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Made in us
Virulent Space Marine dedicated to Nurgle





South Louisiana

three questions

1. i have a Nurgle Marked terminator Lord with the black mace, and a combi-bolter. I need advice on whether I should get Ichor Blood, or Combat familiar. While I don't want to rush this guy into melee as soon as possible i want him to be very viable in the heat of battle if he needs to be. I know Ichor blood would be more defensive, whereas the familiar would be more offensive, but I can't decide which to use. advice would be GREATLY appreciated.

2. What is the best anti-air unit for the Chaos marines? (other than air units themselves)

3. what is a good point range to bring in a second HQ, or a Allied detachment?

"Let us lay low the arrogant mongrels of the corpse-emperor, and bestow upon them the ultimate gift from our grand patron Nurgle! UnDeath to all who oppose us!

Be sure to check out my new blog! Into The Eye of Terror

http://intotheeyeofterror.blogspot.com/

 
   
Made in us
Battleship Captain




Oregon

 HeraldofDisease wrote:
three questions

1. i have a Nurgle Marked terminator Lord with the black mace, and a combi-bolter. I need advice on whether I should get Ichor Blood, or Combat familiar. While I don't want to rush this guy into melee as soon as possible i want him to be very viable in the heat of battle if he needs to be. I know Ichor blood would be more defensive, whereas the familiar would be more offensive, but I can't decide which to use. advice would be GREATLY appreciated.
Neither one is very significant. I'd save the points or take a roll on the boon table instead.

2. What is the best anti-air unit for the Chaos marines? (other than air units themselves)
Lot's of discussion on this one. #1 AA choice for most everyone is the quad gun from the ADL. After that, 4x Flakk missile havocs are the best option but they're expensive. 4x autocannon havocs or hades forgefiend are also options.

3. what is a good point range to bring in a second HQ, or a Allied detachment?
I wouldn't worry about allies until at least 1500 points. As far as a second HQ, it would depend on if its a support/synergy build like Huron or another beatstick. Beatstick HQs can be cheap, so they're easier to add but they're also less significant to the army as a whole.
   
Made in us
Virulent Space Marine dedicated to Nurgle





South Louisiana

Alright. thanks for the reply. helps out alot! I'll look into the options and see what works for me.

"Let us lay low the arrogant mongrels of the corpse-emperor, and bestow upon them the ultimate gift from our grand patron Nurgle! UnDeath to all who oppose us!

Be sure to check out my new blog! Into The Eye of Terror

http://intotheeyeofterror.blogspot.com/

 
   
Made in us
Cultist of Nurgle with Open Sores





 minigun762 wrote:
 HeraldofDisease wrote:
three questions

1. i have a Nurgle Marked terminator Lord with the black mace, and a combi-bolter. I need advice on whether I should get Ichor Blood, or Combat familiar. While I don't want to rush this guy into melee as soon as possible i want him to be very viable in the heat of battle if he needs to be. I know Ichor blood would be more defensive, whereas the familiar would be more offensive, but I can't decide which to use. advice would be GREATLY appreciated.
Neither one is very significant. I'd save the points or take a roll on the boon table instead.

2. What is the best anti-air unit for the Chaos marines? (other than air units themselves)
Lot's of discussion on this one. #1 AA choice for most everyone is the quad gun from the ADL. After that, 4x Flakk missile havocs are the best option but they're expensive. 4x autocannon havocs or hades forgefiend are also options.

3. what is a good point range to bring in a second HQ, or a Allied detachment?
I wouldn't worry about allies until at least 1500 points. As far as a second HQ, it would depend on if its a support/synergy build like Huron or another beatstick. Beatstick HQs can be cheap, so they're easier to add but they're also less significant to the army as a whole.


He pretty much nailed it. I'd like to add a few personal notes.

1. Your lord should also have things like blight grenades, combi-melta/plasma/flamer, a sigil of corruption, Gift of Mutation. All of those have higher priorities than those two.

2. He's right again. I feel like the Heldrake gets an honorable mention, but I've never seen it given the opportunity.

3. No real sweet spot for either I think. I think the bigger question is how many scoring units do you have and what do you need. Allies might be a good idea if they can provide something you need.
   
Made in us
Virulent Space Marine dedicated to Nurgle





South Louisiana

Humblesteve wrote:
 minigun762 wrote:
 HeraldofDisease wrote:
three questions

1. i have a Nurgle Marked terminator Lord with the black mace, and a combi-bolter. I need advice on whether I should get Ichor Blood, or Combat familiar. While I don't want to rush this guy into melee as soon as possible i want him to be very viable in the heat of battle if he needs to be. I know Ichor blood would be more defensive, whereas the familiar would be more offensive, but I can't decide which to use. advice would be GREATLY appreciated.
Neither one is very significant. I'd save the points or take a roll on the boon table instead.

2. What is the best anti-air unit for the Chaos marines? (other than air units themselves)
Lot's of discussion on this one. #1 AA choice for most everyone is the quad gun from the ADL. After that, 4x Flakk missile havocs are the best option but they're expensive. 4x autocannon havocs or hades forgefiend are also options.

3. what is a good point range to bring in a second HQ, or a Allied detachment?
I wouldn't worry about allies until at least 1500 points. As far as a second HQ, it would depend on if its a support/synergy build like Huron or another beatstick. Beatstick HQs can be cheap, so they're easier to add but they're also less significant to the army as a whole.


\\
He pretty much nailed it. I'd like to add a few personal notes.

1. Your lord should also have things like blight grenades, combi-melta/plasma/flamer, a sigil of corruption, Gift of Mutation. All of those have higher priorities than those two.

2. He's right again. I feel like the Heldrake gets an honorable mention, but I've never seen it given the opportunity.

3. No real sweet spot for either I think. I think the bigger question is how many scoring units do you have and what do you need. Allies might be a good idea if they can provide something you need.


1. I DIDI forget to mention that he has Blight grenades. I want the sigil but i think in the end it will turn out to depend on how may points I have left, which if I take neither ichor blood or the familiar I should be alright. and I was thinking of replacing the combi-bolter with one of them. I just couldn't decide which. (I'm very indecisive)

2. I've listened to podcasts about the heldrake and heard it was good, and plan on it being in my army as well. I just also want some ground troops so my only hope isn't a flyer which I'm sure everyone else os preparing against also. lol

3. Alright thanks for the tip.

"Let us lay low the arrogant mongrels of the corpse-emperor, and bestow upon them the ultimate gift from our grand patron Nurgle! UnDeath to all who oppose us!

Be sure to check out my new blog! Into The Eye of Terror

http://intotheeyeofterror.blogspot.com/

 
   
Made in gb
Malicious Mutant Scum




UK

i think the mark and daemon weapon makes your HQ viable enough in combat, if you are worried about anti air, then invest in the units that can take down aircraft rather than wargear for your hq

 
   
Made in ie
Stealthy Grot Snipa




The title sounds like a line from an internet dating site

This message was edited 1 time. Last update was at 2012/11/29 09:21:10


Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Virulent Space Marine dedicated to Nurgle





South Louisiana

Tiarna Fuilteach wrote:
The title sounds like a line from an internet dating site


lmao. enever thought of it that way but I suppose it does.

"Let us lay low the arrogant mongrels of the corpse-emperor, and bestow upon them the ultimate gift from our grand patron Nurgle! UnDeath to all who oppose us!

Be sure to check out my new blog! Into The Eye of Terror

http://intotheeyeofterror.blogspot.com/

 
   
Made in us
Battleship Captain




Oregon

I hate paying for sigil when I'm in terminator armor. Feels like a lot of points for a +1 improvement.
   
Made in fr
Regular Dakkanaut




 HeraldofDisease wrote:
three questions

1. i have a Nurgle Marked terminator Lord with the black mace, and a combi-bolter. I need advice on whether I should get Ichor Blood, or Combat familiar. While I don't want to rush this guy into melee as soon as possible i want him to be very viable in the heat of battle if he needs to be. I know Ichor blood would be more defensive, whereas the familiar would be more offensive, but I can't decide which to use. advice would be GREATLY appreciated.
none of theses (and overall, i'd rather use a nurgle bike lord wiht sigil of corruption)

2. What is the best anti-air unit for the Chaos marines? (other than air units themselves)
the choice is basically ADL, helldrake, havocs (flakk or AC), forgefied or an allied vendetta

3. what is a good point range to bring in a second HQ, or a Allied detachment?

For point range, i'd say over 1500 pts, depending on your type of list
For a second HQ, i'd bring a sorcerer; lvl 3 with spell familiar, no mark, maybe a bike if this fits with your army. This way you can have 3 rolls on telepathy or biomancy, being either a very good support or a decent buffer/fighter.
For allied detachment, i'd go either daemons or guard; both bring interesting additions to CSM (cheap troops, vendettas, flamers, screamers, cheap meltas-plasmas ...)
From a purely competitive point of view, you could go with necrons, but this CSM + necrons is not my taste.

This message was edited 1 time. Last update was at 2012/11/30 16:09:59


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 minigun762 wrote:
I hate paying for sigil when I'm in terminator armor. Feels like a lot of points for a +1 improvement.


yup, 4++ on a bike or steed or 5++ with TDA.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Longtime Dakkanaut




Indiana

Unless my hq is going in a transport, I usually always give him terminator armor. Dont mind as much missing out on the sweeping advance if it even comes up since I usually do not do the charging with my lists.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in mx
Morphing Obliterator





Mexico

Rather than a combi-weapon on the lord i'd go with a power axe to deal with heavy infantry and still gain +1 attacks both on the daemon weapon and on the axe.

As mentioned above sigil is pretty expensive if you are already going termie, maybe only if you are a termie lord of tzeentch, going from 4++ to 3++ might be worth the points.

For the anti-air ADL and havocs ir your best bet.

On the 2nd HQ/allies, I was used to always grabbing 2 HQs after 1500 points, but with the new codex HQ options you really don't need a 2nd one, just get 1 HQ and spend the rest of the points on more models.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Leth wrote:
Unless my hq is going in a transport, I usually always give him terminator armor. Dont mind as much missing out on the sweeping advance if it even comes up since I usually do not do the charging with my lists.


but fist claw on a bike is just sooo good

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Fleshound of Khorne



Canada

Pretty sure a daemon weapon is a two handed weapon and therefore you don't get the +1 attack for 2 CC weapons

Who doesnt love the Berzerker song?  
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

They're not. Pg 69 of the codex for the Daemon Weapons, the "Two handed" special rule does not show up under the Type for each weapon.

 
   
Made in ca
Fleshound of Khorne



Canada

True. That was a 5th edition rule I think. Interesting combo then.

Who doesnt love the Berzerker song?  
   
Made in us
Virulent Space Marine dedicated to Nurgle





South Louisiana

Well everybody mucho grande thanks for all of the input and opinions. Really helpful guys.

"Let us lay low the arrogant mongrels of the corpse-emperor, and bestow upon them the ultimate gift from our grand patron Nurgle! UnDeath to all who oppose us!

Be sure to check out my new blog! Into The Eye of Terror

http://intotheeyeofterror.blogspot.com/

 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

MaximumBerzerker wrote:
True. That was a 5th edition rule I think. Interesting combo then.


If they are one handed then would it be possible (although stupidly expensive) for a lord to take 2 Daemon weapons? So Khorne Lord could take the Black Mace and an Xe of Blind Fury for yet another attack (2 Daemon weaposn = extra attack?).

Would the D6 extra attacks from the daemon weapons stack?!

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Praxiss wrote:
MaximumBerzerker wrote:
True. That was a 5th edition rule I think. Interesting combo then.


If they are one handed then would it be possible (although stupidly expensive) for a lord to take 2 Daemon weapons? So Khorne Lord could take the Black Mace and an Xe of Blind Fury for yet another attack (2 Daemon weaposn = extra attack?).

Would the D6 extra attacks from the daemon weapons stack?!


no you can only use one at a time, so you would get d6+1 attacks with either. Still if you had 1 daemon weapon and bolt pistol then you also get d6+1 as well. They arent specialist weapons.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Daemonic Dreadnought





Derby, UK.

OK, just wondering.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Virulent Space Marine dedicated to Nurgle





South Louisiana

 Exergy wrote:
 Praxiss wrote:
MaximumBerzerker wrote:
True. That was a 5th edition rule I think. Interesting combo then.


If they are one handed then would it be possible (although stupidly expensive) for a lord to take 2 Daemon weapons? So Khorne Lord could take the Black Mace and an Xe of Blind Fury for yet another attack (2 Daemon weaposn = extra attack?).

Would the D6 extra attacks from the daemon weapons stack?!


no you can only use one at a time, so you would get d6+1 attacks with either. Still if you had 1 daemon weapon and bolt pistol then you also get d6+1 as well. They arent specialist weapons.


That would be sick. lol

"Let us lay low the arrogant mongrels of the corpse-emperor, and bestow upon them the ultimate gift from our grand patron Nurgle! UnDeath to all who oppose us!

Be sure to check out my new blog! Into The Eye of Terror

http://intotheeyeofterror.blogspot.com/

 
   
 
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