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Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

So after finding that my previous attempts at a Take All Comers Guard list was a bowl of wet spaghetti, I've gone back and made some pretty big revisions to my list. The group that I play in is a pretty competitive bunch, with most people bringing tournament style lists to each game. The lay of the land is pretty diverse, with Blood Angels being the most common army, followed by Daemons, Tyranids, Grey Knights, Vanilla Marines, Necrons, and Imperial Guard. I found that my old TAC list was completely unable to handle monstrous creatures, and my revision couldn't handle armor spam to save its life. I've tried to build a list that brings a bit more hitting power to the table this time. For your comment and suggestion, I present the following...

HQ
Company Command Squad 205pts
w/ 4 Plasma Guns
w/ Plasma Pistol (Company Commander)
w/ Astropath
in Chimera (Multi-Laser / Hull Heavy Bolter)
(Your basic Plasma Taxi. I've been told that I should reserve this unit, but I'm not sure how that would play with the Astropath's rules.)

TROOPS
Infantry Platoon Ein
Platoon Command Squad 195pts
w/ Captain Al'rahem
w/ 4 Melta Guns
in Chimera (Multi-Laser / Hull Heavy Flamer)

Infantry Squad 110pts
w/ Grenade Launcher
in Chimera (Multi-Laser / Hull Heavy Flamer)

Infantry Squad 110pts
w/ Grenade Launcher
in Chimera (Multi-Laser / Hull Heavy Bolter)
(Al'rahem's Squad is one of my main tank busting options, able to come in from the side and potentially melta-down anything on the flank that seems threatening. I considered giving his Chimera extra armor, but couldn't find the points for it. The two Infantry Squads are for tank shocking and objective grabbing more than anything else. I don't expect that they'll ever get out of their Chimeras.)

Infantry Platoon Zwei
Platoon Command Squad 50pts
w/ 4 Grenade Launchers

Infantry Squad 110pts
w/ Plasma Gun
w/ Commissar (Power Weapon)

Infantry Squad 110pts
w/ Plasma Gun
w/ Commissar (Power Weapon)

Infantry Squad 65pts
w/ Plasma Gun
(Home objective holders and bubble wrap for the Russ Squadrons. I used to run a lot more Power Weapons, but I've narrowed them down to just the Commissars. In most situations, two squads will blob up, while the third functions as bubble wrap for another tank.)

Veteran Squad 155pts
w/ 3 Melta Guns
in Chimera (Multi-Laser / Hull Heavy Bolter)
(Your basic Melta Taxi. These guys come in from reserve, usually just in time to put fire on a walker, monstrous creature or vehicle that's come into my half of the table.)

FAST ATTACK
Vendetta Gunship 130pts

Vendetta Gunship 130pts
(Anti-vehicle, anti-monstrous creature firepower. In theory, one of the squads from Infantry Platoon Zwei may end up in a Vendetta, just so I can attempt late game objective capturing chicanery. Conventional wisdom says that these guys should outflank, but I'm leaning more towards putting them in my back line and getting lascannons on my targets as fast as possible.)

HEAVY SUPPORT
Leman Russ Squadron 300pts
w/ 2 Leman Russ Battle Tanks (Hull Heavy Bolter)
(Bad against monstrous creatures, but good against just about everything else. My Russ Squadron deploys near a flank in most situations, lobbing shells inwards towards the center of the table.)

Leman Russ Demolisher 165pts
Hull Heavy Flamer

Leman Russ Demolisher 165pts
Hull Heavy Flamer
(These deploy near the center of my line when possible, and drop the best pie-plate in the game on whatever gets close. They get most of my bubble wrap attention.)

Points: 2,000

Jagdmacht, my Imperial Guard Project Log 
   
Made in us
Savage Khorne Berserker Biker





PA

i have nit picks here and there but 3 things 1 sposons for tanks get them 2 metla guns get them 3 vendetas die mostly at turn one

other then those nit picks then its fine

we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots


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Made in us
Hurr! Ogryn Bone 'Ead!





WA

I would disagree with 2/3 of those points. The melta guns instead of Gls, yes. Do this.

I would almost drop a LR from the squadron for melta guns everywhere and LC's in the 2nd platoon. If the LR's take more than one pen or glance you have to allocate them and ts easy for opponents to kill 2 in one turn.

Sponsons would be good, but you need to be stationary to truly make use of them. And if a Russ is standing still, its dead. Especially against GK and SM, PF is what they use a lot of the time to kill them.

And Vendettas are great. As long as there is other AV12 on the board. Just remember, they are expendable just like 95% of your guard force, just dont waste their lives.

 
   
Made in us
Regular Dakkanaut



Detroit, Michigan, US

I love the list, the only thing I'm not sold on is the grenade launchers. I like them, but just one in a squad doesn't really do much. I personally enjoy a flamer if I think I'm going to deal with anything close. But if your going against GK or SM, the grenade luncher with krak grenades is the way to go, or a plasma if you have the points. If your looking to hold an objective and your just going to be sitting put, you could always find room for a heavy weapon such as a heavy bolter or autocannon.

This message was edited 1 time. Last update was at 2012/05/13 00:01:55


"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
 
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