Hey all, so as part of an effort to get more people involved in our group at once (we have limited time to play multiple games) and keep the point values smaller I have come up with (inspired by the
BAO scenarios and kill team secret objectives) a set of rules for 1v1v1.
There are a few main issues that i've seen with 1v1v1 that these rules attempt to address:
1. Using just the book missions means there just aren't many ways to win. Since the
BAO scenarios has 2 objectives I figured for 1v1v1 there should be 3 objectives.
2. It's pretty easy to get into a situation where either 2 people duke it out an the third swoops in to take the game, or you have 2v1.
3. It's pretty easy for the games to be static.
To alleviate this I have designed the scenarios to have a 4th "neutral" player which is typically guarding the main objective and thus forces everyone to spend some resources to clear it off (with usually a
VP or so as an added incentive to whoever finishes them off), before they can then start hitting each other. Furthermore I added secret objectives to force people to move across the board or potentially even protect/have to focus on certain models in their opponents armies.
Left to do:
Intros to the scenarios, make a picture of the triangular board layout i briefly describe, more full scenario descriptions.
Potential rules I'm adding:
one Idea was to have the first player for a given turn A go last the next turn B,a nd then the second/third player from turn A would roll off to see who goes first turn B.
The rules:
https://docs.google.com/document/d/1nJLcLWaMUHL4SV8IvnRoPtBH2YZjAJifvgV7ksQmXGo/pub