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Made in us
Sure Space Wolves Land Raider Pilot




So I talked to a guy who has like 35 Zoat models, just for a collection, and who has not played since 2001 or so. Then I was thinking, what kinda rules should they have if one were to play with them?
Here's what I came up with, what do people think of this?

Zoat WS 3 / BS 3 / S5 / T5 / W2 / I3 / A2 / 4+
Zoat Champion WS 3 / BS 3 / S5 / T5 / W3 / I3 / A3 / 4+

Unit/Composition 2 Zoats + Zoat Champion 120 points
up to 7 extra Zoats +35 points per model

Special Rules: Cavalry, Relentless, Zoat Smash

Zoat Smash: When charging into close combat, a Zoat unit may forgo their bonus attacks for charging and instead whip their tails and rear ends into the enemy. Zoat Smash attacks are Strength 7/AP4. Any To Hit rolls of 1 for Zoat Smash attacks however cause a S5 hit on the Zoat unit; that can be a sensitive spot to attack with!

Wargear: 2 close combat weapons

up to 2 Zoats may take one of the following options:
flamer +5 points
heavy bolter +10 points
Zoat cannon +25 points (Two firing modes......assault 6/S1: poison 4+/AP4/24", or heavy 1/small blast/S6/AP4/30")

The Zoat Champion may take any of the following upgrades:
Nerve Dampener +30 points ( this gives the entire unit Feel No Pain.)
Heavy Flamer +10 points
Power Fist +25 points
Red Gas +15 points (this gives the entire unit Rage)


Fully loaded Champion, with 2 Zoat cannons, max unit size, it would be about 500 points, but oh what a fun thing to try!
   
Made in gb
Stinky Spore



Brighton, UK

Would be cool to see them used again, things though. First who are they to be used with? Second is the zoat cannon. The boats have relentless so the two fire modes are pretty pointless as they will always fire on the heavy mode. As they look predominantly cc why not make it a short range gatl
ing affair.

This message was edited 1 time. Last update was at 2013/01/12 12:31:39


 
   
 
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