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Made in us
Human Auxiliary to the Empire




Georgia, USA.

This chat has been going on and the FAQ's and New Rule Book outline things pretty clear and even with the new FAQ update this month,

Before this new FAQ, this is how I got away with taking down flyers with my Tau Army w/o having skyray (it was not EASY to do by any means but It worked):

Had all my marker drones and fire warriors with markerlights fire at said Flyer (due to the rulebook, this was done as snapfire; i.e. roll of 6 to hit).
Once, or IF, I did get a markerlight hit, then I could possibly GROUND a flying monstrous creature, If it didnt ground OR if its a normal flyer, I could then fire a Seeker missile using full BS5 from any of my vehicles due to the Markerlight rules in Codex.

NOW the FAQ has negated that option SLIGHTLY. It now overides the full BS5 but I can still hit it on a lucky roll of a 6.

Here's the Catch; the FAQ only talks about Flying monstrous Creatures who are SWOOPING and Flyers that are ZOOMING which is their normal movement. So whats this mean? It means that FMC's who are GLIDING (and i'm assuming if grounded?) and Flyers who are HOVERING can still be fired upon by a seeker missile using BS5 (as long as a markerlight has pinged it on a roll of a 6 of course).

So there ya have it. Tau players, if you have that annoying DAKAJET that just wont go away, there is still hope of knocking that bad boy out of the Air as long as your pathfinders and marker drones can throw a mean fastball

If you have used this tactic before, let me know OR if you think I'm wrong, please let me know too as maybe I've missed something?

This message was edited 1 time. Last update was at 2013/01/22 03:09:36


Tau, Warlords of the Eastern Front, will consume you all! 
   
Made in us
The Hive Mind





So... This should be in tactics then?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

This isn't a tactic. Hovering flyers were never a problem, as they are just fast skimmers so you deal with them like anything else.

A 1/36 chance to get a seeker missile hit on a flyer isn't sufficiently reliable to be worth considering, especially when you have Broadsides with twin-linked railguns. There's very little point firing a markerlight at a flyer, because it's unlikely to hit and even less likely to provide any benefit given you need something else to hit as well.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Hovering Flyers and Gliding FMC's do not have the hard to hit rule.

They are hit on normal BS when they are Gliding or Hovering, and have been since 6th ed came out.

P.S. the thread title should say: "Seeker Missiles CAN take down Flyers at full BS w/o SKYFIRE if the Flyer is Hovering."

But that is old news really.

This message was edited 1 time. Last update was at 2013/01/22 03:14:23


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

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Made in us
Human Auxiliary to the Empire




Georgia, USA.

I've just got back into 40k in October (last time i played was in 4th ed.) and i've been relying on my buddy who has been telling me I cant shoot down his dakka jet period and that markerlights dont do anything. I put this post out for people like me who had the wrong information. Thanks for the extra info as I didnt realize it

Tau, Warlords of the Eastern Front, will consume you all! 
   
Made in us
Douglas Bader






You know what's really funny? GW's idiotic FAQ just ruled that skyfire seeker missiles (from a Tigershark/Barracuda/Remora shooting in skyfire mode) hit on a 6+ instead of their normal BS.


Automatically Appended Next Post:
HawkeyeStryker wrote:
I've just got back into 40k in October (last time i played was in 4th ed.) and i've been relying on my buddy who has been telling me I cant shoot down his dakka jet period and that markerlights dont do anything. I put this post out for people like me who had the wrong information. Thanks for the extra info as I didnt realize it


I like that rule.

Impossible to Kill
This unit is too awesome to be killed. Ignore anything that would cause a wound or glancing/penetrating hit, or in any other way cause it to be destroyed or removed as a casualty.



PS: Every unit in my army has that rule.

This message was edited 1 time. Last update was at 2013/01/22 03:43:59


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Fireknife Shas'el






Tau nerfs are so strong they even make apocalypse units worse. It was something that irked me though. Since the wording of the FAQ doesn't even allow for a unit with Skyfire to hit flyers.

This message was edited 1 time. Last update was at 2013/01/22 03:48:53


I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

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deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Battleship Captain





NYC

 Peregrine wrote:


Impossible to Kill
This unit is too awesome to be killed. Ignore anything that would cause a wound or glancing/penetrating hit, or in any other way cause it to be destroyed or removed as a casualty.



PS: Every unit in my army has that rule.


You play Ultramarines?

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
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Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Human Auxiliary to the Empire




Georgia, USA.

Chrysis wrote:
This isn't a tactic. Hovering flyers were never a problem, as they are just fast skimmers so you deal with them like anything else.

A 1/36 chance to get a seeker missile hit on a flyer isn't sufficiently reliable to be worth considering, especially when you have Broadsides with twin-linked railguns. There's very little point firing a markerlight at a flyer, because it's unlikely to hit and even less likely to provide any benefit given you need something else to hit as well.



Oh hell no its not sufficient nor reliable, but its a viable option rather than spending money on an Aegis structure or just ignoring it and let it pick off my units? Damn Dakka jets lol.

Im not saying there is a "tactic" just saying possible. Everyone I play with says I can not fire a Seeker missile but up until a few days ago when the new FAQ said that Seekers must fire at zoomers at a 6 only, the codex said as long as there was a marker light, I could fire at BS5 and the Codex supersedes the rulebook...until the Errata/FAQ's say otherwise. Thats all i'm saying.


Automatically Appended Next Post:
 Peregrine wrote:
You know what's really funny? GW's idiotic FAQ just ruled that skyfire seeker missiles (from a Tigershark/Barracuda/Remora shooting in skyfire mode) hit on a 6+ instead of their normal BS.


Automatically Appended Next Post:
HawkeyeStryker wrote:
I've just got back into 40k in October (last time i played was in 4th ed.) and i've been relying on my buddy who has been telling me I cant shoot down his dakka jet period and that markerlights dont do anything. I put this post out for people like me who had the wrong information. Thanks for the extra info as I didnt realize it


I like that rule.

Impossible to Kill
This unit is too awesome to be killed. Ignore anything that would cause a wound or glancing/penetrating hit, or in any other way cause it to be destroyed or removed as a casualty.



PS: Every unit in my army has that rule.


LMAO! He got me with that damn rule of his with his Orks but I raped him twice with my Tau vs his Grey Knights. Now where on earth does the FAQ say that about the FW units???

This message was edited 1 time. Last update was at 2013/01/22 03:53:53


Tau, Warlords of the Eastern Front, will consume you all! 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

HawkeyeStryker wrote:
Chrysis wrote:
This isn't a tactic. Hovering flyers were never a problem, as they are just fast skimmers so you deal with them like anything else.

A 1/36 chance to get a seeker missile hit on a flyer isn't sufficiently reliable to be worth considering, especially when you have Broadsides with twin-linked railguns. There's very little point firing a markerlight at a flyer, because it's unlikely to hit and even less likely to provide any benefit given you need something else to hit as well.



Oh hell no its not sufficient nor reliable, but its a viable option rather than spending money on an Aegis structure or just ignoring it and let it pick off my units? Damn Dakka jets lol.


But it's not viable. In fact, if it's Dakka Jets we're talking about then you're better off firing Pulse Rifles at it than wasting a Seeker Missile. With Pulse Rifles a 6 and a 6 gets you a Penetrating Hit, with a Seeker Missile you still then have to roll to Penetrate. Pulse Rifles have a better rate of fire as well, so you're more likely to get those 6's. And not being one shot, you can try again next turn if you want. Trying to hit it with a Seeker Missile is probably the worst possible thing you could actually fire at a Dakka Jet.
   
Made in us
Human Auxiliary to the Empire




Georgia, USA.

 Savageconvoy wrote:
Tau nerfs are so strong they even make apocalypse units worse. It was something that irked me though. Since the wording of the FAQ doesn't even allow for a unit with Skyfire to hit flyers.


Technically, in IA Aeronautica, it Identifies the Ion Cannon as the main Dogfighting weapon of the Barracuda and the Seeker Missiles are used for ground targets (the Hammerhead says ground targets for seeker missiles too.) Just some food for thought. It doesnt nerf the skyfire ability for the seeker missile really. It just defines seeker missiles as a ground and pound weapon. Why would you even wanna use a seeker missile to dogfight when you have an ION CANNON???


Automatically Appended Next Post:
Chrysis wrote:
HawkeyeStryker wrote:
Chrysis wrote:
This isn't a tactic. Hovering flyers were never a problem, as they are just fast skimmers so you deal with them like anything else.

A 1/36 chance to get a seeker missile hit on a flyer isn't sufficiently reliable to be worth considering, especially when you have Broadsides with twin-linked railguns. There's very little point firing a markerlight at a flyer, because it's unlikely to hit and even less likely to provide any benefit given you need something else to hit as well.



Oh hell no its not sufficient nor reliable, but its a viable option rather than spending money on an Aegis structure or just ignoring it and let it pick off my units? Damn Dakka jets lol.


But it's not viable. In fact, if it's Dakka Jets we're talking about then you're better off firing Pulse Rifles at it than wasting a Seeker Missile. With Pulse Rifles a 6 and a 6 gets you a Penetrating Hit, with a Seeker Missile you still then have to roll to Penetrate. Pulse Rifles have a better rate of fire as well, so you're more likely to get those 6's. And not being one shot, you can try again next turn if you want. Trying to hit it with a Seeker Missile is probably the worst possible thing you could actually fire at a Dakka Jet.


Best advice yet

This message was edited 1 time. Last update was at 2013/01/22 04:17:34


Tau, Warlords of the Eastern Front, will consume you all! 
   
Made in us
Battleship Captain





NYC

HawkeyeStryker wrote:

Chrysis wrote:
HawkeyeStryker wrote:
Chrysis wrote:
This isn't a tactic. Hovering flyers were never a problem, as they are just fast skimmers so you deal with them like anything else.

A 1/36 chance to get a seeker missile hit on a flyer isn't sufficiently reliable to be worth considering, especially when you have Broadsides with twin-linked railguns. There's very little point firing a markerlight at a flyer, because it's unlikely to hit and even less likely to provide any benefit given you need something else to hit as well.



Oh hell no its not sufficient nor reliable, but its a viable option rather than spending money on an Aegis structure or just ignoring it and let it pick off my units? Damn Dakka jets lol.


But it's not viable. In fact, if it's Dakka Jets we're talking about then you're better off firing Pulse Rifles at it than wasting a Seeker Missile. With Pulse Rifles a 6 and a 6 gets you a Penetrating Hit, with a Seeker Missile you still then have to roll to Penetrate. Pulse Rifles have a better rate of fire as well, so you're more likely to get those 6's. And not being one shot, you can try again next turn if you want. Trying to hit it with a Seeker Missile is probably the worst possible thing you could actually fire at a Dakka Jet.


Best advice yet


Uh. I don't think that was advice either.

You fire Broadsides at Flyers. If you have no Broadsides to fire at flyers, get some Broadsides.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Human Auxiliary to the Empire




Georgia, USA.

Touche'

Tau, Warlords of the Eastern Front, will consume you all! 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

It kind of was advice. In the sense that it was advice that you should never, ever, fire seeker missiles at fliers because, as far as Dakka Jets go, literally almost any other weapon is a better bet. Even a Pulse Pistol has a better chance than a Seeker Missile at killing a Dakka Jet.

But yes, as general anti-flyer weapons the Broadside with its Twin-Linked Railgun is the best there is in the book. Not so much for the Strength, but for the Twin-Linked. It also helps that they're the best anti-vehicle in the book full stop.
   
Made in us
Longtime Dakkanaut




 HawkeyeStryker wrote:
 Savageconvoy wrote:
Tau nerfs are so strong they even make apocalypse units worse. It was something that irked me though. Since the wording of the FAQ doesn't even allow for a unit with Skyfire to hit flyers.


Technically, in IA Aeronautica, it Identifies the Ion Cannon as the main Dogfighting weapon of the Barracuda and the Seeker Missiles are used for ground targets (the Hammerhead says ground targets for seeker missiles too.) Just some food for thought. It doesnt nerf the skyfire ability for the seeker missile really. It just defines seeker missiles as a ground and pound weapon. Why would you even wanna use a seeker missile to dogfight when you have an ION CANNON???




Goes back to IA 3: Taros Campaign, where the Skyray was introduced as THE Tau anti air unit with 8 wing mounted seekers and 2 network marklights mounted on an AA turret. Most of the long time Tau players were hoping to see that rule be reapplied to the Skyray. Now it has just completely lost any use as AA.
   
 
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