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![[Post New]](/s/i/i.gif) 2011/09/20 10:39:20
Subject: Interview with the WOTC CeO
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[DCM]
Et In Arcadia Ego
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from
http://www.icv2.com/articles/news/21062.html
It's in 2 parts but I'll C & P it into 1
ICv2 had a chance to sit down with Wizards of the Coast CEO Greg Leeds last month for a wide-ranging conversation. In Part 1, we talked about WotC’s strategy for retailers, and in Part 2, we talk about getting product ideas from fans, media development of WotC properties, plans for Dungeons & Dragons and board games, and the top upcoming WotC products.
Tell us a little about the digital side of gaming at Wizards of the Coast.
Our philosophy on digital gaming is to make sure that everything we do enhances the analog side of gaming. If you look at what we have done with Duels of the Planeswalkers, we have made sure that anyone who gets into our brand, with Duels of the Planeswalkers, let’s say on X-box, then gets driven back to the stores where they can be a part of the gaming community that’s so important to their experience. For us, digital gaming is never an end in itself, and is never an experience in itself. What makes gaming great is the fact that you can get together with your friends and have that experience that goes well beyond whether you have won or lost on this particular evening.
What can you tell us about the Magic Celebration and how that worked?
Let me step back and say something on the Magic Core Set 2012. Magic Core Set 2012 is a continued evolution of combining our digital and paper experiences. We started doing that last year with our Core Set 2011. This year, with 2012, what we have done is integrate the experiences even more closely. With Duels of the Planewalkers 2012, for example, we spoil cards that will be coming out in the Core Set. So it creates early interest in the digital experience, but the digital experience by its very nature is somewhat limited in terms of the way you can play. You don’t have the endless opportunities for customization that you do with the paper game. So we try to get people excited about Duels of the Planeswalkers, and try to get people interested in the brand. We know that people will naturally go to their local hobby store and purchase Magic and get involved in their community from there.
Celebration ties a bow around the digital and analog experiences and shows how the products can be played together in a way that suits the Magic player at the time they are interested in playing.
There has been a two-year trend of trying to bring Magic Organized Play more into the stores instead of external venues; the most recent example would be moving the National Qualifiers. Tell us about the reason behind that strategy and what the player response has been.
For the past few years we have been focusing on making sure that the hobby gaming retail industry is as financially healthy as it possibly can be, because we know that the Magic community is generated in stores. It’s generated by people who are passionate about games, who can share their knowledge about games and share that habit of getting together on a regular basis and playing games. The decisions we have made, including our most recent decisions on the Pro Tour Qualifiers have to do with getting people into stores where they can spend their money and help the retailer, so the retailers can invest back in creating the community.
We’ve done this over a number of years, with a number of different decisions. On Internet policy for example, where you have to have a brick and mortar store to be able to be an authorized Internet retailer for our business. We have done it through some of the regional events. We have set up our WPN: the Wizard Play Network, such that the stores will run the events.
We often in our own offices say that the events are now “in store,” but honestly that’s not the critical factor for us. We have many store owners that run huge events outside their stores because at certain times it’s just impractical to have the play space. For us it’s more about making sure that the people who build the Magic and D&D community have the greatest financial resources to continue doing that. Whether they run the events in store or out of store doesn’t matter to us.
Having said all that, we do have Grand Prix events (which by the way we are having more and more of and are very important to our success), often run by store owners, but sometimes by the old fashioned Professional Tournament Organizers. So it’s not like we completely eliminated the relationship with those people that run events. But we are continually trying to make sure that stores get the greatest reward for the investment they put into the community.
What are the results of that multi-year strategy?
Over-all our business is up significantly. I think anyone you talk to about what’s going on with Magic and D&D will tell you that we are having very, very strong sales. We are having very strong sales in digital, and we’re having strong sales in mass market, but our strongest sales are in the hobby shops. So that’s working. The best evidence of this is if you just talk to retailers about the last couple of years, the number of players that have been playing Magic and D&D, with a program like D&D Encounters, which is just completing its second season, the numbers are not falling off at all in terms of participation. When you come to a place like Gen Con you can see that there are so many people interested in getting together and finding like-minded D&D players. They love getting together. Now it’s happening in stores every Wednesday night on a regular basis. We are continuing to invest in great D&D content--the kind of content that gets someone not only to play D&D but also to go on Wednesday night to their local store and play with their friends.
So, has the number of locations running events grown?
(Wizards of the Coast Vice President of Sales Scott Knoblich jumped in here.) Locations have grown a lot, but events in stores have doubled what location growth has been, and likewise participants (those are the people actually playing in events) have quantifiably grown double what our location growth has been.
(Leeds)The most important part for us in making stores successful is working with the stores to do what they do best, which is create great player experiences. What we’ve seen, and from your own publication, just think about how the retailers talk about their stores and how professional they are and how disciplined they are. It’s been a long, long-term trend; this isn’t something where a corner has just been turned. Over time stores have recognized that to compete in the leisure and entertainment industry they have to up their game and put on an experience that is not like the stereotypical hobby game store experience of the past. It’s something that would rival anything else a customer could do on a Wednesday night or Friday night. And stores are stepping up and doing this in ways you wouldn’t believe.
There’s a store in Seattle, Card Kingdom, that has for me probably the best experience for a gamer that I’ve seen: the rooms, the decorations... They don’t have snacks; they have a full functioning restaurant and bar which is super busy at night. They have a singles card operation for Magic like you have never seen in your life. They have D&D; they have miniature painting; they have the whole program. It’s a massive store. And what’s happened is... it’s working. Obviously it requires a massive amount of investment for the retrofit and the lease, but at the same time they are getting their payback. And there are other stores around the country and around the world that are doing the exact same thing: they are taking the money they are making in Magic, and reinvesting it back into the store to improve the player experience. If they improve the player experience it’s easier to attract more customers and customers who weren’t previously gamers and might have in the past, been turned off by that stereotypical gaming experience. Now they are opting to play a Friday night draft instead of going to a movie. It’s working for the stores.
You did something new this year: using what fans are doing in terms of their play and pulling that back into Wizards of the Coast and developing that into the Commander product. Tell us about that process, and is that something you will want to do again?
The lucky thing for us is that our fans are extremely vocal and we get a lot of input. Much of it is really helpful in designing our product. So on the Magic side with Commander--that was an idea that was born from the community. We had our research and development people connect with that community in a variety of different ways, formal and informal, and the result was the launch of Commander, which has been even beyond our high expectations for the product.
I will say that it’s indicative of the way we approach all of our product development across D&D and Magic. We are always in touch with our fans and we make sure we try to respond to what they are looking for in every product that we offer. Of course, we also try to surprise them but we surprise them in a way that’s consistent with what we know they want to see.
Your parent company Hasbro has a robust media development program for television and movies, to the point that they’re making movies about properties we never thought we’d see, like Battleship. Magic has had some great video game development but nothing in other media. Are there any prospects there?
I can’t give you any specific plans on making Magic, D&D or any of our brands into films, but we are very well connected with our Hasbro folks in Los Angeles. Something could happen, but I can’t say at this point. From a television standpoint there is also Hasbro Studios and we are looking into the future from a Wizards of the Coast standpoint to see if there are opportunities for Hasbro Studios to work on some of our properties, but at this stage there is no news on that.
This year there have been some new developments in Dungeons & Dragons, and people are trying to read between the lines. There have been some reductions in staff (a couple of long time people have left the D&D team), and also there has been a cutback in releases at the beginning of the year for D&D. Are you reducing your emphasis on the role-playing game exploitation of the D&D property?
No, we are not reducing the emphasis on the roleplaying game property for D&D. I need to correct you. We have had some long time staff leave, a couple of people, but we haven’t reduced the overall number of people working on D&D. We are constantly adjusting and tweaking our organization. I think that any healthy organization has some amount of movement. With Dungeons & Dragons, because of that direct personal relationship that our staff has with the gaming community, our ultimate customers, when someone changes it’s far more noticeable than it is in many other businesses. But, I can tell you that in my 20 years of management experience I don’t think that I have seen an organization more stable over a period of 15 years than we have had in Wizards of the Coast or D&D. You take the average tenure of our employees working on D&D and it’s extremely high. We will have and have had occasional turnover, but D&D is a healthy, thriving business on the role-playing side and will continue to be.
We are always looking at our releases trying to time them out and making sure we are putting out the optimal amount of content, which is a balance between our hardest core fans that could never get enough, and our newer fans who are trying to get involved in the property but can’t be overwhelmed by having too much information or feel like they can’t keep up. So our programs on D&D are designed to optimize that balance of keeping our most faithful fans happy and be able at the same time to bring in new fans to the property. And that’s how we are working on our release schedule.
I will also say that our release schedule is related to what we were talking about earlier: trying to drive people into the stores to play D&D and of course while they are there, purchase some D&D products. That’s the optimal balance we are trying to hit with our program.
Another area of D&D that’s been successful recently is the board games based on the D&D universe. Tell us about that program and where you see it going.
Yes, the board game side of our business has been very successful, but we want to be careful that we don’t over saturate the market with the D&D board games, so we are constantly on the lookout for (just as we side on the RPG side) what is the optimal balance of the number of releases. We have been very satisfied with the releases we have had and we will continue to have board games releases in the future but we will do it in a measured way and not try to overstep success and keep the market excited and interested for all the next products.
In terms of being sensitive to what the fans are saying, there are rumors that you are looking at some of your old products even all the way back to 1st edition D&D. Are you looking at bringing back any of those products in a collector format or on any other basis?
We are always on the lookout for what opportunities can come up based on what our fans are interested in from the past. I think the “red box” launch was a good example of trying to take advantage of interest in a retro product. We will always be looking for that, but at this point we have nothing to announce along those lines.
I wanted to ask about the Book of Vile Darkness, tied to the Syfy project in development. That’s the only mature readers product in the D&D line. Can you talk about the place of this kind of product in the overall D&D line and do you see more mature product as an opportunity?
The 4E Book of Vile Darkness will not be labeled a ‘mature content’ book, but it does allow for dungeon masters to broaden their campaigns to include darker subject matter as desired by many players. The beauty of D&D is that every group is free to invent, imagine and explore their own adventures and stories according to the interests of the party. We try to provide a variety of materials that cater to a reasonably wide variety of interests.
Anything new going on at Avalon Hill?
We will be investing in new Avalon Hill titles over a period of time. But once again, from a board game standpoint, like the D&D response I gave you, we’ll do it in a measured way.
Did the consolidation of Hasbro’s game operations in Massachusetts and Rhode Island have any effect on Wizards of the Coast?
No. The Wizards business will continue to operate as an independent wholly owned subsidiary of Hasbro, so the consolidation of the gaming business of Hasbro from Massachusetts to Rhode Island won’t have any direct impact on our business. However, we have always had a very close relationship with Hasbro to find ways to take advantage of opportunities where they can help us or we can help them, and in the new gaming situation in Rhode Island that will continue to happen.
Tell us a little bit about the products you are most excited about over the next six months to a year.
It’s difficult to choose which new launch we are most excited about. In terms of the most exciting launch for Magic, we have Innistrad. This takes Magic to a whole new level from a mechanics standpoint and from a property and story-telling standpoint. It’s just outstandingly fun and appealing. The artwork is great; the graphics are fantastic. So it’s got that combination of hard-core game appeal with beautiful dramatic storytelling. Innistrad is something that honestly I can’t wait for. I sit in meetings where they show artwork, and I’m mesmerized. We bought a brand new high end projector just so we at our own office can look at this artwork and enjoy it as much as our fans do.
On the D&D side it would be Neverwinter. We are standing here in the middle of the Wizards booth which is dedicated to the Neverwinter launch. It’s a multi-layered cake of offerings for the D&D customer. We know they are going to be excited this fall.
Those are the two biggest things I’m excited about.
That place in Seattle sounds pretty swish eh ! Automatically Appended Next Post: Oh,and note how they actively use the internet in a positive way, actively use things like console/computer games to recruit players and also manage to roll out boardgames related to their IP as well as their core products.
...
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This message was edited 1 time. Last update was at 2011/09/20 10:47:18
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2011/09/20 13:03:50
Subject: Re:Interview with the WOTC CeO
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[MOD]
Solahma
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No, we are not reducing the emphasis on the roleplaying game property for D&D. [...] We are always looking at our releases trying to time them out and making sure we are putting out the optimal amount of content, which is a balance between our hardest core fans that could never get enough, and our newer fans who are trying to get involved in the property but can’t be overwhelmed by having too much information or feel like they can’t keep up.
Does someone want to try explaining this?
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This message was edited 1 time. Last update was at 2011/09/20 13:04:01
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![[Post New]](/s/i/i.gif) 2011/09/20 14:27:07
Subject: Re:Interview with the WOTC CeO
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Hallowed Canoness
Ireland
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Manchu wrote:Does someone want to try explaining this?
What he wants to tell you:
"It is our intention to find a balance between the demand for more material by seasoned players without letting the franchise look too big and intimidating for newcomers to the hobby."
What he actually means:
"We're aiming for the lowest common denominator to reach a larger audience, so we won't bother releasing as many specialized supplements as before as they didn't make as much money as we had hoped. Sucks for all the vets who would love to read more about their favorite subject, but this is a business decision."
At least that'd be what I read between the lines.
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This message was edited 1 time. Last update was at 2011/09/20 14:27:37
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![[Post New]](/s/i/i.gif) 2011/09/20 14:28:36
Subject: Re:Interview with the WOTC CeO
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Rampaging Furioso Blood Angel Dreadnought
Potters Bar, UK
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Manchu wrote:No, we are not reducing the emphasis on the roleplaying game property for D&D. [...] We are always looking at our releases trying to time them out and making sure we are putting out the optimal amount of content, which is a balance between our hardest core fans that could never get enough, and our newer fans who are trying to get involved in the property but can’t be overwhelmed by having too much information or feel like they can’t keep up.
Does someone want to try explaining this? At a glance (and only from my point of view), As someone who has looked into getting into RPG'ing a number of times, and been stunned and more than a little scared by the sheer amount of information/resources available, or even necessary to start a game and continue it for any length of time..... They want to make a balance between newer players (like myself) who need a clear, concise, fairly simple start, and then a more complex system and involvement from then on; and older 'hardest core fans' who really like the RP element (which i think i would probably find hardest, ie staying in character) and want everything and anything available. The 'never get enough' made me laugh though. EDIT: Lynata has it. And there was me being all naive....
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This message was edited 1 time. Last update was at 2011/09/20 14:29:38
inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it. |
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![[Post New]](/s/i/i.gif) 2011/09/20 14:30:04
Subject: Interview with the WOTC CeO
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Joined the Military for Authentic Experience
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It's corporate speak for "We are reassigning resources to where they will be more profitable".
Though perhaps they found the masses of books released for 3.5 were not profitable compared to a couple of big sellers, and are trying to be more efficient. I certainly see the argument for not needing a source book for every little thing and encouraging creativity. Setting books are always welcome though, from my perspective. A good setting book will see a brief deluge of purchases from me so I can "complete" the setting, whereas I couldn't give a fiddler's feth about the various "splat" books.
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![[Post New]](/s/i/i.gif) 2011/09/20 14:32:24
Subject: Interview with the WOTC CeO
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[MOD]
Solahma
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I don't even get that much from it. Perhaps they just started to care about this magical "balance" in 2011 Q3 because WotC has never, ever cared about it before. For example, there has been as new PHB (if you count Heroes of Shadow) every single year since release and the "____ Power" books on top of that. I don't buy this balance thing and I don't think that is really a factor at all. They're not trying to reach a larger audience with D&D as a roleplaying game, they're re-branding D&D as a fantasy franchise for boardgames and videogames. How is Neverwinter, for example, a campaign setting? What does "campaign" mean to this "extremely stable" team at WotC?
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![[Post New]](/s/i/i.gif) 2011/09/20 14:37:51
Subject: Interview with the WOTC CeO
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Joined the Military for Authentic Experience
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I was a bit suprised by the neverwinter release, too. I thought "Hang on, didn't I already pass on the Faerún setting book?"
Agreed on all the various PHBs, they've been kind of pants since the first one (Which I thought was relatively good for a pulp action game).
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![[Post New]](/s/i/i.gif) 2011/09/20 14:48:59
Subject: Interview with the WOTC CeO
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[MOD]
Solahma
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Just to be clear, I'm not trying to turn this into a "trash WotC/4E" thread. But even for those who like 4E (and I do, in a way), WotC is not measuring up. I wish Leeds had been a bit more forthright about the Essentials debacle and what's really going on next rather than popping smoke about some silly market-balancing bs. (Because, as we all know, the secret to being successful in retail is not releasing new products!) At least tell 4E fans something that will actually reassure them. Because so far it's like this: Fans see the line dry up and get nervous. Fans ask CEO and CEO responds "the line isn't drying up." Fans check the lineup again, confirming that it is drying up. Leeds brags that the D&D crew at WotC has this direct connection to the consumers and in the same interview tries to pull the wool over the consumers' eyes. I obviously understand that he wants to sell the company but it can't be that hard to do so and not feed us crap. Unless, of course, D&D is really (basically) done as a RPG and will now be a Hasbro toyline.
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This message was edited 1 time. Last update was at 2011/09/20 14:50:29
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![[Post New]](/s/i/i.gif) 2011/09/20 15:17:12
Subject: Interview with the WOTC CeO
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Joined the Military for Authentic Experience
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Well, I look at what they've released in terms of sourcebooks- it's some lacklustre setting conversions, and then constant retreading of the same stuff.
The stand out books for me are Darksun and it's Monster Manual, which is the best sourcebook they've done, the original Core Set, which are a great self contained package and didn't deserve all the flack they got, and Underdark, which is a dinky little "Campaign Addition" that was really well put together with interesting ideas.
Compared to the sea of dross- PHB2, 3 or whatever- MEH. Do not care that much about having lots of classes and so on. Especially when none of them are mechanically compelling- they all feel like the same chasis with a new mechanic bolted on. Nothing as exciting as Warlock was when it first hit, or Binder turned out to be.
Faerun and Eberron were just bleh adaptations of the 3.5 settings, I felt that they ripped out some of the proper tone in doing so, too.
The other campaign addition books have some good bits, but sadly they are interspersed with some rather bland and uninteresting core premises.
Essentials I absolutely don't see the point of.
As for splat books, well I've never cared for them. I don't believe in allowing them in my campaigns unless the player has a really good reason why (and "I bought the book, I should get to use it!" isn't good enough).
So to me, 4th is really quite similar to 3.5. 3.5 released a few awesome books, a decent core set, and then a lot of fairly bland or uninteresting stuff. The third party publishers then filled in the blanks with all the interesting stuff. What we're seeing here is D'n'D without the third party influence. I think Pathfinder are filling that niche.
Not going to stop me having fun with Darksun though. I've got my core set and that's all I need.
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![[Post New]](/s/i/i.gif) 2011/09/20 15:23:57
Subject: Interview with the WOTC CeO
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[MOD]
Solahma
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Sure, sure -- 4E has it's detractors as well as its fans for a variety of reasons. But, for the sake of argument, let's say we're both in the demographic that loves 4E or at the very least we're in the demographic of people who are in that "really excited to start a new game" phase. We look at the release schedule and see ... nearly nothing.
The message seems to be: TO BE DISCONTINUED.
So we ask Mr. Leeds "What's with that, man?" He replies "don't worry, it's all in your imagination! New players don't want new products, silly!"
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![[Post New]](/s/i/i.gif) 2011/09/20 15:26:25
Subject: Interview with the WOTC CeO
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Joined the Military for Authentic Experience
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Hmmmm. I see where you're coming from. Perhaps they're engaged in a re-assessment based on the success of Pathfinder relative to 4e? I mean, hasn't PF now overtaken WOTC in terms of sales?
I'd imagine that sort of strategy shift could lead to a temporary stalling in releases.
They admitted as much at Gencon- that they botched the release of 4th, and that's why "everyone is over at the Pathfinder seminar right now."
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![[Post New]](/s/i/i.gif) 2011/09/20 15:28:01
Subject: Re:Interview with the WOTC CeO
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Servoarm Flailing Magos
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Manchu wrote:No, we are not reducing the emphasis on the roleplaying game property for D&D. [...] We are always looking at our releases trying to time them out and making sure we are putting out the optimal amount of content, which is a balance between our hardest core fans that could never get enough, and our newer fans who are trying to get involved in the property but can’t be overwhelmed by having too much information or feel like they can’t keep up.
Does someone want to try explaining this?
Might be intended as a look back at how previous editions... definitely 2nd and 3rd... got to a point where the product line was very difficult to explain. Tons of core rule,s rules add-ons, setting-specific and optional books, etc. And for 3.0, the third party books.
As an example, for WH40k you can say "You need the rule book and the Codex for your army" and cover 95% of beginners (the other 5% being oddballs like SoB players, someone who fell in love with a Forge Worlds model, etc. And, for the record, I'm a former SoB player. And in the past, I could field an army that required something like 3 books (not counting the main rules)!
For less experienced players, you want things kept simple. One or two books, clear guidelines as to where to go from there.
Veterans want all those little options. They want to use Codex: Big Scary Guys with allies from Codex: Cannon Fodder and a special character from Codex: Copy and Paste. They want the fun of discovering a neat combo that allows them to field 82 Plasma Guns. In D&D terms, finding the racial template/class/kit/prestige/paragon path/feat so they can be a half elf, half dragon vampire with a coke habit and Charlie Sheen as their diety.
There's a theory in complexity of User Interface Design that the 'ideal' is to have a clean, minimalist interface, but at the same time have 'revealing complexity' where the pro users can get to more interesting stuff quicker. keyboard shortcuts are an early example of this: Command-P standardized to print, for example, allows experienced users to speed through the new user's process of scanning menus looking for the feature they need.
RPGs and Wargames are learning these lessons as well. WotC and GW both may have gone a bit too far to the 'simple' side with recent revisions (4th edition and everyone using a very similar power structure; 40k moving to the current very streamlined Codex design philosophy) and will need to adjust.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2011/09/20 15:36:14
Subject: Interview with the WOTC CeO
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[MOD]
Solahma
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Da Boss wrote:I'd imagine that sort of strategy shift could lead to a temporary stalling in releases.
This is what Leeds should have said. I mean, he can razzle-dazzle it up to be company-friendly but this is an exciting prospect stated plainly or prettily. People who do like 4E would learn that their game is not dead (or near enough to it) and people who don't like 4E would learn that WotC plans to do something about it. As it is, we learned exactly nothing from Leeds in this interview. Actually, it's worse than that. He just offered some un-information: a blatant rejection of a real and poignant question. "Don't look behind the curtain!" You brought up the GenCon comment but notice the lesson that Leeds claims to have learned from GenCon -- namely, 4E is selling better than ever and we can expect the consumer base to continue growing! Er, nope. The fact that the interviewer would need to ask a question like "Is D&D dying?" should tell us that Mr. Leeds is talking out of his rear. Automatically Appended Next Post: Balance wrote:Might be intended as a look back at how previous editions... definitely 2nd and 3rd... got to a point where the product line was very difficult to explain. Tons of core rule,s rules add-ons, setting-specific and optional books, etc. And for 3.0, the third party books.
But that's not the line they've actually developed and taking a break from further developing the line (or, in reality, just shutting the line down for half a year) doesn't actually address the problem (if it really is one) of there being complexity in the system. The complexity is already there (to whatever extent) and missing months of publication is not addressing that. You could say "well, at least they're not making it any more complex" but this is a business about publishing books. If you're not publishing books, you're not in business. WotC has been publishing D&D-branded merchandise in the meantime but it hasn't been RPG stuff. Hence the question put to the CEO. I hope I've shown why his response makes no sense to anyone -- least of all himself.
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This message was edited 1 time. Last update was at 2011/09/20 15:39:58
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![[Post New]](/s/i/i.gif) 2011/09/20 17:46:58
Subject: Interview with the WOTC CeO
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Servoarm Flailing Magos
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Taking a break does let the community test things and provide feedback... I think they said that at GenCon2010 a highly unscientific poll showed that most 4th edition players were still playing in the 1st tier (levels 1-10) or 2nd tier (11-20) so material aimed at the highest tier (21-30) would have had limited appeal at that point.
Also, an interesting 4th edition 'guideline' seems to be that everything should be available in any setting if possible unless explicitly marked.... So 4th edition Forgotten Realms had to add the half-dragons in, etc. This seemed ham-fisted when dealing with existing settings (As mentioned earlier, the dragon-kin or whatever in FR...) and required the settings be changed in ways that bothered people. Even worse, it meant that setting info had to be either generic enough to be portable or a setting had to be clearly noted as being isolated (FR added a class or two that worked fine in the normal game. Dark Sun seems to be treated as a bit isolated.)
However, I thinkWotC is experimenting with transitioning away from 'books' to an extent. They're looking at online distribution's viability. New content is new content, the format it is distributed in is secondary, albeit important. My concern is that so far Dragon content tends to be a bit less 'finished' feeling than material in books.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2011/09/20 18:26:25
Subject: Interview with the WOTC CeO
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Joined the Military for Authentic Experience
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I see what Manchu is pulling at, now, alright. Compare to PP where the slowdown in releases was explained. No one was exactly happy, but it did keep us up to date and that was enough.
As to online distribution, I am totally dubious about this. I am against having to pay a subscription fee based on the idea that I will want whatever content they come out with in X timeframe. I prefer to be able to research the content, ask opinions, think about it, and then purchase it.
I also like the opposite end, where I'm browsing in Ace Comics and see a sourcebook I hadn't heard of, or I have £20 randomly in my pocket and a couple of hours to kill, and I pick up a sourcebook to read with a pint.
But I suppose there's nothing wrong with WOTC exploring that avenue, I just have no interest in it.
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![[Post New]](/s/i/i.gif) 2011/09/20 18:54:51
Subject: Interview with the WOTC CeO
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[MOD]
Solahma
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I'm with DaBoss on all the points he makes. Subbing is out, unless there's a print version that I'll also/eventually receive. I no fan of .pdf-distribution, either. If Wizards goes that way, I'm out -- but then again, they pretty much lost me when Heroes of Shadow finally came out and was gak. You know, I am still tempted by the Gloomwrought boxed set but their business model means it will get zero support in the future so why should I bother? A Ravenloft release was going to be their last chance and that looks like it's been either halfway done in HoS or indefinitely shelved in favor of the MMO sourcebook that is the Neverwinter "campaign." This is why I'm disappointed with Leeds's un-answer.
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![[Post New]](/s/i/i.gif) 2011/09/20 20:45:16
Subject: Interview with the WOTC CeO
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Joined the Military for Authentic Experience
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Manchu the only thing I'll say before you turn out the lights on D'n'D is that Monte Cook is apparently back working with them.
Also, Darksun is a well put together setting.
But I'm with you on the disappointment on the Ravenloft fail. I picked up their free adventure that's set in their Shadowfell/Ravenloft thingy, and it's not bad, but it's also not that compelling. Nowhere near the old Swords and Sorcery Gazetteers.
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![[Post New]](/s/i/i.gif) 2011/10/05 05:29:03
Subject: Re:Interview with the WOTC CeO
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The New Miss Macross!
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Balance wrote: In D&D terms, finding the racial template/class/kit/prestige/paragon path/feat so they can be a half elf, half dragon vampire with a coke habit and Charlie Sheen as their diety.
Winning! That would be an interesting OGL build that the Mongoose of 3rd edition could have built a splat book around.
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