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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

So thinking about a couple foot lists one is as follows
HQ
Ghazghul
Big Mek + PK, Eavy Armour, Cybork Body, Attack Squig, KFF

Elites
Burnas #15

Troops
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #13 with Nob with PK, eavy armour, boss pole and rokkit
Gretchin #10 with runtherder
Deff Dred - extra PK and Skorcha, grot rigger and extra armour

Heavy
Killa Khans #3 all with Rokkits
Killa Khans #3 all with rokkits
Killa Khans #3 all with Rokkits

The other idea is instead of Burnas run Kommandos #10 and Snikrot and run Ghaz with him and the 13 boy squad would go to 20 and another rokkit


I like having a squad with Ghaz that are all power weapon attacks, nice for termies and GK, however the kommandos are nice to be able to bring ghazy on any board edge hopefully at the right time to kill a vehicle or squad, but then get krumped, so which is better

The kommandos and snikrot or Burnas......... Thanks for your opinions

So please do not ask to change anything with the Big Mek, I know some do not like the PK or the Attack Squig, but I like him that way and that is the way I like to run him..... sorry

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Waaagh! Warbiker



USA

Take kommandos and snikrot, in this list they will help you more. Other then that I might try to up the number on that left over boys squad but 20 should work.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

That is what I have been running, but I really like burnas, but on foot not as good.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






I honestly don't like either to much. the burnas are nice in a wagon list, but are a hugh target. The kommandos really don't do enough for me. And to put Ghaz with them is not a good idea. I don't like holdling a 225 pts model in reserve to maybe come in when I need him.

I like lootas same cost as both of those units but far more superior in my eyes. I use 30 on them in my kan wall list. I have never looked back.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

The problem I have is with S7 and random rolls and depending on number, you may not do that much against them... however I do like lootas

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






Eiluj The Farseer wrote:The problem I have is with S7 and random rolls and depending on number, you may not do that much against them... however I do like lootas


I am not sure what your problem with str 7 is. That is a pretty good gun for anyone. Guard use them all the time. We have units of them. Sure you might roll that 1 shot each, but most of the time it should be at least 2 shots. Like I said they have not failed me yet.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I guess I would rather spend the points on something that is moving with my khan wall. Would rather spend the points on more boyz. I agree lootas are nice but not the best. Most vehicles front armour 12 or higher, which the lootas are going to have a hard time hitting then stopping or even able to pen at all. At my FLGS no one runs rhinos so things with front armour 11 is not that common, only a few players play Dark Eldar so they just have not a lot for me.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






I have no trouble with dealing with armor 13. Thats the great thing as stunning the vehicle is more then enough for Orks. They won't be shooting at you. So you are free to move forward with your army.

Ok so your LGS doesn't use rhinos. Well then shoot at infantry. The Lootas can do a pretty good job with them too. Have you seen a squad of marines take 18 wounds and shrug them all off? I haven't.

You really don't needd anymore Boys. The kan wall thrives on Walkers not boys. IMHO.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Okay you have convinced me. My last tourney I ran 3 squads of 5 and they did okay for me.. I seem to have trouble rolling 5 and 6's so they seem not to perform well for me... But I will give them another try... cheers man and thanks

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

* Go with 19 grots, not 10. You still only need 1 runtherder and their a lot harder to shift.
* I don't put bosspole in 30 boy squads. They by the time you lose 20 models, the squad is going down anyway.
* Snikrot over burnas. Your burnas will get shot to bits. Snikrot brings so much to the table.
* Kan walls start to lose their effect over 1500 points. At that point level there are enough psydreads to take em down.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Okay, Thanks.... I am worried about the kan wall efficacy

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Grovelin' Grot Rigger



Merrillville, IN


IMO, the boys mobs would be better off with big shootas instead of the rokkits, and the 'eavy armor should be dropped from the nobz. That will get you another 50 points to spend on boys and grotz, add another 15 if you lose the boss pole as well.

1500 Point Kult of Speed 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

What models do you have available at your disposal?

That would help in making some suggestions.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I have shoota and slugga/choppa boyz, 40 total grots, but only 19 painted, 1 big gunz squad with ammo runtz and 12 grots (kannons 3), Burnas #30, Battlewaggons #4 with deffrollas not painted, big mek plain, big mek with burna, big mek as already described, 15 bikers, 12 biker nobz not all painted, 4 trukks 2 painted, 2 looted waggons - painted and ready, lootas #30 painted, Ghazy, Mad Doc - painted, Old Zogwart - painted/converted, Warboss painted with attack squig and klaw and kombi skorcha, Nobz Squad - painboy, 3 nobz pk, 2 big choppa painted more unpainted of each, 4 deff dreads-3painted, 20 meganobz - most unpainted, stompa - not painted, 6 buggies not all painted, wartrakks 3 2 not painted, wartrakk-scorcha - painted, fighta-bomba FW painted, Deffkoptas #12 - 2 painted.... That is a rough idead off the cuff and the stuff listed for the list... Cheers and thanks a lot...

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Ok. Sounds good. Why a foot list and not BW spam? You have the BW to do the job? Do you just want to freak people out with so many models?
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

What I like with Orks on foot is that you can have a squad of 30 boyz, plus with the BW, 1 vehicle 1 immobilized the BW is gone, where it takes 3 with Killa kans, I understand they are faster but have had better luck with more boyz, now when I can play the dakka jets, I think they will go great with a BW spam

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Ok, I just wanted to ask so I knew why. A few years ago I ran an ork horde army and this is what I learned.

* Your lootas are going to be the first things shot at. Why shoot a 6 point ork when you can shoot a 15 point loota? This means they don't get to kill much before they die.
* Rokkits in squads are always best. Sure, 3 rokkits will only score 1 hit, but that means you can destroy those rhinos at range, which is best.
* Moving all those models can take forever in games. This can be a significant drawback.
* Hoard orks are at their core, a KP denial list. Bringing 150+ models to the table in 5 squads means its literally impossible to get KPs off you. You, on the other hand, only need a few KPs from them. This means you have a huge advantage on most missions.
* When you only have foot troops, the KFF mek does not bring as much as another warboss. Just use your mek model and call him a warboss. Your looking for the ability to wreck face.
* Nobs, like lootas will be targeted and shot to bits.

As such, if I were to build a 1850 Ork green tide list, this is what I would bring. (and what I owned in the past)
HQ
Ghazghul
Mad Dok

Elites
15 lootas w/2 burnas + Snikrot

Troops
30 Shoota Boyz with 2 Rokkits and Nob with PK and Rokkit
30 Shoota Boyz with 2 Rokkits and Nob with PK and Rokkit
30 Shoota Boyz with 2 Rokkits and Nob with PK and Rokkit
30 Shoota Boyz with 2 Rokkits and Nob with PK and Rokkit
19 Grots + Runtherder

Heavy Support
3 Big guns w/6 grot krew, runtherder + ammo runs
3 Big guns w/6 grot krew, runtherder + ammo runs
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

That is a scary list.

I think you mean Kommandos with Snikrot though

Also, do you put your rokkits on your nob? Just wondering why.

Lastly, I disagree with the Lootas being the first to die. Yes, your opponent wants to kill them first as they are scary. But, they have a nice 48" range. So Lootas can reach out and touch someone. With greentide, you should have 100+ boys in between your Lootas and your opponent. So, if your opponent wants to kill your Lootas, he has to get in closer, which means closer to your boyz. It usually means that he has to choose between avoiding your boyz or killing your lootas.

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I put a rokkit or big shoota with my nobz because if I have a shoota boy squad he can not take the shoota if he upgrades to get a power klaw so I give him the heavy assault weapon, plus if I am getting low on boyz I always try to save those weapons and my nob so why not get a 2 fer

I do agree with labmouse though, my lootas are always the first to get shot, because people know to be scared of them, in my last tourney I always lost the loota squads but never once lost my big gunz squad, which actually shot better and packed a stronger punch because people did not know about them. However, I still like running lootas because they attract firing away from the rest of my boyz, but with a kan wall, they have 2 big targets, the kans and the lootas...

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






Weird, I have only lost my Lootas once and that was to an outflanking unit of Genestealers.

When I play the Kan wall there are boys and kans in front of my lootas. Its hard to shot at them first. You have to worry about all of that before you can worry about the lootas. I do also run 15 man squads. Bigger target you would think. But still everyone ignores them. The Kans are useally the first target for my enemy's.

That might be different in a green tide, not sure as I do not play that kind of army.

As far as the Nob getting the Special weapon its just better in the long run. You don't get any bonus attack with the PK so no loss there. If he is leading a shoota squad then you have one more shoota to go with you squad. Its really win, win IMHO.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Could be a difference in local gaming groups and what they fear and target. We do not have a lot of ork players here, including myself maybe 2-5 at a given time, which they still represent, however in a tourney I have never had to face against another ork list... When I play Eldar I usually do not either however I am usually the only Eldar player, though two tourneys ago we had 5 Eldar players including me, that tourney I played against another Eldar list similar to mine... sort of but that is a different topic.. Cheers and thanks for the posts

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






Well I am pretty much the only Ork player we have. Of course there is only about 5-6 players here anyways.

There is another Ork player but he doesn't really play but maybe once every 2 months, if that.

   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Do you have a GK player who annoys the out of people with his Matt Ward Antics?

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






Nope not really. I have a 1500 point GK army, but its built for fun. No spam.

We have a

A guy that has BA, Guard, Sisters, Nids
A guy that has Wolves, Orks, He is the one that doesn't play to often.
Another guy that has Nids, Guard, and thinking of getting some Marines.
A guy that has Chaos, Eldar
A Vanilla Marine player He doesn't play much either.
Had a kid that Played Orks, Templars. He hasn't been there in months.
A new guy that has Chaos.
And Me, I have Orks, Chaos, DA, Wolves, (own chapter though) Eldar, GK's. Had Tau but they bored me.
Which reminds me the guy that bought my Tau. Duh! He dables with DA's as well.

A pretty good mix. We all play for fluff and fun. No real spamming armies at all. The Guard are blob armies though.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Sounds pretty fun. No one really plays for fun around here, mostly very competative stuff so get a lot of builds with IG, GK, SW and marines that do the same thing. Luckily not a lot of players for ork and Eldar, which are my 2 favorites. I too have tau, but don't play them, I have space wolves and GK, but have not played them in 5th edition. As lots of people play marines , I like to play the non-norm armies. We have a few Dark Eldar Players, but it always seems to be the same builds, venom or vehicle spam and lots and lots of darklances

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






Yeah spamming is boring.

We had a guy with Dark eldar. Forgot about him. I don't think he ever won a game. He was bad, I mean very bad. He useally lkost by turn 3 with nothing on the board. Maybe a couple of immobilized raiders or something like that. But still it was bad. I killed a whole squad of hellions with the named guy on board with one vindie shot. He kept them to close to each other. lol Good times.

My Ork kan wall is undefeated where I play normally. I lost a couple games at last years ard boys. I alos lost to a player in Florida when I visited my firend. He came in 14th at last years GT. So not so bad with that one.

I am done ith tourneys though. They do not provide the fun enviroment that I like when I play this game.

None the less Good luck!
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

What weapons would you use to kill lootas at range? I would use scatter lasers in my Mech'dar army, riflemen dreads in my C:SM bike army, or MLs in my SW army.

Do you notice a theme there? These are also the same weapons you use to destroy Kans. Therefore if your running a Kan wall, your lootas are, by default, protected because there is a bigger threat walking twords the enemy. Unless they have enough STR 8 to clear all your kans by turn 2, your lootas should be fairly safe. (5 psydreads comes to mind)

Now, if your running a green tide list, and there are no kans, do you target that 6 point boy or the 15 point loota with your weapons? In those lists, against a decent player, lootas will bubble up to the top of the threat priority list and get shot first. I know I would, and I would expect anyone else to do the same.

That's why if your going to run a green tide (ie, KP denial) its a smart move to hide your anti-tank weapons in your boy squads. Sure, 3 rokkits in a boy squad only hits once, but that helps.

Now, with the flyers being added, you can reserve them and waaagh on the turn they come in. I suspect that there will also be additional flyer rules that make them synergize better even with green tide lists. As such, if you have a green tide army today, I would suggest looking at adding flyers to your army. GW is pushing flyers, and I bet they will be a big part of the 6th edition.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I agree I think they will be, my guess it will be harder for most things to hit flyers, which will help out the AV 10 on the Ork Flyers, for 5th ed I think they will be punked quite easily... Though they would take fire away from other units

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
 
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