Hello everyone!
So as a rather disappointed
CSM player (note: I've only started my
CSM army when the new codex came out), I've decided to take my chances and "improve" the somewhat lackluster 6th ed
CSM codex. I tried to add/modify things people miss/grumble about.
The rough list of changes:
- Champions of Chaos special rule buffed up: it gives +1
WS, I and A in challenges and the roll on the Boons table is not mandatory.
- Mark of Chaos Undivided added. It gives Adamantium Will and Night Vision. A character with the
MoCU can join any units.
- Mark of Khorne changed back to flat +1 A.
- Mark of Tzeentch gives a 5+ invulnerable save.
- Renewed Psychic Disciplines. All Discipline has one of each basic power (one blessing, one malediction and one witchfire) and each God got an additional power depending on its "area of expertise" (Tzeentch - blessing, Nurgle - malediction, Slaanesh - witchfire). The Primaris powers are all associated powers.
- Undivided Chaos Psychic Discipline. It has the usual witchfire/malediction/blessing powers and its final power is a conjuration (you can summon extra units like Cultists,
CSM and even Terminators!).
- There are some new wargear in the armoury, like cult weapons, lots of new Chaos Rewards and even more new Chaos Artefacts.
- Important to note that squad leaders may take itmes from the Chaos Rewards list, and some items are cheaper for them. The goal of this is to give champions an extra punch in challenges, so they could have a chance even against enemy
ICs.
- I tweaked some stuff around the special characters too. Nothing major, mostly minor buffs.
- New special character: Tarraq Darkblodd the "your Raptors are Troops now" character and Night Lords representative.
- New special cahracter: Doom Rider. Yes, he can still do the "appear and disappear in the same turn" trick

.
- You can now make Chosenwing with normal Chaos Lords too (
MoCU unlocks Chosen as Troops).
- Daemon Princes now take Marks instead of those stupid "Daemon of X" upgrades. They are also characters and have the Champions of Chaos special rule.The can be upgraded to become Eternal Warrior too.
- Dark Apostles got a
major buff. Beseech the Dark Gods is now kinda' awesome. It enhances the effects of the Marks, giving all sorts of additional buffs.
DAs calso got additional wargear options (Terminator armour, steeds).
- Warpsmithes are slightly buffed, gained a Servitor escort and unlock "cult daemon engines". with the proper Marks.
- Chaos Terminators gained their own version of the Cyclone Missile Launcher - and they can take flakk missiles for it too!
- Mutilators can now dish out lots of pain. Other than a big increase in their damage output, only their maximal squad size (5 models) has changed.
- Helbrutes gained like, a bazillion new options.
- Khorne Berzerkers and Rubric Marines are buffed.
- Cult Terminators added ! Yay!
- New Cult Daemon Engines!
- Cultists got some new options, including unique upgrades.
- Dreadclaw added!
- Chaos Knights (
CSM cavalry) added!
- Raptors gained Hit and Run.
- Warp Talons got some nice buffs, and their Warpflame Strike special rule now works like Heroic Intervention.
- Heldrakes are slightly changed.
- Decimator (artillery vehicle) added!
- Two new Land Raider varians added!
- Oh, and vehicles can take Marks too. Daemonic Possession synergies with Marks.
There are some special rules/wargear missing from this fandex. The missing stuff works exactly as in the current
CSM codex.
Have fun!