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Made in ca
Mutilatin' Mad Dok






I just opened the DEs codex and I was wondering if venom were worth it? They only have 5 models but that seems enough for units like incubi and they already have the flickerfield upgrade for 5 points less than raiders.

I'm not saying an all out army of venom, but only one or two for elite squads that don't need 10 models to be effective.

Or are they viable as small anti infatry gun platform?

This message was edited 1 time. Last update was at 2012/12/19 07:55:40


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Made in ca
Rampaging Carnifex





Toronto, Ontario

The Venom is actually the transport of choice for Dark Elder players. Most people take them in fairly large numbers because of their fragility and the fact that each one pumps out 12 shots if you buy the extra splinter cannon.
   
Made in ca
Mutilatin' Mad Dok






 creeping-deth87 wrote:
The Venom is actually the transport of choice for Dark Elder players. Most people take them in fairly large numbers because of their fragility and the fact that each one pumps out 12 shots if you buy the extra splinter cannon.


seen, that way... (I'm an ork player, so shooting and not going in CC feels weird, lol)

Let's say I want to transport wyches, I will go for raiders though right?, but for Kabals, venoms are the way to go (if I understood correctly). Or are wyches good enough with only 5 of them?

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Made in ca
Rampaging Carnifex





Toronto, Ontario

 Serder wrote:
 creeping-deth87 wrote:
The Venom is actually the transport of choice for Dark Elder players. Most people take them in fairly large numbers because of their fragility and the fact that each one pumps out 12 shots if you buy the extra splinter cannon.


seen, that way... (I'm an ork player, so shooting and not going in CC feels weird, lol)

Let's say I want to transport wyches, I will go for raiders though right?, but for Kabals, venoms are the way to go (if I understood correctly). Or are wyches good enough with only 5 of them?


In 5th edition Raiders were the go to transport for Wyches. This has changed in 6th because overwatch and random charge distance has persuaded a lot of players that Wyches are no longer best used as an assault unit. Nowadays they are used in small 5 man teams with haywire grenades that zip around and eat hull points.

This is not to say that if you want to use Wyches you shouldn't bother, but it will require more finesse and forethought to make them work than using a net list.
   
Made in gb
Masculine Male Wych





Norwich, England

5 haywire wyches in a venom with extra splinter cannon are great. I run two of these and plan on getting more.
My opponents are all terrified of my venoms and always try to take them out as soon as they can.

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Dark Angels Librarian with Book of Secrets






Connecticut

A few venoms are excellent. An army of them is not so excellent.
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Made in us
Stone Bonkers Fabricator General





Beijing, China

 creeping-deth87 wrote:
 Serder wrote:
 creeping-deth87 wrote:
The Venom is actually the transport of choice for Dark Elder players. Most people take them in fairly large numbers because of their fragility and the fact that each one pumps out 12 shots if you buy the extra splinter cannon.


seen, that way... (I'm an ork player, so shooting and not going in CC feels weird, lol)

Let's say I want to transport wyches, I will go for raiders though right?, but for Kabals, venoms are the way to go (if I understood correctly). Or are wyches good enough with only 5 of them?


In 5th edition Raiders were the go to transport for Wyches. This has changed in 6th because overwatch and random charge distance has persuaded a lot of players that Wyches are no longer best used as an assault unit. Nowadays they are used in small 5 man teams with haywire grenades that zip around and eat hull points.

This is not to say that if you want to use Wyches you shouldn't bother, but it will require more finesse and forethought to make them work than using a net list.


this

I still run a unit of wyches that I plan to get into assault in my fun lists but they have very specific targets and need some skill(finesse or forethought) to get into assault properly. I use to have 3 squads meant for CC, now two of those are 5 man haywire units.

If you want a combat unit that fits in a raider, think about wracks or grotesques. The FNP nerf hurt them(like the whole DE army) but they are still pretty good.

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Veteran Wolf Guard Squad Leader




San Diego, CA

I like dropping off haywire wyches or incubi. Only problem is that it is a squishy 2hp open top. I only break them out during bigger games when I can have ravagers to distract most of the fire. Another way I have not tried but want to when I get back CONUS is equipping retrofire jets and deep striking them. that way if they get blown up at least my wyches are within charge distance.

for incubi correct me if I'm wrong and I may have been playing it wrong but you cannot pick a dedicated transport for them. I've always dropped off my small unit I want to get off fast then use the aetheral sails to get back quickly and pick them up.

kabalite warriors and trueborn I like on a raider though because I can do the DE signature of flying around the field shooting from the open top like crazy

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Exalbaru wrote:
I like dropping off haywire wyches or incubi. Only problem is that it is a squishy 2hp open top. I only break them out during bigger games when I can have ravagers to distract most of the fire. Another way I have not tried but want to when I get back CONUS is equipping retrofire jets and deep striking them. that way if they get blown up at least my wyches are within charge distance.

for incubi correct me if I'm wrong and I may have been playing it wrong but you cannot pick a dedicated transport for them. I've always dropped off my small unit I want to get off fast then use the aetheral sails to get back quickly and pick them up.

kabalite warriors and trueborn I like on a raider though because I can do the DE signature of flying around the field shooting from the open top like crazy


you are wrong, incubi can have a dedicated transport. only hellions, mandrakes, harlies scourges and reavers cannot.

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Made in ca
Fresh-Faced New User




I feel that it is correct to say that the go-to transport is venoms although the benefit of a flickerfield has been significantly diminished in 6th. The real benefit of venoms is the sheer volume of fire. Dark Eldar don't have very much twin-linking so the only way to compensate is to increase the number of shots.

Because of the change in 6th, I think its fair to say that the Raider can be viable as it really depends on how you want to build your list. Here's my approach:

1) Default Venom
2) Use Raiders if one of the following are needed:
a) Need to fly very fast to the other side (linebreak, haywire wyches) by adding sails and just booking it across the table.
b) You need more dark lances (if you face a lot of tanks in your area/tournament scene.
c) You need disintegrators for dealing with heavy armour (termies/nobs/deathstars)

Here's one way to use a Raider (I personally find amusing) but it sails+shock prow. Fly it super fast and try to lawn dart it at a tank using Ramming rules. It could die from the ram, if it does then the Wyches can get out and assault. If it lives then the Wyches are right where you want them, if it dies (most likely blows up) then the wyches can try to suicide bomb whatever is around. This is a tactic that only really makes sense on parking lots.

Otherwise, Venoms for sure.
   
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Pyro Pilot of a Triach Stalker





The Eternity Gate

I stopped footsloggin my necrons because of venom spam, I assure you they are worth it.

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Veteran Wolf Guard Squad Leader




San Diego, CA

you are wrong, incubi can have a dedicated transport. only hellions, mandrakes, harlies scourges and reavers cannot.


Thats awesome! I'll have to rearrange things but that opens up a hell of a lot of better possibilities

 
   
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Executing Exarch





The Twilight Zone

The minute allies came out I went and got one for my DE detachment. With 2 cannons, you put 4 wounds on ANY target per turn. Decent range and a flickerfield gives your paper airplane a chance of surviving.
The guys inside are just icing on the cake, but often dangerous in their own respects. Haywitches are popular, but 3 wracks +double splinter venom comes in >100 points, and gives you a scoring unit if you have a hamey. Other options include 5 wracks with a liquifier, trueborn with blasters/splinter cannons, kabbies with a blaster, a few incubi, or even an archon.

Most DE lists(or allied detachments) can benefit from the presence of a venom or 2.

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