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Made in be
Regular Dakkanaut




How are 2 predator tanks in a dark angels army for 1850 points?

Got a squad of 10 knights whit belial deepstriking and the scout snippers in an imperial building whit quad gun.
rest not sure yet.
   
Made in fi
Boosting Black Templar Biker





That's... kind of a hard question to answer because of all the things to take into consideration and not that much info given.

But two Predators should be easy enough to fit into 1850 points, and they're not bad units... so why not?

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Made in be
Regular Dakkanaut




 tvih wrote:
That's... kind of a hard question to answer because of all the things to take into consideration and not that much info given.

But two Predators should be easy enough to fit into 1850 points, and they're not bad units... so why not?


Yea stil thinking About the rest but the idea is to put a predator on each Side
Of the tower. But never played whit tanks Thats why the qeustion.
   
Made in us
Fireknife Shas'el





They are decent just don't use the twin linked lascannon turret

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Dallas, TX, USA

 captain collius wrote:
They are decent just don't use the twin linked lascannon turret


Why wouldn't you?

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Made in be
Regular Dakkanaut




Yea why not ?
I play against ig most of time, and he use lot of tanks so i can use lasscannons
   
Made in us
Fireknife Shas'el





the 2 shot autocannon is generally better than a 1 shot twinlinked lascannon as most guard tank will kill you after one shot.

I love the look of it but in terms of functionality and ability for cost the autocannon wins.

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4000 Kel'shan Ta'u
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Fresh-Faced New User




 CIsaac wrote:
 captain collius wrote:
They are decent just don't use the twin linked lascannon turret


Why wouldn't you?


I'd say that it simply depends upon what your intent for the tank is. As pointed out, there seems to be a lot more effectiveness with the autocannon. If you're trying to snipe other tanks, it's a pricey gamble to use the TL: Lascannon.

This message was edited 1 time. Last update was at 2013/01/24 16:07:36


 
   
Made in us
Battleship Captain





NYC

 captain collius wrote:
the 2 shot autocannon is generally better than a 1 shot twinlinked lascannon as most guard tank will kill you after one shot.

I love the look of it but in terms of functionality and ability for cost the autocannon wins.


This is not true in the slightest. One lascannon with an 86% chance to hit is remarkably better than a 2 shot autocannon, and has a much wider threat-range.

Not to mention "most guard tanks will kill you after one shot" is a drastic overestimation. Guard tanks are good, not that good.

Dakka member since 2012/01/09 16:44:06

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Can DA take Lascannon sponsons? If so, Lascannon sponsons and an Autocannon turret sounds pretty reasonable. Autocannons can't pen AV14, but lascannons rip and tear everything. Taking both gives you the best of both worlds.

If not, then you could just have one Autocannon Predator and one Lascannon Predator. That works, right?
   
Made in us
Battleship Captain





NYC

 xSPYXEx wrote:
Can DA take Lascannon sponsons? If so, Lascannon sponsons and an Autocannon turret sounds pretty reasonable. Autocannons can't pen AV14, but lascannons rip and tear everything. Taking both gives you the best of both worlds.

If not, then you could just have one Autocannon Predator and one Lascannon Predator. That works, right?


The common loadouts are

Autocannon/Heavy Bolters

Autocannon/Lascannons

Twin-linked Lascannon/Lascannons

All of them are good; number two and three are the best for DA, who lack long range tankbusting.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
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Made in us
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 TheCaptain wrote:
 captain collius wrote:
the 2 shot autocannon is generally better than a 1 shot twinlinked lascannon as most guard tank will kill you after one shot.

I love the look of it but in terms of functionality and ability for cost the autocannon wins.


This is not true in the slightest. One lascannon with an 86% chance to hit is remarkably better than a 2 shot autocannon, and has a much wider threat-range.

Not to mention "most guard tanks will kill you after one shot" is a drastic overestimation. Guard tanks are good, not that good.


armor 13 on the front and barrage hits on the sides at av 11 so in my experience it is far more likely


Automatically Appended Next Post:
 TheCaptain wrote:
 xSPYXEx wrote:
Can DA take Lascannon sponsons? If so, Lascannon sponsons and an Autocannon turret sounds pretty reasonable. Autocannons can't pen AV14, but lascannons rip and tear everything. Taking both gives you the best of both worlds.

If not, then you could just have one Autocannon Predator and one Lascannon Predator. That works, right?


The common loadouts are

Autocannon/Heavy Bolters

Autocannon/Lascannons

Twin-linked Lascannon/Lascannons

All of them are good; number two and three are the best for DA, who lack long range tankbusting.


Number two is actually best in my opinion

This message was edited 1 time. Last update was at 2013/01/24 17:50:55


8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in gb
Twisted Trueborn with Blaster






I prefer the Autocannon/Las Sponsons loadout myself. It gives you good antitank, means you can take on light vehicles and not feel its a waste of lascannon shots (like I would if it was pure lascannons), and its cheaper than the all lascannon loadout.

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Tr-Las has good values with the new point cost. (Same as they were in 4th ed basically)
With the new vehicle damage table, LC is solid.

This message was edited 1 time. Last update was at 2013/01/24 18:40:23


 
   
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Dakka Veteran





Okay. Lets look at it this way:

All lascannon predator is 140 points with 3 TL lascannon shots.

Autocannon turent lascannon spontons is 120 points if I remember correctly.


For comparison

A devastator squad with 4 Lascannons is 150

Vindicator with siege shield is 135

I know from past experience playing a Deathwing assault vs enemy tanks I needed the extra "Can openers" How you get them is really up to you.

I like to say I have two armies: Necrons, and Imperium.....
 
   
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Ralis wrote:
Okay. Lets look at it this way:

All lascannon predator is 140 points with 3 TL lascannon shots.

Autocannon turent lascannon spontons is 120 points if I remember correctly.


For comparison

A devastator squad with 4 Lascannons is 150

Vindicator with siege shield is 135

I know from past experience playing a Deathwing assault vs enemy tanks I needed the extra "Can openers" How you get them is really up to you.


The squad looks like a Nice pick also 3+ save better then 3 hull points :p
   
Made in us
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bieren wrote:
The squad looks like a Nice pick also 3+ save better then 3 hull points :p

Except a tank can't be killed by general infantry, and if a Space Marine is getting hit by an anti tank weapon, then their armor save probably won't do much.
   
Made in ca
Bane Lord Tartar Sauce




For DA I suggest the Tri-Las over the Auto-Las. It's not as expensive as it was in codex marines, and it provides a significant amount of ranged fire. Additionally, Autocannons are one of the most over-rated weapons in 6th, while they are better at stripping HP on low-AV targets, against a lot of targets the las-cannon is better, particularly when on a BS4 carrier. If the prices were the same as codex marines I'd be all over auto-las, but with only a 25 point difference between the two, there is a much more compelling argument to switch to 3 las cannons.
   
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Death-Dealing Dark Angels Devastator



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 xSPYXEx wrote:
bieren wrote:
The squad looks like a Nice pick also 3+ save better then 3 hull points :p

Except a tank can't be killed by general infantry, and if a Space Marine is getting hit by an anti tank weapon, then their armor save probably won't do much.


Wait, what? Tanks are immune to infantry?
   
Made in ca
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Nivek5150 wrote:
 xSPYXEx wrote:
bieren wrote:
The squad looks like a Nice pick also 3+ save better then 3 hull points :p

Except a tank can't be killed by general infantry, and if a Space Marine is getting hit by an anti tank weapon, then their armor save probably won't do much.


Wait, what? Tanks are immune to infantry?


Yes and no. A bolter shot can't glance the front or side of a predator, whereas a bolter can kill a marine (it takes an average of 9 MEQ bolter shots to kill a single marine). Plasma is also more effective against Marines then against a Predator. Predators are also more maneuverable than a Devestator squad, meaning that it can do a better job at firing and remaining out of range of melta and other true anti-tank threats. Basically, Vehicles with an AV above 10 are immune to standard infantry fire at the cost of potentially being 1-shot by dedicated anti-armor weapons (which are still fairly effective against MEQs).
   
Made in fi
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I was never a fan of the autocannon+2x lascannon build. It's a case of mixing weapons that are usually not best spent on the same target. Want to shoot at that fat Battlewagon or Leman Russ? Well good for you, your autocannon just became useless, while your sponson guns have to do all the work. Crap against AV13 too.

Granted I mostly play as Templars, so there the Tri-las build is only 20 points more than AC+2xLas, but then again the same is now true for DA. For C:SM tri-las indeed gets too expensive, with the TLLC turret costing a whopping 45 points instead of 20.

For rule of cool TLLC+2xHBolter looks the best though, too bad it's a silly configuration to use

As for non-tank options the new DA devastators are pretty good as well. 150 points for 4 lascannons hiding behind an Aegis or in a ruin is not a bad deal at all! Frankly if Templars had such a unit, I'd probably use them and Vindicators rather than Predators.

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Made in be
Regular Dakkanaut




Realy considering the squad because of the 3+ save against no save for a tank.
Also I realy like the dread model whit lasscannon and missellauncher and mabey the extra armor.
   
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bieren wrote:
Realy considering the squad because of the 3+ save against no save for a tank.
Also I realy like the dread model whit lasscannon and missellauncher and mabey the extra armor.

Tanks could get cover save, granted it's not 3+ most of the time, but fewer weapons can hurt it to begin with.

 
   
 
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