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An insidious war machine based off of the canoptek spyder, this rare construct was made during the War In Heaven. Unlike the spyder, which was intended to be solely a maintenance construct, the Necromancer was created solely for the battlefield, and only to combat organic lifeforms. With a razor sharp proboscis, it injects the slain with swarms of nano-machines that resurrects the dead who then follow the commands of their creator. However, these abominations aren't too adept, partly due to their method of creation and partly due to the limited programming of the Necromancer, and as such they are unable to use their equipment and can only advance at a slow pace. Its production was discontinued following the War; there was no need to create such a mechanism to fight the living, as the living were hardly a threat anymore. However, some tombworlds do still have the Necromancer in stasis, which they will deploy when needed. Heavy Support Canoptek Necromancer - 200 pts WS3 BS3 S7 T7 W4 I2 A4 Ld10 Sv3+ Unit Type: Monstrous Creature Special Rules: Fearless, infiltrate, control beacon Control Beacon : All enemy models raised by the Necromancer must form a unit with it. Note that the Necromancer does not count as its own unit in close combat, and as such cannot be targeted without killing all of the Risen; they are instructed to protect their creator. In addition, if the Necromancer is ever slain, then the Risen must immediately try to form a unit with the closest Necromancer on the table. They may only attack an enemy unit if they are between the Risen and their target Necromancer. If there are no Necromancers on the table, remove all Risen. Wargear: Injection Spike Injection Spike: For each model slain in close combat, roll a D6. If the result is greater than the model's toughness, then he is raised by the Necromancer and then becomes subject to the Control Beacon rule. Note that the model does not have to be slain by the Necromancer in order to be resurrected, but the Necromancer must be in the same combat in order for the Injection Spike to be used. Also note that the Injection Spike can only be used on organic targets; demons, robots and vehicles can not be resurrected. Also note that the Injection Spike automatically fails against the Monstrous Creatures, anything with the Eternal Warrior special rule and anything with toughness greater than 6; the nanomachines can't raise something that big and/or resilient that effectively! In addition, the Injection Spike cannot be used to raise models killed by Instant Death, as there is nothing less to resurrect. ------------------------------------------ Risen : Special Unit Type: Infantry WS2 BS2 S4 T4 W1 I2 A1 Ld10 Sv 5+ Special Abilities = shambling, fearless, slow and purposeful, Feel No Pain Shambling: The Risen may never run not may they use fleet. Wargear - Hands and teeth
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