Turn 3 (Sisters of Battle):
Sisters advance. Battle Sisters secures home objective. Lead white Rhino fails its dangerous terrain test. That’s the second dangerous terrain test I’ve failed this game.
Seraphims guns down 3 Necron Warriors on the landing pad. Exorcist flattens 1 Destroyer.
Nightbringer finish off the Canoness and her retinue. He consolidates towards the Sister’s objective.
Turn 3 (Necrons):
None of the fallen Necrons stands back up. No movement except for the Nightbringer getting closer to the Battle Sisters.
Seraphims summons protection from the Sprit of the Martyr. Combined shooting from Necron Warriors and Monolith Particle Whip reduces the Seraphims to 2 girls.
Destroyers pepper the Exorcist’s hull, shaking its crew. Nightbringer hurls a lightning arc into a Battle Sister, reducing her to ash.
Nightbringer assault Battle Sisters. Once gain he uses Gaze of Death, sucking the life out of four Battle Sisters.
Turn 4 (Sisters of Battle):
Weaponless Exorcist attempts to ram the Monolith, but fails its dangerous terrain test. That’s the 3rd dangerous terrain test I’ve failed!
Shaken Exorcist speeds away from the Nightbringer. Battle Sisters disembark, but rolls poorly for their difficult terrain test. Second Battle Sister’s Rhino dashes towards the Necron’s objective. Seraphims land right next to the Necron Warriors.
Celestians blasts a Destroyer.
Fortunately the two Seraphims left standing are armed with Flamers. They incinerate 4 Necron Warriors.
Seraphims follow up in assault. 2 Necron Warriors and 1 Seraphim dies.
Battle Sisters summons protection from the Spirit of the Martyr. Nightbringer slashes 2 Battle Sisters.
Turn 4 (Necrons):
All but one Necron fails to stand up. Destroyers and Warriors closes in on the mobile Rhino.
Destroyers blows up the Rhino. 3 Battle Sisters and 1 Necron Warrior perish in the firey explosion. Monolith vaporizes 3 Battle Sisters near the middle.
Necron Lord and Warriors assaults the Battle Sisters. 3 Battle Sisters are butchered in melee. In return, Battle Sister dislocates 1 Necron Warrior and passes moral test.
In one swing, the Nightbringer finishes off remaining Battle Sisters.
Blows are exchange, but nothing happens between the Warriors versus the Seraphim. At end of assault, Seraphim hit and run out of combat.
Turn 5 (Sisters of Battle):
Battle Sisters on foot blitz toward the Necron’s objective.
Celestians burns 2 Destroyers into molten slag.
Seraphim and Exorcist kills 2 Necron Warriors.
Celestians assaults Destroyers. One Celestian dies.
Necron Lord and Warriors finishes off Battle Sisters in assault.
Turn 5 (Necrons):
Both Destroyers reboot themselves and stand back up.
A couple Necron Warriors stand back up.
Necron Lord and Warriors phase out and reemerges from the Monolith’s portal, reclaiming their objective.
Monolith kills the last Seraphim.
Destroyers kill a Celestian.
We rolled to see if the game continues, and it does!
Turn 6 (Sisters of Battle):
Battle Sisters moves toward the landing pad.
Exorcist scores another wound on the Nightbringer.
Battle Sisters assault the Monolith and contests the objective.
Destroyers pummel the last Celestian to death.
Turn 6 (Necrons):
Monolith fails its Dangerous Terrain test and becomes immobilize.
Necron Lord leaves his squad.
Combined shooting between Monolith, Destroyers, and Necron Warriors kill all but one Battle Sister.
Necron Lord assault and finish her off.
At this point I concede.
Game Result:
Afterthoughts:
.....
Dianus gasp in horror as she watch her future self get pierced by the black robe figure. What she saw next would haunt her for life. The ethereal being opened its mouth, revealing a pitch-black bottomless abyss. The souls of her future self along with her fellow Celestians were sucked into the black hole. All that remain were limp bodies, void of life.
“In the not so distant future, one of your allies foolishly awakens a Necron tomb. They will request reinforcements. You will answer their call,” explains Ava.
“Wha what is that thing?!” stammers Dianus, pointing at the dark reaper.
“That is Kaelis Ra, also known as the Nightbringer. He is death incarnate and a living god.”
“Impossible,” replies Dianus. “There is only one god and that’s the Holy Emperor.”
Ava chuckles. “You monkeighs’ perception of history is miniscule. There exists a threat that has existed since ancient times. We Eldar wage a never-ending war against.”
“If what you have revealed is true, then how do I defeat this Nightbringer?”
“Not you nor I can defeat it. At best, we can prevent his summoning.”
“And save me from my fated doom,” adds Dianus.