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![[Post New]](/s/i/i.gif) 2013/01/10 01:30:47
Subject: building my first defiler - any point in magnetizing the power fists?
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Morphing Obliterator
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just wondering if folks bother with magnetizing the power fist "arms" on their defilers. I will be doing so for the autocannon, havoc launcher and such, but I'm undecided on the fists. aside from the obvious uses for weapon destroyed results, any real value in it?
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![[Post New]](/s/i/i.gif) 2013/01/10 08:53:37
Subject: building my first defiler - any point in magnetizing the power fists?
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Regular Dakkanaut
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Pretty much the same for any vehicle really - if you plan on weapon swapping a lot, go for it. And magnetise the top - it makes transporting the thing a lot easier.
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![[Post New]](/s/i/i.gif) 2013/01/10 09:32:49
Subject: Re:building my first defiler - any point in magnetizing the power fists?
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Troubled By Non-Compliant Worlds
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I didn't bother magnetizing the power fist claws on the bottom because they attach and detach very easily, however I did magnetize the power scourge, the autocannon, and the whole top half. Those are the main ones to magnetize, the power fists really don't need it imho.
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This message was edited 1 time. Last update was at 2013/01/10 09:33:45
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![[Post New]](/s/i/i.gif) 2013/01/10 14:38:14
Subject: building my first defiler - any point in magnetizing the power fists?
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Morphing Obliterator
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huh, magnetizing the entire hull is a great idea. hadn't thought about that.
thanks guys
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![[Post New]](/s/i/i.gif) 2013/01/10 14:46:20
Subject: Re:building my first defiler - any point in magnetizing the power fists?
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Veteran Wolf Guard Squad Leader
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They're right being able to pop in in half makes it far more managable. You can do the arms if you deem it nessicary but I could really only see it for transport puropses.
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