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A Bethesda MMO? Sounds awesome!

Oh its the Fallout setting.... Ill pass.

That sums it up for me, grats on then getting the rights though. Hope it turns out to be a good deal for them.

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Damn you interplay and your utter lack of knowledge on how money works.

This message was edited 1 time. Last update was at 2012/01/10 18:06:35


 
   
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MMORPGs. Never understood why people would shun interacting with morons irl to interact with morons on the internet.

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Joey wrote:MMORPGs. Never understood why people would shun interacting with morons irl to interact with morons on the internet.


It's a lot easier to make people think you're a chick over the internet than it is in real life

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I quite like MMORPG's in concept but I'm cautious of one in the fallout world, how would having millions of players fit into the whole "there is barely anyone left" thing?

New Vegas (the game) pushed it a bit with number of NPC's but even then the total population of New Vegas (the city) was only around a hundred.
   
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corpsesarefun wrote:I quite like MMORPG's in concept but I'm cautious of one in the fallout world, how would having millions of players fit into the whole "there is barely anyone left" thing?

New Vegas (the game) pushed it a bit with number of NPC's but even then the total population of New Vegas (the city) was only around a hundred.


From what I would assume, each Fallout game has been going further into the future, so the human race is slowly repopulating. Still, a MMO in the fallout world needs to be done carefully, or else Fallout fans are going to get angry

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I could see it working if there was either a relatively low cap on server population or a really big map with a normal pop cap.
   
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So what you're saying is, there could be fallout over Fallout?

 
   
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IDK, MMOs in general arent all that good. You're free to lynch me but I'm wasnt even really impressed with TOR. The amount of mmos these days that have to go F2P to compete with korea or at least entice people to play is astounding.

 
   
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I love the large world, the quantity of content and the idea of player interaction in MMO's but I can't stand repetitive content without constant experimentation.

Hopefully GW2 will set a new standard for MMO's and will force the Fallout one (which has an infinitely better setting) to be even better.
   
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bombboy1252 wrote:
corpsesarefun wrote:I quite like MMORPG's in concept but I'm cautious of one in the fallout world, how would having millions of players fit into the whole "there is barely anyone left" thing?

New Vegas (the game) pushed it a bit with number of NPC's but even then the total population of New Vegas (the city) was only around a hundred.


From what I would assume, each Fallout game has been going further into the future, so the human race is slowly repopulating. Still, a MMO in the fallout world needs to be done carefully, or else Fallout fans are going to get angrier


Fixed it. Fallout 3 already made us angry
   
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Soladrin wrote:
bombboy1252 wrote:
corpsesarefun wrote:I quite like MMORPG's in concept but I'm cautious of one in the fallout world, how would having millions of players fit into the whole "there is barely anyone left" thing?

New Vegas (the game) pushed it a bit with number of NPC's but even then the total population of New Vegas (the city) was only around a hundred.


From what I would assume, each Fallout game has been going further into the future, so the human race is slowly repopulating. Still, a MMO in the fallout world needs to be done carefully, or else Fallout fans are going to get angrier


Fixed it. Fallout 3 already made us angry
I loved Fallout 3.

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corpsesarefun wrote:I love the large world, the quantity of content and the idea of player interaction in MMO's but I can't stand repetitive content without constant experimentation.

Hopefully GW2 will set a new standard for MMO's and will force the Fallout one (which has an infinitely better setting) to be even better.


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....Thinking one of us has to role up a Charr Warrior, pistol and Horn, and act like a commisar. Sound good?


It would all have to depend on how it's done. Though Bethesda, Releaser of Buggiest of Games, means I won't be purchasing it right off the bat.

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Interplay lost the MMO rights? Damn

I never liked Bethesda’s interpretation of the Fallout world (felt more like a generic SciFi shooter).

Considering the amount of graphic bugs in the current Bethesda Fallout games, imagine how many bugs would be in an online multiplayer version?

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Slarg232 wrote:
corpsesarefun wrote:I love the large world, the quantity of content and the idea of player interaction in MMO's but I can't stand repetitive content without constant experimentation.

Hopefully GW2 will set a new standard for MMO's and will force the Fallout one (which has an infinitely better setting) to be even better.


BLASPHEMY!

Commisar Kitty WILL see you in game!

....Thinking one of us has to role up a Charr Warrior, pistol and Horn, and act like a commisar. Sound good?


It would all have to depend on how it's done. Though Bethesda, Releaser of Buggiest of Games, means I won't be purchasing it right off the bat.


Warriors can't use pistols! only mesmers, thieves and engineers can

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I really hated Fallout 3 and New Vegas...
I have a strange hatred for the 1950's aspect they have...

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I really really like the 1950's vibe, it's one of the main reasons I enjoy the series.
   
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Joey wrote:MMORPGs. Never understood why people would shun interacting with morons irl to interact with morons on the internet.
lol @ posting this on an internet forum

OnTopic: I'm intrigued! As sceptical as I was of FO3 at first, I've grown to like it. Depending on how the players' roles are set up, the setting lends itself well to an MMO. I already enjoyed the postapocalyptic style in Fallen Earth, though the engine sadly didn't feel "comfortable" enough to me. The comparatively high number of players on a map may be a controversial topic, but I think it can be pulled off by carefully selecting the appropriate locations and creating a fitting background for the area, for as much as humanity's numbers were stinted, there still are things such as tribal villages and population centers amidst the ruins. Perhaps the player characters will be feral warriors from some clan, perhaps they will be survivors from some large city scrounging for resources. Or perhaps the MMO will have everyone be part of the population of a vault that is being evacuated in a hurry, ending up with everyone having to fend for themselves and thus getting lost in the larger world.

The only threat I see is that MMO's traditionally have a tendency to rape the setting in favour of the lowest common denominator, consistency be damned (see: elves in WoW, ships and uniforms in STO, faction designs in TOR, etc), and I don't really want to see the Fallout-setting being ripped apart like that. Buuut just like the aforementioned games, it could still be fun and worth playing ...
   
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corpsesarefun wrote:I really really like the 1950's vibe, it's one of the main reasons I enjoy the series.

This about sums it up for me as well. I never played the earlier games, but for some reason I got the feeling they followed at least a somewhat similar style...

   
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corpsesarefun wrote:I quite like MMORPG's in concept but I'm cautious of one in the fallout world, how would having millions of players fit into the whole "there is barely anyone left" thing?

New Vegas (the game) pushed it a bit with number of NPC's but even then the total population of New Vegas (the city) was only around a hundred.


I always assumed, as with most RPGs, that the world was really bigger than what was portrayed.

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Lynata wrote:The only threat I see is that MMO's traditionally have a tendency to rape the setting in favour of the lowest common denominator, consistency be damned (see: elves in WoW, ships and uniforms in STO, faction designs in TOR, etc), and I don't really want to see the Fallout-setting being ripped apart like that. Buuut just like the aforementioned games, it could still be fun and worth playing ...

Interesting point. Unfortunately, Bethesda already raped the setting somewhat when they converted the series into an FPS shooter (the original series was a tactical, isometric RPG). I could see a Bethesda Fallout MMO being even more mainstream (and buggy lol).

That being said, I could see a Bethesda MMO selling a lot of copies (although I wouldn’t be one of them).

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