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2013/01/10 01:27:44
Subject: The Captain's Horus Heresy Imperial Fists (Tale of Four Gamers)
Whatsup guys. Little foreword, then onto the modeling/painting.
Few buddies here at Legions Hobbies and Games have decided to do a Tale of Four Gamers.
January is all dedicated to building and painting everyone's first 500 points, and then in February games begin.
Now, like the title says; I'm doing Imperial Fists. They are my absolute favorite chapter, and I've been contemplating starting an IF army for a while. This past Christmas, however, I purchased for myself one of ForgeWorld's lovely 30 Tac-Marine bundle deals, along with their MKIV Command set.
Being admittedly addicted to resin, and a few books into the Horus Heresy novel-series, I have decided to not do the Imperial Fist Chapter.
I have decided to do the Imperial Fist Legion.
I showed my three companions the rules, as well as explained my reasoning for wanting to run such an out-there armylist, and with few questions and no objections, I was on my way.
That said, for my first post, I give you my Praetor with Paragon Blade, my Tactical Squad Sergeant, and my Tactical Marine Vexillarius (standard-bearer).
So there we have it; my first bits of the VII Legion. Hope you guys enjoy the ride as I build my force steadily up to 3000 points.
Updates will be regular, including mini-batreps, modeling and painting updates, as well as answering any questions you guys have for me.
Cheers!
-TheCaptain
This message was edited 3 times. Last update was at 2013/01/22 17:09:18
Dakka member since 2012/01/09 16:44:06
Rick's Cards&Games 1000pt Tourney: 2nd Legion's Winter Showdown 1850: 2nd Place Snake Eyes 1000pt Mixed Doubles: 3rd Place
Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition
My (as of now unpainted) 500 point Imperial Fists:
HQ:
Legion Praetor
Troops:
Veteran Squad
Tactical Marines
Anthony's 500 points of Eldar:
HQ:
Farseer
Troops:
Pathfinders
Heavy
Dark Reapers
Fury of the Legion is a fantastic ability; I'm a huge fan.
Veterans are crap as a 5 man squad. I've ran them with the Sniper, Fearless, and Outflank rule. Fearless has been "meh", Sniper has done next to nothing, and Outflank has only been redeeming by tacking my Praetor onto them to deliver him in close. Speaking of the Praetor, he is an absolute beast. Artificier Armor and Iron halo gives him good survivability, and the Paragon Blade allows him to absolutely massacre in CC.
If you don't feel like watching the video, the TL;DW is we rolled Relic, Dawn of War deployment. My Tac squad scooted up to the relic, sat on it getting shredded by his Pathfinders and Dark reapers.
The Vets/Praetor outflanked, wiped a squad of snipers, got wiped except for the Praetor, who engaged his Farseer in 1v1 combat.
Dark reapers walked downfield to attack my few remaining Tac Marines, who were in control of the Relic.
Praetor got wiped out due to some unlucky rolls, and my lone remaining tac marine holding the relic charged his Reapers. Thank to some lucky saves, he stayed locked, winning me the game 4-1.
This message was edited 1 time. Last update was at 2013/01/14 00:50:19
Dakka member since 2012/01/09 16:44:06
Rick's Cards&Games 1000pt Tourney: 2nd Legion's Winter Showdown 1850: 2nd Place Snake Eyes 1000pt Mixed Doubles: 3rd Place
Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition
Welp, with my first five models under way (and the yellow looking better than expected), I decided to take a breather today and post my list for next month's rotation. Hopefully, you guys can give me some input/criticism in this next month, so that by the time we get to 1000 points, I'll have a crisp setup.
I liked the quip about the rock camo at the start. It gave me a chuckle.
Good batrep. I'm stunned that the Farseer managed to hold out against a brute like the Praetor for 3 or 4 turns in CC. I was also surprised at how badly the Tac marines got monstered by the Reapers and Rangers. Guide and fortune really are a brutal combo.
I know little about the Marine dexes and exactly nothing about the HH book but it looks like you have a fairly good balance of units for 1000 points. Plenty of bodies and good ranged support. Were you thinking of adding the Apoth to the Praetors unit or one of the tac squads for better objective holding?
Hey guys; after a brief hiatus from my account, I'm back with quite a few batreps to follow, as well as some soon-to-come updates with my army's painting. (Yellow has proven to be something of a struggle)
Here is the first link to my Battle Report where I faced down against Ray's Daemons of Khorne, a tough fight that I learned a lot from.
Good batrep. I'm stunned that the Farseer managed to hold out against a brute like the Praetor for 3 or 4 turns in CC. I was also surprised at how badly the Tac marines got monstered by the Reapers and Rangers. Guide and fortune really are a brutal combo.
Yeah, I must say, the Dark Reapers really are dangerous. Without any saves, that much AP3, especially the two barrage shots from the Exarch, really dish out the pain. Rangers haven't impressed me with their killyness overall, but AP1 precision strikes definitely are annoying, as well as 2+ cover fortuned.
I know little about the Marine dexes and exactly nothing about the HH book but it looks like you have a fairly good balance of units for 1000 points. Plenty of bodies and good ranged support. Were you thinking of adding the Apoth to the Praetors unit or one of the tac squads for better objective holding?
I'm hoping actually to add the Apothecary and the Praetor to the 20 man squad, I figure it will serve as a pretty good mini-death star. 3+/5+FNP on 20 guys, all with 3 attacks on the charge, Fury of the Legion (Bladestorm but with Bolters) and rerollable leadership should be able to put down some tasty hurt.
Thanks for reading!
-TheCaptain
This message was edited 3 times. Last update was at 2013/03/06 21:33:36
Dakka member since 2012/01/09 16:44:06
Rick's Cards&Games 1000pt Tourney: 2nd Legion's Winter Showdown 1850: 2nd Place Snake Eyes 1000pt Mixed Doubles: 3rd Place
Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition
Your 1000p look solid, only some minor points you might want to consider with your HH army (only played 3 battles so far myself :
- In a challenge your sergeants would benefit from a power fist as opposed to the power weapon as you are probably o.k. with striking last due to the artificer armour
- artificer armour on your apothecaries gives you a better chance to survive sniping and the model is more important for the unit than even the sergeants
- HH armies tend to struggle vs AV 14. In addition to your rapiers you could add a support squad with melters, a medusa/basilisk or - improving the close combat section somewhat - a veteran tactical squad with 2 melta.
only my 2 cents
keep up the good work
God provides you with nuts, but you have to crack them yourself (German proverb)
2013/03/11 05:12:41
Subject: The Captain's Horus Heresy Imperial Fists (Tale of Four Gamers)