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Made in dk
Servoarm Flailing Magos






Metalica

I keep being surprised at exactly how good a 5 man, 4 cannon psycannon purgation squad with an added psyker is.

For anyone that isn't using it yet, I just want to throw some theory on you.

110p - Ordo Malleus Inquisitor
- Terminator Armour
- Daemon Hammer
- Psycannon
- Psyker, level 1, Divination, defaulted to primaris power.

180p - Purgation Squad
- 4x Psycannon

Total cost 290p.

5x Psycannon, "twin linked" by use of divination primaris power.
Shooting at a Land Raider.

20 shots (that are rending) if you are in your defensive position (haven't moved) with BS4.
20*0.67= 13.4 shots hit first salvo
6.6 shots rerolled
6.6*0.67= 4.422 shots more hit
17.822 shots in total hit out of 20.

In order to injure a land raider with S7 weapons we need to roll 7s. Luckily, with rending every 6 is atleast a 7, and possibly a 9.

One in six hits is a six.
17,822*0,167= 2,97

We will roll almost exactly 3 sixes, which should give us one glancing and two penetrating hits.

This unit is easily capable of taking out a landraider in one turn. Even if you roll impossibly bad, even one of those pens are enough to take out the LR.
Additionally, the Inquisitor gains, from his unit majority T4 and ATSKNF, while being a formidable hero in case your enemy tries to CC your shooters.
And to his unit he grants stubborn.

I played this unit (with a lesser Inquisitor with no psycannon) and as I had second turn my enemy's landraider drove into my 24" range before it was my turn, not fearing for his tin can as he should, seeing only 4 psycannons. It doesn't look as deadly as it is.

I very much recommend it.


 
   
Made in us
Longtime Dakkanaut





Only one guy w/o a psycannon to stand in front to take a wound though.
   
Made in dk
Servoarm Flailing Magos






Metalica

Super Newb wrote:
Only one guy w/o a psycannon to stand in front to take a wound though.


Very true. Not to mention that your own psy-power might peril that guy away.

I'm showing what it can do, not how it should be used. You may want to add a few wounds if you don't think you can manouvre it in a way that allows it to survive.
After you show it off once, all enemy fire will be on it.

 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

Not to poop on your ideas. I'd still rather run a 10man purifier squad with 4x psycannons and coteaz over crapping up my heavy slots that I'd like to use on Dreadknights.

I understand the purpose here to get 4 psycannons cheaper than the purifier method. But I think the purifiers just have better CC prowess if it comes to that, and still getting 4 psycannons. To each thier own I suppose.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in dk
Servoarm Flailing Magos






Metalica

 Goat wrote:
Not to poop on your ideas. I'd still rather run a 10man purifier squad with 4x psycannons and coteaz over crapping up my heavy slots that I'd like to use on Dreadknights.

I understand the purpose here to get 4 psycannons cheaper than the purifier method. But I think the purifiers just have better CC prowess if it comes to that, and still getting 4 psycannons. To each thier own I suppose.

Not exactly.

The Psycannons as described above can go huddle in a building in the middle of the board with no LOS to anything and still shoot at people.
It doesn't quite match with the mathcraft I presented above, I realise that, but the real point to bringing in Purgators is for Astral Aim, which I find brutally underrated.

When I've run it as you describe with purifiers, I found I had to move much more, which halves the amount of bullets and (this may just be ignorance in my gaming group to see a smaller unit as a smaller threat) they attract much more fire.

This message was edited 1 time. Last update was at 2013/02/08 16:02:46


 
   
Made in gb
Purposeful Hammerhead Pilot





London

And thats only if the Psycannons dont move into position, If they move you loose 8 shots so getting the full salvo might be an issue on 1st turn. Second turn you get bale flamed...

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Made in us
Kid_Kyoto






Probably work

I've actually been fascinated by Purgation squads myself. The problem is that they compete for slots with the Dreadknight and Psyfledread.

As far as I'm concerned, the way to run Purgations is 5 man with 4 psycannons, but the trick is to buy them a Rhino, and then have them steal an Inquisitorial Chimera from a henchie squad, while the henchies jump into the Rhino. Then you get AV12 shielding your guys, fire points for everyone, AND if the vehicle blows, you can just put all the wounds against the Justicar.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

 Messy0 wrote:
And thats only if the Psycannons dont move into position, If they move you loose 8 shots so getting the full salvo might be an issue on 1st turn. Second turn you get bale flamed...


Dang Messy0 you're in every thread just doom saying about baleflamers. haha Are hardcore chaos players 100% of your meta? Should all marine codex just stop playing because a good ap3 weapon is out there? I also run an AP3 ignores cover chaos list in addition to my GKs but I don't advocate to my gaming group that everything is just nil because the heldrake exists.

Also @Purifier I just don't think astral aim is powerful enough. It grants cover when sometimes the psycannons would just obliterate what its shooting at outright. If you fail the test the squad is just playing tiddle-winks in a corner.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in dk
Servoarm Flailing Magos






Metalica

 daedalus wrote:
I've actually been fascinated by Purgation squads myself. The problem is that they compete for slots with the Dreadknight and Psyfledread.

As far as I'm concerned, the way to run Purgations is 5 man with 4 psycannons, but the trick is to buy them a Rhino, and then have them steal an Inquisitorial Chimera from a henchie squad, while the henchies jump into the Rhino. Then you get AV12 shielding your guys, fire points for everyone, AND if the vehicle blows, you can just put all the wounds against the Justicar.


That actually works really well with the group above seeing as we already have the inquisitor required...

@goat everyone and their mother in my playgroup has either a 3+ armour save or sits in cover anyway, so that is really a worry I don't have way too often... but....
 Goat wrote:
If you fail the test the squad is just playing tiddle-winks in a corner.

That is a very REAL concern.

This message was edited 2 times. Last update was at 2013/02/08 16:24:33


 
   
Made in us
Fixture of Dakka





San Jose, CA

Put them in a bastion as far forwards as possible.



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Made in us
Blood-Raging Khorne Berserker





New Jersey

I understand people want to get cover and should hold to it but, cover has gotten worse in this edition and the astral aim wasn't FAQ'd in line with it. I'm sure any marine would love a 4+ for those rends over a 5+

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Fixture of Dakka





 Goat wrote:
I'm sure any marine would love a 4+ for those rends over a 5+

As would any Land Raider preferring a 4+ over nothing.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Purposeful Hammerhead Pilot





London

 Goat wrote:
 Messy0 wrote:
And thats only if the Psycannons dont move into position, If they move you loose 8 shots so getting the full salvo might be an issue on 1st turn. Second turn you get bale flamed...


Dang Messy0 you're in every thread just doom saying about baleflamers. haha Are hardcore chaos players 100% of your meta? Should all marine codex just stop playing because a good ap3 weapon is out there? I also run an AP3 ignores cover chaos list in addition to my GKs but I don't advocate to my gaming group that everything is just nil because the heldrake exists.


...pretty much. the friend who i play with most uses Slanesh noise marines and double drakes/sorcs with ap3 flamer powers...I had to stop using MEQ a long time ago. Maybe i should see someone about my obviously deep rooted fears of AP3.

This message was edited 2 times. Last update was at 2013/02/08 16:51:34


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Made in us
Longtime Dakkanaut





This may be a topic for another thread, but has anyone had success with the super cheap option of a Purgation Squad with 4 incinerators?
   
Made in gb
Purposeful Hammerhead Pilot





London

Super Newb wrote:
This may be a topic for another thread, but has anyone had success with the super cheap option of a Purgation Squad with 4 incinerators?


Not Purgation squad but i ran a combat squaded 5 man paladin squad with 4 incinerators, does a surprising amount of damage even on MEQS, Only issue was range.

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