Switch Theme:

The Most Powerful CC Unit in all of Non-apocalypse 40k  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Pile of Necron Spare Parts






QLD Australia

With your help I want to find the Most Powerful CC Unit in all of Non-apocalypse 40k that be brought legal in the FOC with allies so here are the rules
1. Points are Unlimted but please show them
2. Must be 1 Unit but this unit can be joined by as many Independent Characters as you can get in the FOC and from allies
3. Forgeworld models are allowed
4. No Apocalypse units

I will start it of with this example for the Blood Angels

Commander Dante 225p
Astorath the Grim 220p
Lemartes, Guardian of the Lost 150p
30 Death Company 600p
30 Thunder hammers 900p
30 Jump packs 300p
9 Sanguinary Priests 450p
9 Power fists 225p
9 Jump packs 225p
Total 3295p

On charge this is
42 S4 I10 AP- Hammer of Wrath attacks
5 S5 I6 AP3 re-rolling to hit and wound Attacks (Lemartes, Guardian of the Lost)
4 S6 I5 AP3 re-rolling to hit Attacks (Astorath the Grim)
5 S5 I1 AP2 re-rolling to hit Attacks (Commander Dante)
27 S9 I1 AP2 re-rolling to hit Attacks (Sanguinary Priests)
120 S9 I1 AP2 re-rolling to hit and wound Attacks (Death Company)

Thats not even with allies so have a go and have fun

This message was edited 2 times. Last update was at 2013/01/19 20:51:53


2000 Points 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Dante's attacks are AP2 I1, he has an axe.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Douglas Bader






Ninja Bob wrote:
4. No Apocalypse units


Total 3295p


I think you're missing something here.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Pile of Necron Spare Parts






QLD Australia

 Grey Templar wrote:
Dante's attacks are AP2 I1, he has an axe.


Fixed

2000 Points 
   
Made in gb
Steadfast Ultramarine Sergeant





Liverpool, England

In a non apocalypse game though, this unit would be about as effective as a few expendable assault squads to tie it up though.
   
Made in se
Ferocious Black Templar Castellan






Sweden

If we're speaking theoretical power, a Furioso Dreadnought with Blood Talons (can't remember exact cost). With a potential of N+1 attacks it kinda beats everything else.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm thinking Paladins might be more effective; ten Paladins with two Librarians is about half the price of that blob of Death Company, and they're hitting with (assuming Brotherhood Banner, Hammerhand from the Terminators, Quicksilver and Might of Titan from Librarian A, and Precognition and Misfortune from Librarian B) 48 S6 Force Weapon attacks at I10 and WS5, plus sixteen psycannon shots and twelve S5 storm bolter shots on the way in, plus rerolls to hit and wound, plus rerolling successful saves on the target.

This message was edited 1 time. Last update was at 2013/01/19 22:11:37


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Sure, they can beat that unit of 30 DC. But thats not really what is important.

We are looking at the most powerful CC unit possable within the FoC and the 30 DC with dual TH is top dog.


Realistically, the 10 Paladin unit is going to appear on the table before the DC unit(as the DC clock in at over 3000 points) so it may be the most powerful CC unit from a practical stand point. Although it too has a hard counter in the form of TH/SS terminators.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Grey Templar wrote:
Sure, they can beat that unit of 30 DC. But thats not really what is important.

We are looking at the most powerful CC unit possable within the FoC and the 30 DC with dual TH is top dog.


Realistically, the 10 Paladin unit is going to appear on the table before the DC unit(as the DC clock in at over 3000 points) so it may be the most powerful CC unit from a practical stand point. Although it too has a hard counter in the form of TH/SS terminators.


Actually, according to mathhammer, the unit AnomanderRake listed would devastate a unit of TH/SS terminators, without any shooting.

That said, the unit would still be better off just laying back and shooting anyway.

This message was edited 1 time. Last update was at 2013/01/19 23:38:18


 
   
Made in gb
Gavin Thorpe




'Nid Warriors would have a good crack at that Death Company, even with its absurd price.

9 Warriors + 2 Tyranid Prime- Scything Talons, Bonesword & Lashwhip, Toxin Sacs, Adrenal Glands.
Clocks in at around 750pts, which is less than a quarter of your lot.

Going to be cheeky and claim the charge bonus for myself. Yes you are faster, but this is (relatively) cheap and I'm going to take what I can.


4A each Warrior, at I5, WS6, S5/Poison, Ignore Saves, Reroll 1's to hit and a chance at ID on each guy. The Primes are much the same, except with 5A and S6.

Lashwhips mean I go first. The 2 Primes should handily cough up 7 wounds between them. The Warriors then pile on a staggering 25, for a total of 32 wounds on the charge.

Ignore saves, and roughly 1/3rd of those go on to ignore your fancy FNP. Total count is going to be a nice ~25 fatalities.

Of course the Thunder Hammers then land and splatter everyone in a ID-frenzy, but they had a good run.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in gb
Freaky Flayed One






Necrons might be able to join in on this.

One huge Royal court.

Overlord fully decked out. +2/++3 MSS, Orb, Arrow, Phylactery and the Labyrinth. 270

Nenemsor Zahandrek to grant FC/CA and denied the FC/CA and makes WarScythes S8! Plus his buddy Obyron. 185 + 160

10 Lords with +2/++3, MSS, and the Labyrinth. 1400


That's 38 S7/S8(FC) AP1 I2 and 4 S5 AP- attacks on the charge (+6 max if Obyron gets his Cleaving Counter blow off),
29 attacks when being changed.
11 MSS
11 Labyrinths
19 Wounds
WS4
The whole unit is T5, get into base to base with and have to take a leadership test on 3D6 or hit your own unit and a one use only wound test with the Labyrinith (Roll under or current wounds or die with no saves of any kind) add a +4 EL roll

2015 total.
   
Made in us
Consigned to the Grim Darkness





USA

I'd say that a huge mob of boyz supported by other Ork close combat heavies would probably be better than this, but I'm honestly too lazy to calculate points.

This message was edited 1 time. Last update was at 2013/01/20 01:33:33


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Drop Trooper with Demo Charge






I would say something along the lines of gray knights, 2 characters, 10 paladins and a blood angel allies.
Not sure how the priests work but could they ally with the paladin squad? Throw in a BA character and you have a dam strong unit.
(Possibly deepstriking if all terminator/jumppack.)

Current Army: Death Korp of Krieg
Armies I have played:
Necrons
Space Marines (Ice Lords)
Death Guard
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Ninja Bob wrote:
With your help I want to find the Most Powerful CC Unit in all of Non-apocalypse 40k that be brought legal in the FOC with allies so here are the rules
1. Points are Unlimted but please show them
2. Must be 1 Unit but this unit can be joined by as many Independent Characters as you can get in the FOC and from allies
3. Forgeworld models are allowed
4. No Apocalypse units

I will start it of with this example for the Blood Angels

Commander Dante 225p
Astorath the Grim 220p
Lemartes, Guardian of the Lost 150p
30 Death Company 600p
30 Thunder hammers 900p
30 Jump packs 300p
9 Sanguinary Priests 450p
9 Power fists 225p
9 Jump packs 225p
Total 3295p

120 S9 I1 AP2 re-rolling to hit and wound Attacks (Death Company)

A few things:

1) The DC can have 2 TH each, so 30 DC on the charge will have 150 TH attacks if they all survive.

2) The Jump Packs cost 450 points for the 30 DC, not 300.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Proud Triarch Praetorian





Id like to throw in a CSM powerKhorneblob that me and my friend made.

Abaddon - 265
Kharn - 160
Khorne Lord with Axe of Blind Fury - 115
Khorne Lord with Black Mace - 125
20x Khorne Bezerkers w/ Chain Axes - 470
1135 points total

on charge with 6s on Daemon Weapon rolls:
Abaddon throws 13 (4+weapon+rage) S5 AP2
Kharn throws 6 (3+rage+pistol) S7 AP2
AoBF Lord throws 12 (3+weapon+rage+pistol) S5 AP2
BM Lord throws 12 (3+weapon+rage+pistol)S4 AP4 tougness-test-or-explode-and-kill-your-mates
Zerkers throw 101 (2 [3 on champ] +20x Rage+20x Pistols) S4 AP4

for a total of 144 attacks. Might not go through much armour, but it will make a good mess of that DC blob

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Elite Tyranid Warrior





Belfast, Northern Ireland

 IHateNids wrote:
Id like to throw in a CSM powerKhorneblob that me and my friend made.

Abaddon - 265
Kharn - 160
Khorne Lord with Axe of Blind Fury - 115
Khorne Lord with Black Mace - 125
20x Khorne Bezerkers w/ Chain Axes - 470
1135 points total

on charge with 6s on Daemon Weapon rolls:
Abaddon throws 13 (4+weapon+rage) S5 AP2
Kharn throws 6 (3+rage+pistol) S7 AP2
AoBF Lord throws 12 (3+weapon+rage+pistol) S5 AP2
BM Lord throws 12 (3+weapon+rage+pistol)S4 AP4 tougness-test-or-explode-and-kill-your-mates
Zerkers throw 101 (2 [3 on champ] +20x Rage+20x Pistols) S4 AP4

for a total of 144 attacks. Might not go through much armour, but it will make a good mess of that DC blob


I think that is too many HQ choices for a normal game (four not two) and the kind of units seen in normal games.

Also Abbadon and Kharn are good but not that good. One Swarmlord could destroy the characters here by issuing challenge after challenge and taking them down one at a time.

   
Made in gb
Proud Triarch Praetorian





well, this is his idea mainly, and the Swarmlord would be taken out throught weight of attacks once all the characters were dead. after all, he would be challenged by the zerker champ first, while th Zerks and HQs ripped apart whatrever Swarmface was accompanied with

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Elite Tyranid Warrior





Belfast, Northern Ireland

Nine Tyranid warriors with boneswords, lashwhips, scything talons, toxin sacs and adrenal glands with a Prime biomorphed the same would deal with the rest.

My point is though that the Swarmlord could take out the most powerful elements of this unit leaving only Berserkers and the Berserkers may still not beat the Swarmlord.

   
Made in gb
Scouting Shade




For one round, 10 Deathwing Knights 470 (Smite mode)
Asmodai 140
Ezekiel, (Mind Worm, Misfortune, Prescience) 145

Standing next to a DW Comm squad with banner for +1 A
Assuming the charge,

40 S10 AP2 Hatred attacks
Asmodai with either 5 S4 AP- Instant Death Hatred or 5 S6 AP4 Hatred

Ezekiel with 4 S4 AP3 Force Rerolling everything
All saves must be rerolled




"We have more soldiers than you have bullets." The Imperial Guard  
   
Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

I get the feeling that all but the csm character horde of impossible would get mulched by 3 prescience Blood talon furioso's

My Armies :
VC
Warriors of Chaos
Dark Elves
 
   
Made in gb
Proud Triarch Praetorian





its actually possible with 6th ed, with double FOC.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Arthas367 wrote:
I get the feeling that all but the csm character horde of impossible would get mulched by 3 prescience Blood talon furioso's


The Paladins will just laugh off the Blood Talons.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Grey Templar wrote:
 Arthas367 wrote:
I get the feeling that all but the csm character horde of impossible would get mulched by 3 prescience Blood talon furioso's


The Paladins will just laugh off the Blood Talons.


I10, S7, 2D6 for armour penetration for every model in the unit? Yeah, those Furiosos wouldn't stand a chance.
   
Made in us
Infiltrating Broodlord





 Arthas367 wrote:
I get the feeling that all but the csm character horde of impossible would get mulched by 3 prescience Blood talon furioso's


I think the Swarm Lord would have a good chance.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in fi
Boosting Black Templar Biker





Ninja Bob wrote:

Commander Dante 225p
Astorath the Grim 220p
Lemartes, Guardian of the Lost 150p
30 Death Company 600p
30 Thunder hammers 900p
30 Jump packs 300p
9 Sanguinary Priests 450p
9 Power fists 225p
9 Jump packs 225p
Total 3295p

With no points limit, why not two Thunder Hammers for each DC marine? It's +30 attacks, after all.

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in us
Neophyte undergoing Ritual of Detestation



Independence MO

GK Libby with every power
Xenos Inqusitor with rad and psy grendes
Three tech marins with warding staves and grenades
12 Deathcult assasins

That unit would toast the above death cult.
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Take your unit there and throw in Logan Grimnar and Ragnar Blackmane. I believe the two armies are battle brothers so you benefit from the special rules lulz!

   
Made in gb
Proud Triarch Praetorian





GKs dont have BBs do they?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Nope, no buddys

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Regular Dakkanaut




 Nakor The BlueRider wrote:
Necrons might be able to join in on this.

One huge Royal court.

Overlord fully decked out. +2/++3 MSS, Orb, Arrow, Phylactery and the Labyrinth. 270

Nenemsor Zahandrek to grant FC/CA and denied the FC/CA and makes WarScythes S8! Plus his buddy Obyron. 185 + 160

10 Lords with +2/++3, MSS, and the Labyrinth. 1400


That's 38 S7/S8(FC) AP1 I2 and 4 S5 AP- attacks on the charge (+6 max if Obyron gets his Cleaving Counter blow off),
29 attacks when being changed.
11 MSS
11 Labyrinths
19 Wounds
WS4
The whole unit is T5, get into base to base with and have to take a leadership test on 3D6 or hit your own unit and a one use only wound test with the Labyrinith (Roll under or current wounds or die with no saves of any kind) add a +4 EL roll

2015 total.


You can't join 2 Royal Courts together. You can have one member from each Royal Court join a unit but 2 Royal Courts composed of members that are not joining units can not join together to make a single Royal Court.

Best you could do is
Zahndy
Oby
Destroyer Lord
5 Lords
5 Crypteks

Still would be pretty awesome if you got to shoot all the Cryptek goodies off before charging in. Pluse Zahndy strips all of the listed special rules from a unit that are on the list. And PE on the whole squad.
   
 
Forum Index » 40K General Discussion
Go to: