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Made in us
Irked Necron Immortal





Washington, USA

Having recently abandoned CCB as my default place for Overlords to hang out, I've been playing around with a few other ideas. One unit that seems to be showing great promise is as follows:

Overlord (warlord) w/Rez Orb and whatever else
He stays in the back, keeping the Slay the Warlord point and the ever important Rez Orb safe. As he's not supposed to be in the thick of things, you can shave some points off by skipping Weave and MSS.

Overlord w/Weave and whatever else
He's the bulkhead unit standing up in front to soak things with his 2+ armor. High AP can be LOS to nearby Immortals. A common tactic, but I rarely had the courage to try it as the Overlord in question was usually my Warlord with the Orb. He also makes great Challenge bait, again providing vital protection for your Warlord. You could swap this guy out for a Lord with similar equipment, but the single wound is hardly reliable and more Immortals will be lost. You also can't take a certain Cryptek with this unit unless you have another Overlord on the field anyways. So unless that Overlord is doing something incredibly vital elsewhere, why not save 60 points and just stick with both Overlords in one unit?

Harbinger of Eternity w/Chronometron
I've been so obsessed with Harbingers of Destruction that, until recently, I've rather neglected the other Teks. If you've never tried one of these guys, I can't reccomend them enough. In this case, it really helps to have at least one reroll handy for that ID hit that your bulwark Overlord managed to fail his 2+ on, or the 4+ he failed to Rez on, or that failed leadership roll when the shooting for especially hairy. You will, of course, want to hide this guy back with your Warlord, just not so close that he'll be the target of any LOS that might come up.

Tesla Immortals x10
These guys are the fodder units to soak up whatevery your heavies can't take. You could go for Warriors, but I've not been impressed with warriors in large blobs recently. That probably has something to do with the amount of AP 4 my usual opponent has (Grey Knights). What I really like about the Immortals is that their guns make the mob a much larger threat. No point in sinking all these HQ points into one unit if the enemy can just ignore it. You can run the as Gause Immortals if you prefer, but you might want to assault at some point, given the potential presence of multiple Warscythes. I also like how Tesla works better at long range and for Overwatch. YMMV though.

The grand point total for this mini-deathstar: 450-ish, usually 500 with Scythes and MSS included. Should easily fit into most army builds at 1.5K and up. It provides a nice scoring unit and has a lot of built in flexibility given potential Ovetlord upgrades and an available Royal Court slot. I haven't gotten to try it out against too many opponents yet, but it has so far survived rather well. If you happen to be running something similar, let me know how it faired and what tweaks you'd reccomend.

Thanks for reading


 
   
Made in us
Longtime Dakkanaut




I run Zahndrekh with 10 immortals on foot. Zahndrekh is an awesome tank for the unit. His 2+/3+ and res orb keep the immortals around for a long time. He also dishes out special abilities left and right in case I want to tank hunt or furious charge.

I also have a destroyer lord with scarabs and weave who jumps around. If I'm worried about this unit getting assaulted, then I attacked the destroyer lord to them for some CC punch. Otherwise it's nice to get preferred enemy on the immortals when they shoot.
   
Made in se
Troubled By Non-Compliant Worlds




I have tried a tactic using units of 20 Warriors and a Phaeron lord in it. I usually add either a vailtek for mobility or/and sone or two lords for heavier combat. Also Illuminator Szeras is pretty useful for upgrading the squad.

This way you can run towards your enemy and blast them down to aftarwards charge the scattered unit. Many people underrestimate the usefulness of 40 ws4, str4 attacks and still an incredible durability through the resscuruction orb in combat. I had a unit of 20 Warriors, an Overlord (a bit overupgraded) and a veiltek which ran straight through 2 units of 10 khorneberzerkers (1 with Kharn and 1 with a Lord) without losing more than 10-15 warriors. And that unit survived the whole game, as the berzerkrs was all he had at that part of the table (plus a few oblits and terminators blasted down by my other Crypteks in a distant warrior squad.

Also, Nemesor Zhandrekh can be useful to have. Furious charge gives you 40 str5 hits instead of str 4 and also gives your Overlord with warscythe str8 attacks, which instant kills many Lords and similar in armies where most headquarter units are t4 or lower.

The Overlord can also act tank in the front with sempiternal weave.

Hope this was useful!
   
 
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