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So with the Finecast launching and the presence of high detail plastic kits making the bulk of GWs line I’m asking out of pure curiosity, why sculpt in metal/resin at all. It’s my understanding that the plastic process starts as a 300% (or larger) sized model. When completed it is 3D-scanned, loaded onto the computer, logically disjointed into component parts, loaded onto sprues and voila. Plastic come out great, all the time, so with the problems that resin present why resin at all. The single figure sprues that came out with SoMagic are excellent, so it got me wondering.
This is not a FineCast bitch thread, we’ve got plenty of those already. I’m curious about why one technology with a proven track record isn’t applied on a wider base. Is there some sort of technical issue. Is it tradition or is it cost based. Is it really that hard to produce a new plastic project, or does it require a different type of sculptor that isn’t readily available in this day and age. Or do they just not have enough of the technology at hand to do all projects.
I would really love to hear from some people who have the inside scoop on this.
-MightyG
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