ExNoctemNacimur wrote:I've played 8 games with Kaya and I want to change here. I like the model but she's just not for me.
I like the sound of Krueger. I've devised this army list. Is it any good?
Krueger the Stormwrath (*5pts)
* Feral Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
Shifting Stones (2pts)
Shifting Stones (2pts)
Wolves of Orboros (Leader and 5 Grunts) (4pts)
Gallows Grove (1pts)
Wolflord Morraig (5pts)
Wolves are pretty much there to just die horribly. That's about all they do. For beasts for Krueger, I would recommend Megalith and a Woldwarden so since then both can geomancy his spells. The Gallows is money with Krueger, and I usually pair up on them.
FWIW, this is my go to guy unless there's a Colossal on the other side and I feel I need to kill it over ignoring it.
What I plan to do is run the Warpwolves up but have the shifting stones available to teleport them back to safety. The Druids I will use as to my more valuable defensive units and Krueger. I will use one of their spells (can't remember the name) to push enemy models away. Krueger, meanwhile, will blast enemies with his lightning attacks. Depending on the enemy, I will use the Gallows Grove to channel the Skyborne spell to one of the Warpwolves to inflict pain. Morraig and the Wolves will flank and be a pain in the backside for the enemy. They will also tie up enemy models for a turn or two so I can charge them with the Warpwolves.Because Morraig can run 16" and charge 11" when mounted I may also use him as a caster-killer against some of the more squishy ones.
Skyborne is self only so you won't be doing that. The wolves and Morraig will not be a pain for anything or slow anything down. The only thing they are good for is the one turn that you'll be able to use flank and then pretty much they're
DOA. He's also pretty much never going to be a caster killer except on very certain circumstances where all the planets align correctly. The stones in your plan don't work that way. They push forward, not backward. If the stones are forward, they will crush one and they won't be able to teleport any more. You want to rely on chain lightning and the feat turn to crush all their infantry. You will want to use druids to pull warjacks and beasts out of their control area so they can't allocate or leach off them or out of control areas. The force bolts are also pretty good at killing infantry.
This is what I'm running with him right now at 35.
Krueger the Stormwrath (*5pts)
* Megalith (11pts)
* Woldwarden (9pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
Tharn Bloodtrackers (Leader and 5 Grunts) (5pts)
*Nuala the Huntress (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Stones fling a grove forward on turn one (preferably into cover so they can be stealthed) to start the chain lightning demise of any troopers. Turn 2 sees 4 chain lightnings plus the feat turn and pulling out beasts and jacks of control with the druids.