Hey all I have finally decided that I want to produce my own codex for freeplay fun. At this point I am toying around with ideas for making the primary transport
vehicle being a walker, That is all that is really decided
atm so for my first installation Im going to go ahead and lay down some weapon profiles for you guys to chew
at and tell me what you think.
Quake weapons are weapons that fire simultaneous balls of compressed air that at a short range form into multiple extremely deadly projectiles, while at longer ranges the strenght of the shot is represented as the combined force of these multiple blasts striking subsequently.
Quake Rule. Any hit a quake weapon of
str 7+ that is scored roll a die. on a 5+ the blasts stuns (see
WH40k main rulebook) the vehicle. and when rolling on the damage table vs open topped vehicles the
AP of a quake weapon counts as 2.
Quake cannon
Ranges
1-12'
str 9 Ap3 Heavy 3 Quake
13-31'
Str 7 Ap5 Heavy 2 Quake
32'-48
str 5
ap- Heavy 1 Quake
Quake Rifle
Ranges
1-12' Str5 Ap4 Rapid fire Quake
13-24' Str4 Ap5 Rapid fire Quake
25-30' Str3
Ap- assault 1 Quake
Quake Warhead
Str 7
ap 4 Large blast Firebomb
firebomb
The turn after the firebomb hits at least 5 models the unit counts as moving through terrain with a -1 penalty applied to all dice rolled
"Firebomb" The fire bomb rule is an air fueled fire in essence. One the warhead detonated the fire is spread through a chemical molecule attached to the air. The resulting firebomb is a fearsome and very deadly firey explosion.
So that is all I have at the moment let me know if you would what you like or dislike about these weapons ideas. Thanks!
Wolf
Automatically Appended Next Post: I take it no one is interested in this. damn.