A pretty successfull way to play Space Wolves has been to get the charge. Trying that, three problems occur:
1. You need to get close. - Solution: Pods.
2. You need to survive your adversaries shooting. - Solution: Less toys, more boys (I forgot who said that, but Im stll impressed
)
3. People charge you, before you can charge them. This is what concerns me most. - possible Solution: Bind and block.
Heres a list that does all the above things:
Rune Priest on bike, Frostblade, Pistol, Frags. = 132 pts
Wolf Guard Battle Leader on bike, Frostblade, Pistol, Frags. = 112 pts
2x 3 Blood Claw bikers = 90 pts each
These units turboboost, and assault the opponent in the turn, where our troops disembark and prepare to charge.
Venerable SW Dread, AC in Pod (no Flamer etc.) = 185 pts
Venerable Marine Dread, AC, Tankhunter in Pod (no Flamer etc.) = 165 pts
These drop right next to the opponent, try to block the path towards the dismbarking troops and shoot at the biggest threats.
1x 8 Grey Hunters, 2 Fists, 1 Melta in Pod = 206 pts
5x 8 Blood Claws, 2 Fists, 1 Melta in Pod = 174 pts
These provide the offensive power. Besides that they are pretty resilient.
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1850 pts, 66 models, 10 scoring units.
Whats your opinion? Which armys will cause trouble?