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Made in gb
Automated Space Wolves Thrall




This is my 1000pts list for a mini tournament I'm having with some friends at the weekend, please give me some tips and ideas because I'm fed up of losing to them!

Overlord with Warscythe on CCB
Harbringer of despair with staff and VoD

5 Immortals with tesla
5 Immortlas with tesla
10 Immortals with tesla

5 Deathmarks (Cryptek here)

3 Canoptek Scarabs
2 Spyders (Fabricator Claw Array)

2 Annhiliation Barges

Total: 1010pts

The plan is to have the overlord and scarabs marching up the middle demolishing his vehicles (hopefully) and the Annhiliation barges to mop up what's left. The deathmarks will deal with that one nasty unit every army has (again hopefully) and then the Immortals bringing up the rear to claim objectives and pick up theses survivors.


I also need to drop 10 pts somewhere, all comments are appreciated.
   
Made in us
Savage Khorne Berserker Biker





PA

i would get another overlord and put it in the unit of 10 immortals and switch it to gauss.

dethmasks and cryptecks are always fun

we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots


I am White/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Maybe drop the Deathmarks and add in another Spyder, I doubt that 2 is going to be enough to get that scarab squad to a strength where it would be awesomely useful.

I'd probably try and get a Cryptek with a Pulse in there as well, just to give them some protection whilst spawning scarabs.

Hope this is useful.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in gb
Automated Space Wolves Thrall




Without dropping the deathmarks what else could I drop? Sorry if this is awkward but I love deathmarks and really want to see what they can do
   
Made in jp
Proud Triarch Praetorian





Those Scarabs are going to be offered up as free kill points, man (anything less than 6 is in danger of getting immediately wiped out).
Plus, if you were planning on farming them with only 2 Spyders, after two game turns you would only have... 7 Scarabs.
...
why don't you just drop the Spyders and GET more Scarabs to begin with?
[protip: Scarab Farm is not a very effective tactic in low point games].

I am digging the use of all your Barges, though. Most armies can't handle that degree of armor and damage output at 1000 points.
And I say keep the Death&Despair squad. They've always done well by me (you just have to consider them disposable. They pop in, kill a tough enemy unit, job done. If they can serve some further purpose, props to them. If not, no big deal, they did what they were supposed to do).

I do agree you could do with a solar pulse, though.
hmm...

This message was edited 2 times. Last update was at 2012/05/10 18:33:30


 
   
Made in gb
Automated Space Wolves Thrall




What would be the best use for the solar pulse? And I've been told that Spyders are extremely durable at 1000pts thanks to high toughness and wound allocation but I can see how the scarabs would be free points here, would it be a good idea to drop some immortals and boost up the scarab squad?
   
Made in jp
Proud Triarch Praetorian





Spyders are good, but you need to have a decent amount of Scarabs already on the board to be able to get Scarab Farm to be of any use.

Alternatively, how about this:
Overlord (scythe, weave, barge) = 195
Harbinger of Despair (veil) = 60
Harbinger of Destruction (pulse) = 55

5 Warriors = 65
10 Immortals (tesla) = 170
[or 2x 5 Immortals]

5 Deathmarks = 95

6 Scarabs = 90
6 Scarabs = 90

Annihilation Barge = 90
Annihilation Barge = 90

Total = 1000

 
   
Made in us
Savage Khorne Berserker Biker





PA

also just relised no heavy anti tank get doomsday arks and probably get rid of your spiders for the points and your anialation barges so you have 3 arks and mabe replace immortals with tesla for warriors in ghost arks

we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots


I am White/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 
   
Made in gb
Automated Space Wolves Thrall




I'm liking the look of that skoffs, how would you recommend using it though? Thanks for the help.
   
Made in jp
Proud Triarch Praetorian





Taau wrote:I'm liking the look of that skoffs, how would you recommend using it though?
lol, like this

{Sca}_________________{OvL}_________________{Sca}
{Imm}____{Ann}____{War+Lance-tek}____{Ann}____{Imm}
_______________________________________________
________________{Dea+Despair-tek}________________



(seriously, though, reserve the D&D squad. If you deploy first, their ability is wasted. Also, try to keep the Scarabs in cover as they move up the flanks toward delicious tanks (remember: they move 6", then run, then assault 12", all ignoring difficult terrain). Flat-out the Command barge so you can get a decent cover save. Pop the pulse in your first turn while you're moving up to get into range. Have all your slow moving stuff try to keep pace with each other as best they can.)

 
   
Made in gb
Automated Space Wolves Thrall




Do you not think there aren't enough troops for an objective game?
   
Made in jp
Proud Triarch Praetorian





Three's normally okay, but I guess you could drop one Scarab unit to get another 5 Immortals?

 
   
Made in gb
Automated Space Wolves Thrall




I'll stick with three but make sure I protect them well, and keep them in cover near objectives.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Another vote for Gauss - seems a bit more flexible given the mech nature of tournaments...

   
Made in gb
Automated Space Wolves Thrall




I'ev got the scarabs and annhiliation barges for tanks though?
   
Made in us
On a Canoptek Spyder's Waiting List




AZ

3 Scarabs are going to get wiped so fast I doubt they will be on the board for more than two turns. Like what everyone else said, you need more of them to be effective. Running 3 annihlation barges and a CCB might be a good idea.

The only good thing about having a low number of scarabs is they make a good screen for your spyders to come up and munch on some tanks/soldiers.

As our bodies are armoured with Adamantium, our souls are protected with our loyalty. As our bolters are charged with death for the Emperor's enemies, our thoughts are charged with his wisdom. As our ranks advance, so does our devotion, for are we not Marines? Are we not the chosen of the Emperor, his loyal servants unto death?

To admit defeat is to blaspheme against the Emperor.

12W - 6L - 3D
3W - 0L - 0D 
   
Made in jp
Proud Triarch Praetorian





Don't use Annihilation Barges on tanks. It's a waste of a shot (only low armor vehicles like transports).
The COMMAND Barge is for tanks.
If you go for 4 Troop units, make one or two gauss Immortals to make up for the lost Scarabs.

 
   
Made in gb
Automated Space Wolves Thrall




In 1000pts there hopefully won't be many high armour tanks floating around so Annhiliation barges should be able to cope after the scarabs have stripped their armour down. I'm going to go with the 12 scarabs and then hopefully they won't be a problem. Sound good?
   
Made in gb
Automated Space Wolves Thrall




The list was a success, first battle I had I'd pretty much won thanks to some good night fighting roles after the first two turns, the overlord played admirably and wrecked three razorbacks. Thanks for all the help!
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

skoffs wrote:.
why don't you just drop the Spyders and GET more Scarabs to begin with?
[protip: Scarab Farm is not a very effective tactic in low point games].


I don't understand why people say these things, and it makes even less sense that people believe it.

The Spyders are fantastic at all point values thanks to their toughness, multiple wounds and CC punch, though I'd give them a gloom prism instead of the fabricator if I was only picking one upgrade. As to the scarab farm, starting with 3-4 is perfectly acceptable. Put them in cover or screen them with another unit. Generally, opponents are going to have a hard time getting through night fighting and a 3+ cover save in order to wipe out the squad.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in jp
Proud Triarch Praetorian





Monster Rain wrote:The Spyders are fantastic at all point values thanks to their toughness, multiple wounds and CC punch, though I'd give them a gloom prism instead of the fabricator if I was only picking one upgrade. As to the scarab farm, starting with 3-4 is perfectly acceptable. Put them in cover or screen them with another unit. Generally, opponents are going to have a hard time getting through night fighting and a 3+ cover save in order to wipe out the squad.
Actually, I'll agree with the Spyders being a great punch for low games, but if the idea had been to get a lot of Scarabs on the table after a couple turns of night fight protection, but the person only started with 3-4 Scarabs in an army with only 2-3 Spyders... it's usually more effective to just bring more Scarabs in the first place (as in, 6+ bases, so you actually end up with a substantial amount by turn two, rather than merely 7 total)

This message was edited 1 time. Last update was at 2012/05/12 16:34:22


 
   
 
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