Grimku wrote:When I was looking into building a trencher army I was pretty much decided on Seige. Especially if you want to run Captain Jonas Murdoch attached to some mercs (Nyss hunters for instance). He can give them Foxhole. He can also drop Rift, letting your trenchers get more shooting off.
My list was going to run a few chain gun teams as well as a cyclone, giving me 4-5 covering fire templates. >_> might be overkill but I thought it would be neat.
What does Seige do for trenchers? Trenchers can dig in so they don't even need foxhole. And rift doesn't do a whole lot to get in extra shooting. It isn't accurate enough or big enough to slow down much. And alot of armies have ways to get around difficult terrain, anyways.
Also, why would you run Murdoch with Seige? Seige doesn't have any faction only buffs. What am I missing?
I haven't used trenchers, but from what I can see they need support. They are not an on your own type of unit. But I have played Seige. And Seige likes autonomous units in his army that he doesn't have to worry about. While a great caster, not sure they are the best combo together.