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Made in us
Mekboy Hammerin' Somethin'






So still under the 50 games mark but this is what my collection has grown into.

Kaelyssa, Night's Whisper (*7pts)
* Chimera (6pts)
* Phoenix (10pts)

Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Griffon (4pts)
* Dawnguard Sentinel Officer & Standard (2pts)

Houseguard Halberdiers (Leader and 9 Grunts) (7pts)
* Houseguard Halberdiers Officer & Standard (2pts)

Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts)
* Mage Hunter Commander (2pts)

Arcanist (1pts)
Arcanist (1pts)
Eiryss, Angel of Retribution (3pts)
Mage Hunter Assassin (2pts)

I was wondering what the hivemind thought, and what I can trim down for 35 point games.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Sinewy Scourge




Lawrence, KS

I would drop the SB from the Halberdiers and replace it with another Assassin. It keeps your Halberdiers cheap and increases the threat on the board from those assassins. With those and Eiryss in place, your opponant will spend more time solo hunting and you will see most of your Halberdiers make it into the fight and churn up their targets.

The Sentinels + Griffon + Arcanist missle, Assassins x2, and Kaelyssa means alot of rediculously long threat range targets your opponant has to deal with.

You may also consider swapping out your Assassins for Ghost Snipers. Put Feedback on an enimy jack, then plink away with low number auto damage. The jack won't die, but the Caster will really feel the pain. If you sic the MHSF on the target too from range, average rolls will see you putting 1-2 pts of damage on the jack each if its an ARM19 or 20 jack. Lucky rolls will see the warcaster dead. Unlucky rolls will see the warcaster bloodied and far more conservative or at least panicking. Then next turn rinse/repeat.

For 35 points my easy solution is to simply drop the Sentinals +Griffon. 15 pts exactly. The loss in hitting power scales quite well, and that makes a near identical list to the one my Girlfriend is sadly pounding me with. Though she uses a Banshee instead of the Chimera. That filthy knockdown/slam cannon sucks! "I arc a spell onto your BG." "Thanks! I activate the Banshee and knockdown your caster. Have a nice day!"

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
 
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