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Made in gb
Sneaky Sniper Drone





Hello all, so I recently got the Deathwatch core rulebook and was just overwhelmed by the amount of things you need to take into consideration for a game. Clearly I will need a lot more 10 sided dice, but is there any advice you can give to beginners to help streamline the first game. Is every rule completely necessary?

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

If you are GM'ing I'd say start small, start simple, and don't try to use every idea you have right away. In fact, I'd say that if you have a great idea for a campaign don't do it at all until you and your group are familiar with the rules.

What I suggest to a GM is to read the rulebook and then read the rulebook again. You don't necessarily need to read all the background fluff, but you will need to know the sections on how the game is played, how combat works and so on. Having a working knowledge of how Skills and Talents work as well is also a must. As the GM you don't have to know character creation backwards, but it helps if you're taking your players through it step by step. I'd suggest ignoring the whole Psychic system to start with (so don't let anyone play a Librarian) and ignore Squad/Solo Modes until your group has a grasp of the basic rules.

You can even start with the basic adventure that's in the main rulebook. Read it over, get a good idea of how it is run and how you'd like to run it, and if you're not doing pre-gen characters for your players (which can speed things up and gets them learning the game rather than just character creation) you can ease them through the first few encounters and plot points as they get used to each part of the game.

There's also the intro adventure they wrote for Free RPG Day a year or so ago (and it's sequel). They could also be good places to start (and they also have additional characters and an FAQ).

This message was edited 2 times. Last update was at 2011/05/29 09:32:40


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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