Heya all.
In my friend Fletch's campaign, my Were-wolves are trying to discover who has been imprisoning and experimenting on their pack members in "
St Jude's Asylum for the Hopelessly Insane."
My campaign opened with another friend Lenny's Gentlemen's Club setting up an ambush for my Were-Wolves near a county hamlet. Lenny's Gentlemen's Clubs are the never-do-well second-sons of landed gentry. With no future importance in the aristocracy for themselves the devil finds work for idle hands…
Fletch kindly gave Lenny two net-guns and the game would be won or lost based on whether or not Lenny managed to capture any member of my pack.
Why he wants them and what he intends to do with them in his sordid Gentlemen's Club, I don't know. I do know that none of the pack were keen to find out!
We've been playing close combat wrong so I don't know if the close combat should have been as decisive as it was in this game. Oops!
Greg
With Irony being the complete wagon that she usually is, I rolled the 1 in 20 'Captured by the enemy' result for Lenny's Gentlemen's Club president.
So instead of my pack-member being captured, Lenny's President was instead, and the possible campaign rescue mission was played but with the sides reversed!
Here's how the 2nd mission started with Lenny's President being introduced to the joy of Were-wolf group cuddling.