H.B.M.C. wrote:First thing's first:
Accept that the squishy humans will never be as good in combat as the Marines, and that artificially buffing them to make them 'equal' won't solve the problem.
Oh, I understand that, and was never trying to make them equal in combat, rather was trying to give them additional utility outside of combat (as I noted, extra XP was to spend on additional non-combat skills) especially seeing as the party likely would be lacking many non-combat related abilities such such as inquiry, tech use, and the like, as being split between humans and
CSM's they seem like they'll have to contend with the weaknesses of both and potentially not enough of the strengths, at least without making them basically cut/paste min/max characters from the get go.
Right, with that out of the way, we turn to a very useful part of the BC rules - Minions. Minions make up the deficit between squishy humans and Marines. You can have a very good social/interaction/stealth/technical character and surround them with a gaggle of powerful HTH or shooting minions. It makes combat a little more complex, but it also means that the humans won't be totally ineffectual when you throw other Marines at them.
Right, we just haven't really gotten to that point yet as none of the players expressed an interest in such an avenue at the time of character creation, desiring minions and gaggles of followers to develop as they actually progress along their adventure.
That said, I would agree on giving additional xp on top of what you start with. One of the benefits of BC is that there are no 'levels' or 'ranks', and the upper-limit on xp you can spend is extremely high, so gifting the players 1000+ xp at campaign start won't shorted the campaign by much, as it's not like you're starting them at Rank 3 and there's only another 5 ranks to go before they hit a hard-cap level limit.
That's something that immediately stood out to me as soon as I got the book so I didn't hesitate to start them a bit higher up, especially as there's little room for definition at the starting XP limits, especially for Marines, so good to see I wasn't off there.