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Made in gb
Ferocious Blood Claw




Somerset

Ok this Game is HEAVILY Weighted to the space wolves (my army) its unfair - and its not an accurate measure of either of players. But its my first Game with my 500 Pts army and i wanted to do a report as it currently stands

Orks
(Battle for Black reach set)
HQ - ork warboss
Nobz mob - 5 of em
Boyz mob - 20 of em
Deffkoptas - 3 of them.
Set up with the warboss and nobz in a unit, boyz split into units of 5, and the Kopters all seperate units (i dont have a codex so couldnt check if they could do that so i allowed it)

Space wolves

HQ - Rune Priest (plasma pistol/rune sword/Jaws of the world Wolf/Living Lightning)
Grey Hunters - squad of 5 (4 Boltguns, 1 Plasma Gun)
Bloodwolves - Squad of 5 (4 bolt pistols and chain swords, 1 power sword and plasma)
Long Fangs - Squad of 6 (1 Squad Leader, 2 Rocket Luanchers, 2 Heavy Bolters, 1 Plasma Cannon)
Rhino with hunter seeker missile (dedicated Transport for Blood Claws)

May i note we are playing on a coffee Table as we have lack of space at the moment >.<

We set up.
Turn one - Wolves start.
Grey hunters advance 4 inches, Rhino moves up from the rear and towards the orcs front line, it fires the hunter seaker at the deffcopter and ........ promply misses
Blood Claws Disembark from Rhino.
Grey hunters fire a volley into the squad of 5 orc boyz, and in a spectacular fashion demonstrate how not to shoot....... failing to hit any. the blood claws follow with a devastating volley wounding 1 orc.... finaly my Rune Priest steps up - after a contemptuios sneer at the men with him snarls "this is how you do it" i roll for Living Lightning, (D6 for number of attacks) and get two, i roll and get 1 hit, 1 wound - the orc nobz (with warcheif attached) fail armour save. 1 wound..... I split my Long fangs fire, plasma cannon and Heavy Bolters fire on the ork boys im advancing on - score 1 wound as the plasama misses, the rockets fire on a copter but it makes its armour save. I end my turn

Orks Turn 1)
My partner bizarly opts to not advance ....., and in shooting opens fire with all squads. Deffkopter misses twice ( for two of them each miss and miss the reroll for twin linked) the final one gets a hit and a wound, but my Bloodclaw saves. then the first orcs fire a volley into the Blood claws, scores 3 hits, two wounds i make both saves. Finaly the two Big shoota equiped orcs fire ( rest of their squads outof range) and miss 4/6 shots - wound once i make the save.

Wolves Turn 2 (let me know if i did this wrong please)
I move my grey hunters forward 4 inches - my rhino swings away from the blood claws and to the side so they can advance easily, blood claws advance 4 inches.

Rune Priest Casts JoWW, it hits 1 nob, 1 deff copter and the warboss - all but the nob pass their tests. The Grey hunters open fire on the middle Squad of Orc Boys and decimate them down to two ( just realised we forgot to do morale check... ) then the Blood claws fire a volley into the boys facing them and do......... 1 wound (once again i forget the morale check) >.<, which fails its save - i split my Long fangs fire - the rockets fire frags onto the orcs boys like last time and miss >.< then my plasma and heavy bolters fire into the squad of 2 ork boys finishing them off.
I assult the 4 Ork boys in front of my Blood fangs and as they have higher iniative they went first ( i think >.< they had 3 attacks each and wiped out the orks, consolodating 2 inches from the orc boys behind the one they assulted.

Orks turn 2
all move up various inches (i wasnt paying attention ) Everything fires onto my Blood claws killing off two of them noooooooo, then the ork boys decide they want revenge for the squad my claws just shreaded and charge my claws, the claws go first and kill 3 of the boys - the orks retaliate and do nothing xD then by a miricle pass their leadership.

wolves
Longfangs open fire onto the nobz and their boss plasma lands - one frag lands - the other scatters 7 inches into nowhere and does nothing the heavy bolters score a few hits, Killing 2 of the nobz and wounding the other two and the boss, Greyhunters open fire into the nobz killing 1 then my Rune Priest (Amund the ork slayer) casts living lightning scoring 6 for hits, then scores 3 wounds all orcs fail their saves and he wipes the boss and the final nob out. in assault the Wolves decimate the last two boyswho assualted them hitting 3 wounds one of which was saved but the remaining 2 kill off the soft squishly orcs xD

Orks
decide to stay put. The last three boys fire into my blood claws and kill one the claws fail morale. the three deffcopters fire into the claws killing 1, the last three orc boys charge my remaining Blood claw ( with a power sword) and the claw kills 2, the last orc boy kills my last blood claw

Wolves
Long fangs split fire rocket luanchers hit one kopter scoring one wound plasma and heavy bolters hit an other deffcopter and score one wound which is saved >.< Amund (rune priest) casts Jaws of the world wolf and hits last ork boy and one copter - boy makes his leadership copter doest and falls screaming into the abyss. grey hunters fire all pistols at copter and do nothing (unsurprisingly) then they charge the last orc boy and with fierce howls of joy hack him to pieces with their chain swords.

Orks
Only two deth copters left. they opt to not move ( to be fair the copters had no table room to get out of assault range)
the kopters fire at the grey hunters who threaten to assault them ( Question my Wolves can choose Krag or frag - do the orc Kopters have the option of a blast style rocket?) all miss
Copter assaults my grey hunters (it already has 1 wound from earlier) grey hunters strike first and score the last wound needed. the grey hunters then consolodate towards the last copter - which then assaults the grey hunters. both sides score no wounds ( bad dice and good saves)

Wolves - st to assults
Grey Hunters miss, Kopter misses

Orks - st to Assult
both sides miss again >.<

Wolves
Grey Hunters finaly score one wound which isnt saved
orks miss

Orks
Grey Hunters score the final Wound YAY

End game notes.

definatly need to make better use of my rhino as at the moment it - delivered the blood claws and sat out the rest of the game doing nothing - a bolter would allow it to at least add an extra few fires per turn. otherwise im happy.


This message was edited 1 time. Last update was at 2011/07/03 17:33:50


:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in us
Executing Exarch





Alabama

Sounds like Admiral Awesome and Lady luck said that your dice will not cooperate for the game, its ok sounds like your making your saves right, thats the thing orks just die a lot your partner should of tried to get in h2h with you and beat your face there, orks dont shoot well...unless theres like 20 of them then you MIGHT hit something . Any way it happens first time i played my buddies orks i slaughtered him. then he got newer and shineir toys, then beat me. and from there it was an arms race. lol. its ok we played on a circular 3 ft table when we did our misadventurous first game at 500 pts. a word of advice, take the storm boleter for the rhino. HKs are great with lots of Vehicles. Any way happy gaming any other questions lemme know and ill try to help you as best i can. not a bad first batrep btw.
   
Made in gb
Ferocious Blood Claw




Somerset

Thank you xD, yeah i got the rhino secondhand and it had a normal space marine rocket luancher glued on the top..... i just tried to make it look as good as i could and always run with whats on my models is what i play - even if it costs me the game i refuse to have it any other way xD. If i can buy a storm bolter for the rhino ill cut out the rocket luancher and figure a way of pinning it so i can run either - as i do like flexability - its the reason why none of my Dreadnoughts arms are attached permamently - i have a choice of 4 weps this way xD

:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in us
Executing Exarch





Alabama

Yea flexibility is good. have you thought about magnets for your dreadnought or any other weapon. Some times WYSIWYG is a good thing but certain times a sound tatical thing like taking that ac or the lc, and all you have is a hb makes things a bit more difficult. but its a learning process of what works for you.
   
Made in gb
Ferocious Blood Claw




Somerset

yeah im looking into magnets xD its seems a great way to acheive exactly what i want. I have already found a large problem with wysiwyg as for my long fangs id rather drop my HB for Rocket luanchers but i just dont have the parts to replace - meh im not too fussed ill but some rocket luanchers, arms and the back packs and then ill buy a devastator squad from GW and make a full 6 of them rockets. ill have 3 hb, 8 Rockets, 2 lascannons, 1 multimelta, 2 plasma cannons and my squad leader to choose from then xD (i play 500 pts at the mo as im entering a gw campaign at my local store ands you start with 500 pts) ill then slide in my two dreadnoughts as the points increase follwed by my Wolfguard terminators and a wolf lord for them ( i hope to get a drop pod for fast deployment of the terminators for higher points games.

:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in us
Executing Exarch





Alabama

i'd take a lr crusader and put a grey hunter in a drop pod...strangely enough i been digging through my bitz and i actually have an extra ML. then again i found a whole srue of HW that i thought i lost. (was buried in my orks) :* oht he one problem with the dev squad is you only get one ML buy the tact squad if you want two happy killin space viking. lol.



Automatically Appended Next Post:
Oh have you thought about taking razor backs?

This message was edited 1 time. Last update was at 2011/07/03 01:32:19


 
   
Made in gb
Ferocious Blood Claw




Somerset

Yes but i dont have any of yet, finances are very tight so im restrictred to what i can get from local second hand shops

:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in us
Executing Exarch





Alabama

have you tried ebay?
   
Made in gb
Ferocious Blood Claw




Somerset

xD im actualy mid search xD


Automatically Appended Next Post:
Yeah i found a few so i know there are some up there when i get payed ill have a browse and start to pick up some - i know there is a rockey luancher in my local shop for 99p so ill grab him asap xD. They have a few tanks ill take my codex in with me and check if one of them is a pred or LR crusader (i have a whirlwind being stripped as we speak along with 5 bikes and two guys for my long fangs)

This message was edited 1 time. Last update was at 2011/07/03 01:57:50


:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in us
Executing Exarch





Alabama

well the crusader is the one with the hurricane bolters on it
   
Made in gb
Ferocious Blood Claw




Somerset

really the model is identical to my rhino :O bar the luanchers on the top

:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in us
Executing Exarch





Alabama

yea easy convert if you want your rhino to turn into a razorback. any luck on finding a cheap lr crusader
   
Made in us
Terminator with Assault Cannon





alabamaheretic wrote:oht he one problem with the dev squad is you only get one ML buy the tact squad if you want two


The Tactical squad does not, in fact, come with two missile launchers.

This message was edited 1 time. Last update was at 2011/07/03 11:39:46


 
   
Made in us
Executing Exarch





Alabama

oh thought it did, my bad for the misinformation...
   
Made in us
Ork Boy Hangin' off a Trukk




El Paso, Texas

One more thing you cannot run boyz in squads in groups of 5 unless I am reading that part wrong. The smallest you can run them is 10, but you only do that if you have them in a trukk in foot slogging better to have them over 10. And deffkoptas can be ran by themsleves.

3000 speed freeks
2/6/0 Going to keep track starting next game

http://redonezgofaster.blogspot.com/ 
   
Made in gb
Ferocious Blood Claw




Somerset

ok nice thanks for the info xD

:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in us
Executing Exarch





Alabama

but if you have 11 and are footsloggin there fearless! and billy you're right but you can fit up to 12 in a trukk. im pretty sure about thast dont have the codex in front of me.
   
Made in gb
Ferocious Blood Claw




Somerset

So if i had all 20 boys in a group (if allowed they would be fearless?

:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in gb
Lord of the Fleet






London

Dalveen wrote:So if i had all 20 boys in a group (if allowed they would be fearless?


Yes. Boyz can come in units of 10-30, and any unit which contains 10 or more models is Fearless.
   
Made in gb
Ferocious Blood Claw




Somerset

thabks for info - im still getting my head around the game xD

:spacewolves: 6000pts, High Elves: 4000pts Eldar 2000pts



"But you have no weapons! No defenses! NO PLAN!"
"Yeah. And doesn't that scare you to death?"  
   
Made in us
Executing Exarch





Alabama

well youll get it slowly and steadily
   
 
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