Thanks for the advice! My buddy did tell me about the long war stuff but it sort of went in one ear and out the other so it's good to see it in writing. Should probably bone up on the new
CSM codex
In my first game I did, pretty much by accident, tie up his tsons with my dreadknights but sort of failed to do that in the second game - lesson learned there. The only bad thing here is that I think we was running a 10 man squad and those little buggers held out pretty much the entire game. Granted once they're tied up there's not a lot of other things on the board that strike squads can't deal (except two helldrakes that I really can't touch and the forgefiend would be a bit of a problem even though I have a hammer and two psycannons in each squad)
We're starting to play with less terrain these days due to tournaments tending to run only three ruins and a few pieces of area terrain but I will need to keep that in mind - never had to really worry about having to take cover so much. I also need to take advantage of going to ground more often. I was vector striked a couple of times by a heldrake and probably should have gone to ground rather than just died
Automatically Appended Next Post: After thinking about the game some more I obviously didn't take advantage of cover like I should have. Knowing there was going to be at least one ten man unit of tsons, two helldrakes and a forgefiend running around and I had nothing in cover
I started looking at the aegis defense line with a quad gun for both cover saves and some shooting against the helldrakes. Albeit not the best gun for av12 but still better than psycannons in terms of hitting.