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![[Post New]](/s/i/i.gif) 2012/09/01 12:48:18
Subject: Deployment in 6th edition
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Regular Dakkanaut
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A lot of the tactics threads we have here on Dakka are about very specific armies or instances which may not help in every game of 40k. I feel that we are missing a thread which goes over a very important and overlooked part of 40k, deployment. Regardless of the game and game type every army has to deploy and this can (and often will) effect the out come of a game, as a badly placed army can ruin your chances of winning a game for you as it allows your opponent take take you apart piece by piece.
Now i'm not very good at 40k, and so only have very basic tactics for deployment and they are useful in all 3 of the deployment types.
Castleing:
If i am facing a very maneuverable army and i am deploying SECOND (this wont work if you are deploying first) i will place all of my units facing a small section of this army so my army can stand its ground together. This prevents any units from being stranded alone, and get picked off with out support. While its not the perfect idea for going against fast armies it has its benefits.
This tactic is also useful against horde armies that are spread out across the table as it allows me to slam down one side of the table and only be attacked by a portion of the enamy army while i can bring my whole army to bear on that section of the enemy.
This tactic is useful in all three deployment types (well, its less useful in hammer and anvil) so can widely be used.
So i ask all of you here on Dakka, what deployment tactics do you have? is it best used when deploying first or second? which game types is it best for? and what type armies can use it?
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![[Post New]](/s/i/i.gif) 2012/09/07 16:15:05
Subject: Deployment in 6th edition
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Focused Fire Warrior
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Deception through deployment is also important
Opponents can be thrown off by the fact you have an infiltrating unit or two. You can more easily poke holes in their strategy if you let them know you still have something up your sleeve even though you deployed first. They'll react to what they see and then you react to that with your infiltrators, getting the last move in deployments and first move in the game (barring any stolen initiative)
Another thing to consider is how your deployment meshes with your reserves. I know I like to keep some units in reserves because my opponent will configure their deployment to what I currently have on the board. Then suddenly, I have a large gamechanger come onto the board and apply an unexpected amount of force.
I think the real debate should start at when you should go first and when you should go second should you have the choice. I know that I'm constantly battling myself with that one.
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![[Post New]](/s/i/i.gif) 2013/01/31 07:58:27
Subject: Deployment in 6th edition
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Fresh-Faced New User
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Good discussion here. I hope it's still active....
I'm not as advanced as I'd like to be, but still learning and trying to apply tactical theory to execution. I figure ill be there in a few years.
The few things I try to keep in mind before deploying are the mission type, deployment type, whos going 1st or 2nd, finally army type/threats.
First is mission type. If there are objectives, I try to plan which scoring units are going to attempt to claim which objective. If Emporers Will, I'll establish a "home" and "away team" and if Purge the Alien, I'll conform more to the terrain (I play Eldar so cover is my friend)
Next is deployment type. Between Dawn of War and Hammer and Anvil, it's essentially assessing how much space I have to work with. DoW is about horizontal spacing, while H&A is about staggered depth. Vanguard is interesting because, even though you're forced to one corner to deploy, your reserves can use the length of the long table edge to "outflank" a previously empty side.
This one is the tricky one. Go first or second? For me (use Eldrad a lot), I'd much rather go first so I can get Fortune up and start re-rolling saves immediately. Also with Divination, i can redeploy units and bait my opponent in deploying a certain way. In the event I go second and my units being so fragile I typically hide for maximum cover with the plan to get to its objective by turn 4-5)
Finally, know thy enemy. This is where I'm the most innexperienced. I can't quickly identify the big threats. If against blasts, the 2" coherency rule will be greatly utilized. there ar obvious long range threats, ill deploy to focus in eliminating the theeat in the first turn. One thing I am always mindful of is reserves, especially deep strikers. If I expect tons of deep strikers, I'll either castle up or spread out to non-important areas of the field to hopefully bait them into deep striking to an area where they "mission-wise" are ineffective.
Again, more theory than experience, but hopefully the experience will come to me soon!
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![[Post New]](/s/i/i.gif) 2013/01/31 08:45:48
Subject: Deployment in 6th edition
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Sister Oh-So Repentia
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Remember to spread army a bit to cover potential infiltrating units.
Bubblewrap your backfield units / tanks if there may be deep striking units.
Castle up even if there's at least one drop pod which can ruin your day. I.e. bubblewrap with infantry.
Leave vulnerable units in reserves, f.e. naked troops.
Spread out against blasts.
If going second hide behind as much LOS blocking terrain as possible, even behind your AV13 / AV14 tanks or buildings.
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![[Post New]](/s/i/i.gif) 2013/01/31 08:56:27
Subject: Deployment in 6th edition
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Longtime Dakkanaut
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Wow wholy Necro thread
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![[Post New]](/s/i/i.gif) 2013/01/31 15:21:35
Subject: Deployment in 6th edition
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Fresh-Faced New User
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meh_ wrote: Bubblewrap your backfield units / tanks if there may be deep striking units.
Nice. That's one I keep forgetting about.
What type of spacing is involved with bubble wrapping. My problem usually revolves around one or two units huddled tightly behind LOS blocking terrain, which leaves me susceptible to templates/deep striking flamers.
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![[Post New]](/s/i/i.gif) 2013/01/31 16:05:48
Subject: Deployment in 6th edition
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Ladies Love the Vibro-Cannon Operator
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Well, if possible I let the opponent go first. So I can react to his deployment. If the enemy spreads out, I usually refuse a flank and throw my whole Necron army toward one flank of him. It will go down no matter what...
On the other hand, when I have to go first, my Necron army will deploy in the center. The idea is then to move forward towards the center and use the '' symétrie de position''. The enemy will usually try to move away in one or both corners and then I can pick the side which is juicier.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/31 16:44:11
Subject: Deployment in 6th edition
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Drone without a Controller
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When deploying first: I tend to see my deployment as a tree. The roots are my heavy support units, and everything that has long range, high firepower and are targets of high importance in my enemy's eyes.
The trunk is gonna be my infantery, almost always in the center, having shooting options on both sides and forming a quick-respond force in case in deep strikes near the roots.
Branches are gonna be my elite mid-range shooting or CC choices, "growing" toward the enemy with the trunk and the roots if needed, or waiting for the enemy to get in range, and always with the support of the rest of the "tree".
Finally, fruits are gonna be either infiltrating units / DSing units. Since I don't play the "Deathstar DSing" technique, it's always highly specific deep striking units, target very specific units (i.e. Helios Team on the enemy backlines to destroy some vehicles (looking at you, Doom's Day Arch...)). These "fruits" are not suppose to live very long. They are specific and help the rest of the tree to withstand what ever it meets. If I manage to keep my fruits alive, then another target will die. If the enemy focus-fire the fruits, that's a turn where the tree was quiet.
The rest is done by some good pre-work on my army list.
(Man, just realizing how "elfish" my tree comparison looks like... XD)
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Our Conquest is inevitable
Our Ascension, a matter of time
Let none who are wise deny our destiny
W/D/L 5/0/0 |
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![[Post New]](/s/i/i.gif) 2013/01/31 20:16:24
Subject: Deployment in 6th edition
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Boosting Space Marine Biker
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I generally play a drop pod army so concentrate on the deployment of my backfield.
As only half of my army will be on the board if I go second, I tend to use cover as much as possible, and due to 2x TFC, I like to hide my objective grabbers in improved ruins or behind my ADL (3+ save). I always place them to maximize their ability to fire in my turn while allowing them the maximum amount of protection without forcing them to forgo a round of shooting. This said I also try to line up my backfield to support the Alpha strike, and will on occasion leave units on the near side of the enemy's deployment area out of line of sight (will be hit by alpha strike) to focus on more distant long range fire-capable targets.
The alpha strike is always deployed for maximum effect and rarely disappoints. I usually have three pods coming in so can respond to enemy deployment, and once on the ground have 5 units with which to strike. This usually allows me to decimate one flank of the enemy's formation while hammering more distant threats with my backfield units.
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2013/01/31 20:30:58
Subject: Re:Deployment in 6th edition
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[DCM]
Et In Arcadia Ego
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Thread is being locked due to thread necromancy.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/01/31 20:31:02
Subject: Deployment in 6th edition
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Longtime Dakkanaut
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Aegis defense line is 4+/2+gtg and cannot be fortified just an FYI.
I typically play a hybrid drop/foot list. So I look at where your fortification is and react to that. To start the game I usually have 2 Attk bikes, 2 tacticals, a thunderfire, and maybe something else chilling in fortified ruins waiting for my pods to drop and destroy.
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