Switch Theme:

30 ratlings?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guard Heavy Weapon Crewman





I didn't think that this belonged in the army lost but I've been thinking about ratlings in my ig I normally don't fill up any elites choices and was thinking about incorporating a few into my army, a squad or two of ratlings, then I figured three full squads of ratlings had to be worrisome that many shots infiltrated with the bs of a ratling it might not be super effective but still might be interesting to see, opinions?
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Try it? I love pulling out the crazy options. It may work really well, if not, you still had a game with em and gave em a shot.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Badass "Sister Sin"






Camas, WA

Ratlings have very low leadership and no real way to increase it outside of a Commisar Lord babysitting them. You're looking at 30 ratlings running away at the first light sneeze that comes their way.


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

If you keep them within 12" of your CCS and you have a banner to give them morale rerolls, they might stand their ground. That said, they'll be very situational. While a squad of 10 will cause 3-4 wounds a turn on average, thirty of them only really ends up causing a dozen wounds on a good turn. For the same points, you could be doing a lot more damage with artillery or just mobs of Guardsmen. Anti-infantry firepower isn't really a problem in IG armies as is. A squad of them is okay to plink away at certain units and hope for the occasion rend/precision shot/pin, but I wouldn't count on them.

Check out my Youtube channel!
 
   
Made in us
Douglas Bader






Snipers are garbage, don't waste points on them. Pretty much any other weapon is going to be more point-efficient at killing stuff, and stormtroopers, Marbo, and FW heavy mortars are all very good uses of your elite slots.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut






Folsom, CA, just outside Sacramento

 Peregrine wrote:
Snipers are garbage, don't waste points on them. Pretty much any other weapon is going to be more point-efficient at killing stuff, and stormtroopers, Marbo, and FW heavy mortars are all very good uses of your elite slots.


i highly beg to differ, snipers are not garbage if used properly, they arent meant to kill off whole units, just enough of them to make the unit go to ground, like my strategy for them: snipers shooting at devastators or long fangs to pin them so they arent as dangerous as if they just sit there and bang away on my terminators/tanks

Please visit my Trade Thread I'm always looking for something and usually have something up for trade.
6th Ed WDL: SM:25-1-10 I think I am actually decent at 6th
DT:90-S---G+M++B++IPw40k09#++D++A+/hWD387R+++T(M)DM+
8 good trades on here, 3 on bartertown
5000 points (red scorpions) 100% painted
Imperial Navy Strike force: 3000 points, all made from styrene sheet and cardboard cracker boxes...oh yea. 
   
Made in us
Douglas Bader






 jordanis wrote:
i highly beg to differ, snipers are not garbage if used properly, they arent meant to kill off whole units, just enough of them to make the unit go to ground, like my strategy for them: snipers shooting at devastators or long fangs to pin them so they arent as dangerous as if they just sit there and bang away on my terminators/tanks


Hi. I'm a Griffon. I inflict pinning tests as well, except I'm much cheaper and I wound on a 2+ with the ability to barrage snipe. Please take me.


Anyway, depending on pinning is a plan for people who don't understand math. Getting a LD 9 unit to fail a pinning test is extremely unreliable. First you have to wound, then you have to get through the save (only 1/3 of your wounds are AP 1, and even those allow cover), then you have to get the target to fail a test with an 84% chance of success. This makes small sniper units nearly worthless at pinning, and taking lots of snipers to increase your chances means spending so many points that you could have just brought more guns and killed the target instead of pinning it.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Battleship Captain





NYC

 jordanis wrote:
 Peregrine wrote:
Snipers are garbage, don't waste points on them. Pretty much any other weapon is going to be more point-efficient at killing stuff, and stormtroopers, Marbo, and FW heavy mortars are all very good uses of your elite slots.


i highly beg to differ, snipers are not garbage if used properly, they arent meant to kill off whole units, just enough of them to make the unit go to ground, like my strategy for them: snipers shooting at devastators or long fangs to pin them so they arent as dangerous as if they just sit there and bang away on my terminators/tanks


Uh. Why not just buy a squad that can kill them instead.

And you play SM. SM snipers are almost mediocre, whereas guard snipers are complete and utter crap.

Its almost justifiable to use something almost mediocre. But it's utter crap to use something that is utter crap.

This message was edited 1 time. Last update was at 2012/12/04 21:54:39


Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 TheCaptain wrote:

Uh. Why not just buy a squad that can kill them instead.

And you play SM. SM snipers are almost mediocre, whereas guard snipers are complete and utter crap.

Its almost justifiable to use something almost mediocre. But it's utter crap to use something that is utter crap.

Ratlings are cheaper than Scout Marines with sniper rifles and have a higher BS. They also have stealth by default, even if they're far less durable. I think they're actually pointed fairly well, but I wouldn't commit more than one squad of them to the field.

Check out my Youtube channel!
 
   
Made in us
Battleship Captain





NYC

 Brother SRM wrote:
 TheCaptain wrote:

Uh. Why not just buy a squad that can kill them instead.

And you play SM. SM snipers are almost mediocre, whereas guard snipers are complete and utter crap.

Its almost justifiable to use something almost mediocre. But it's utter crap to use something that is utter crap.

Ratlings are cheaper than Scout Marines with sniper rifles and have a higher BS. They also have stealth by default, even if they're far less durable. I think they're actually pointed fairly well, but I wouldn't commit more than one squad of them to the field.


t2 with ld5 is rubbish.

Not to mention, they can't score; one of the better merits of scout snipers.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Longtime Dakkanaut






Folsom, CA, just outside Sacramento

Ld 6, and i could have sworn they were T3, but being t2 changes a lot, that is crap. but snipers are longish range, they arent meant to take a lot of fire

i still maintain that the sniper weapon isnt a bad weapon, and most models that use it are at least half decent.

Please visit my Trade Thread I'm always looking for something and usually have something up for trade.
6th Ed WDL: SM:25-1-10 I think I am actually decent at 6th
DT:90-S---G+M++B++IPw40k09#++D++A+/hWD387R+++T(M)DM+
8 good trades on here, 3 on bartertown
5000 points (red scorpions) 100% painted
Imperial Navy Strike force: 3000 points, all made from styrene sheet and cardboard cracker boxes...oh yea. 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Peregrine wrote:
Snipers are garbage, don't waste points on them. Pretty much any other weapon is going to be more point-efficient at killing stuff, and stormtroopers, Marbo, and FW heavy mortars are all very good uses of your elite slots.


Snipers are not as good as alot of units but they're not garbage by a long shot.
Especially with 10 Ratlings for 100pts of infiltrating denial unit

   
Made in us
Executing Exarch





McKenzie, TN

Don't forget they can snipe special weapons out of squads.

They are not good but can be used.
   
Made in us
Heroic Senior Officer





Western Kentucky

 jordanis wrote:
 Peregrine wrote:
Snipers are garbage, don't waste points on them. Pretty much any other weapon is going to be more point-efficient at killing stuff, and stormtroopers, Marbo, and FW heavy mortars are all very good uses of your elite slots.


i highly beg to differ, snipers are not garbage if used properly, they arent meant to kill off whole units, just enough of them to make the unit go to ground, like my strategy for them: snipers shooting at devastators or long fangs to pin them so they arent as dangerous as if they just sit there and bang away on my terminators/tanks

In other codexes maybe, but in the IG codex, snipers are indeed crap.

You guys get them on models that can actually take a hit and not run screaming to the hills, can score, and have a LD that isn't barely above conscripts.

We get T2, LD 6 ratlings that can barely see over most terrain objects (for example, they can't even see over an aegis defense line to shoot!) and will get wounded on 2's by pretty much every weapon in the game.

If you're wanting to snipe things with the IG codex, you need to look at our heavy support section. A colossus has double the chance of getting a "precise shot" with the scatter die, is AP 3 always, and ignores all cover, all for only 40 more points than a squad of inbred midget snipers. Not to mention frickin bolters aren't wounding it on 2's

If I was wanting to snipe anything, it'd be colossi, with griffons coming in a VERY close second thanks to their reroll ability.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Not a bad idea. I like the off the wall list that throw something out on the table that is different. What is the good about them:
1. 300 points for 30
2. Snipers are better than ever in 6th
3. Stealth (put them behind a aegis defense line, and the better BS helps the quad gun)

Bad:

1. Low leadership
2. die like anything IG
3. Suck in close combat, like, anything IG.

Run it. I run some behind my ADL, usualy 5 or six depending on points I have left over. I use dwarf thunderers for my ratlings. Cheaper that way.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Meh. They aren't complete and utter crap. Now, this is how they usually will run. They will come on the board, maybe get a few wounds on something but not too big of an effect. They get shot at, half of them die and the other half run off the board (T2, W1, and LD5 really really really suck). And if they get charged just ask your opponent if you can remove the models now and forgo the rolling as trust me they will all die a horrible horrible death.

When they DO work, they work really really well and are a steal for 100 pts for 10 (if you do run them, don't even think about taking any less than 10. Anything under that and the downsides are just wayyy too big for pretty much no positives).

They do have a place (sniping out IC's and heavy weapons in squads), and have some pretty cool fluff points (first ever recorded Tau Ethreal kill? Sure why not haha), but they are heavily overshadowed by the Imperial Guard's TANKS like the Griffon which is basically the equivalent of a Sniper Tank and gets rid of all the negatives like being killed on a 3+ by LASGUNS and 2+ by basically everything else in the game.

Overall, if you REALLY can't afford to fit any sort of Arty in your list (which is ALWAYS a good idea in a Guard list) then Dwar-RATLINGS may just be a good answer.

But really, 100 points for 10 T2 W1 LD5 Snipers (so Str X Ap 6 at 36'') who *can't see over most terrain* is a pretty meh deal compared to a 75 point Griffon which is 12/10/10 tank which shoots Str 6 Ap 4 Ordnance Large Blast Barrages at 12-48'' with rerollable Scatter Die....I know what I would take....

DS:90S++G++M--B++I++Pww211++D++A+++/areWD-R+++T(T)DM+

Miniature Projects:
6mm/15mm Cold War

15/20mm World War 2 (using Flames of War or Battlegroup Overlord/Kursk)

6mm Napoleonic's (Prussia, Russia, France, Britain) 
   
Made in us
Heroic Senior Officer





Western Kentucky

For any of you that are doubting my statement about whether or not ratlings can see over an Aegis defence line, look at them again some time. Mine at least can't.

They also can't see over the railings on most of the imperial ruins terrain, which makes them pretty useless there too.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Shadowy Grot Kommittee Memba






I like 1 squad of 3, just to plink and be obnoxious. If they cause 1/2 wounds, they're worth it, and firing away at terminators and expensive models is a great way to warp your opponent's tactics disproportionate to the cost of the ratlings. Personally for elites I love marbo and stormtroopers-nothing else bar vendettaspam (which I am too gentlemanly to include) is as good at popping out of nowhere and beating up tanks.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Stalwart Veteran Guard Sergeant






Try out Ogryns instead of ratlings it gives you a chance in CC. For once unlike Ratlings which is just a few extra shots.

Fire Fire fixes everything  
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

30 ogryn, now that is expensive. 1230s point, before you even put any HQs or troops in your army. I can imagine it doing really well in a city fight though.

This message was edited 1 time. Last update was at 2012/12/05 17:09:13


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Battleship Captain





NYC

 MrMoustaffa wrote:
For any of you that are doubting my statement about whether or not ratlings can see over an Aegis defence line, look at them again some time. Mine at least can't.

They also can't see over the railings on most of the imperial ruins terrain, which makes them pretty useless there too.


I feel like anyone vouching for the use of them either doesn't understand their true worthlessness, doesn't care about maxing list potential, or doesn't use their models enough to know that they can't see over a high curb, let alone any walls.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Regular Dakkanaut



San Francisco

I used to run a squad of 10 in the hopes that they would take down some MCs, or important characters. But in the end the always wounding on a 4+ was pretty useless. I'd rather invest my points into something more killy.
   
 
Forum Index » 40K General Discussion
Go to: