Switch Theme:

McNinja's Fandex Time  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fireknife Shas'el





United States

After the two Space Marines fandices I made (Salamaders and Black Cell), I went back and messed around with my entirely homebrew army, the Tirion Combine. The goal with this army was to provide an army that was entirely customizable from the HQs up down to the lowly troops. The only problem I have currently is that the upgrades (or units) might be undercosted, but that is easily fixable. If anyone wants to playtest this army, that would be awesome!

I hope you all enjoy this
 Filename The Tirion Combine.3.0.pdf [Disk] Download
 Description
 File size 4426 Kbytes

   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Your fan dex has been marked for further examination.

You have been warned.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Been Around the Block




Hello,

The formatting and backgrounds are beautiful. I see similarities with the terran in star craft, but also some lovely new ideas.

I'm afraid I cant offer any advice on balance, as their are so many options on so many units that I cant begin to see the combinations.

The singularity cannon is a favorite of mine.

Also, as they already get nanites I think it might be cool to have a gun that sprays some nanites onto an enemy veicle, they crawl in cracks/exhauts and sabotage stuff. It could force a automatic roll on the glancing hit table, without actually causing any hits.
   
Made in us
Fireknife Shas'el





United States

@Dast: Thanks! I spent some time cleaning it up, its good to know it was time (mostly) well-spent. There are quite a few options, but that's what this codex is about

As for the nanites, I hadn't considered it. It could be a template weapon that just spits out carnivorous nanites that just eat everything they touch... I like it.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Okay, so I'm slowly absorbing all the options, and here's my first list at 1500pts;

Executor - 50pts

Sentinels (4) - Marksmen Training/32pts

Lancers (7) - 2x Nanite Grenade System, Nanite Missile System, Marksmen Training/84pts
Hellcat - Energy Field Generator (2), Hard link Targeter, Sensor Suite, 2x Nanite Missile System/92pts

Lancers (7) - 2x Nanite Grenade System, Nanite Missile System, Marksmen Training/84pts
Hellcat - Energy Field Generator (2), Hard link Targeter, Sensor Suite, 2x Nanite Missile System/92pts

Lancers (7) - 2x Nanite Grenade System, Nanite Missile System, Marksmen Training/84pts
Hellcat - Energy Field Generator (2), Hard link Targeter, Sensor Suite, 2x Nanite Missile System/92pts

Lancers (7) - 2x Nanite Grenade System, Nanite Missile System, Marksmen Training/84pts
Hellcat - Energy Field Generator (2), Hard link Targeter, Sensor Suite, 2x Nanite Missile System/92pts

Ghost - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Particle Annihilator, 2x Nanite Missile System/122pts
Ghost - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Particle Annihilator, 2x Nanite Missile System/122pts
Ghost - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Particle Annihilator, 2x Nanite Missile System/122pts

Doomhammer - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Nanite Multiple Missile System, Nanite Missile System/172pts
Doomhammer - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Nanite Multiple Missile System, Nanite Missile System/172pts


My initial thoughts are that the vehicles appear to be fragile clocking in with max AV11. In reality, the 9 vehicles in this list with 27 hull points between them, are in fact the equivalent of ~40 hull points or 13 vehicles with permanent 4++ saves against anything. So its surprisingly durable, particularly the fliers.

My next thoughts are that by spamming a single weapon (nanite missiles) I have all my bases covered. This 10-15pts weapon has an option for any threat; S8 for vehicles, AP2 for TEQ, ignore cover, or just large blasts. The anti-air work is done by the ghosts who have similar firepower to the Vendetta at a similar cost. Frankly, I have a hard time thinking of an army I couldn't shoot of the board with this list. The shortest range on vehicles is 36", which is plenty, and the fast skimmers mean I have the mobility advantage. I can picture every game being a game of keep away until T5, when you zoom to the objectives and disembark.

My problem with the codex first and foremost is the nanite missile system. Its just simply too good. Its cheap, and its everywhere, and its a perfect combination of plasma gun, missile launcher, flamer, and template thrower. Its both too cheap and too versatile. If you had to purchase the system, then buy the ammo for increasingly more cost, it'd be better. Like; "...may take nanite missile system for +15pts and select one missile ammo for free. Additional ammunition types cost +10, +15, +20, so on. This way it allows you to reasonable diversify for reasonable costs (25pts total for two ammo types), but becomes increasingly more cost prohibitive. This means I have to specialise and actually think in my list building, rather than just spam a single weapon. Something to chew on, but the nanites in general are so vastly superior to, well, anything, its absurd to take anything anything but them except for dedicated anti-tank work.

The particle weapons are decent, I'd personally make the particle annihilator S8 AP2 lance, R60", while keeping the destructor the same. Maybe a few points tweaks, but I'm not that far into all the combinations for this army yet.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Fireknife Shas'el





United States

My main concern is that things are too undercosted. Thanks for pointing out the nanite missile system. When I get on my computer (on my phone right now) I'll tone it down a bit. I do want it to be a jack of all trades, but it seems like it's also a master of them all as well.
   
 
Forum Index » 40K Proposed Rules
Go to: