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Made in gb
Fresh-Faced New User




Just seen Lord Hector Rex on Forgeworld and thought I'd try building an army list around him as an HQ choice. Here's what I came up with.

HQ: Lord Hector Rex

Elites: Inquisitorial retinue (1x mystic, 1x acolyte, 6x psykers)

Troops:
1 x strike squad of 10 GKs (2 psycannons, 2 daemon hammers, psybolt ammo)
1 x terminator squad of 10 (2 daemon hammers, 1 incinerator, 1 psycannon)

Fast attack:
1 x interceptor squad of 5 (1 daemon hammer, 1 incinerator)

Heavy support:
1 x nemesis dreadknight (heavy psycannon, heavy incinerator, greatsword)

Dedicated transports:
1 x inquisitorial chimera
1 x rhino (for strike squad)

Comes to 1419 pts. Feedback welcome!
   
Made in us
Xenohunter with First Contact




Hmm, i wouldnt bother with the heavy psycannon on the DK, the psykers are always risky. If you want to give them a shot, use coteaz so you can take a few squads. They have a 25% chance to fail the test so you cant really rely on them unless you take more than one squad.

A Librarian would help you make the most of your units. Take servo skulls too.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I agree with dropping the psycan on the DKnight.

Take two psycannons in the Termies, instead of an incinerator. Killing too many models (which an incinerator will do) can deny yourself the assault. I always find that my Termies roll low for assault distance, so I want as good a chance as possible, which means no flamers!

Try fitting Coteaz into the list. Divination rolls always help GK. And instead of Psykers, consider Warriors with bolters. At 5ppm, they are some of the most cost-effective firepower in the game.

I'm also curious to see how you'd deploy. Foot-slogging Termies is a bit of a bummer, what with all the AP2 out there these days (Tau suits and Wraithguard!). Maybe combat squad the Termies, putting both psycans in one unit, so that they can focus the anti-tank on tanks, and the other half can shoot infantry. Giving them Psybolts will also make them much more deadly at range.

And finally, your GKI are 160, yes? That's the same price as a DKnight with incinerator, which I think would be a much more viable option in this list. You don't have too many bodies, and a T6 W4 Sv2+ MC is definitely sturdier than 5 marines! Admittedly, he's a bit slower, but when he gets there, it's a massacre!

This message was edited 1 time. Last update was at 2013/08/04 07:18:39


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Fresh-Faced New User




Thanks for the advice.

As you suggested I've decided to bin the psykers as I'm not taking Coteaz. I also wondered about taking a techmarine given the cool upgrades. So now I've come up with this:

HQ
- Lord Hector Rex
- Librarian w/ two additional psychic powers (quicksilver, warp rift)

Troops:
- GK strike squad of ten as before
- GK terminator squad as before (but with 2 psycannons this time)

Heavy support:
- GK dreadknight with heavy incinerator
- GK dreadknight with heavy incinerator

Elite:
- Vindicare assassin
OR
- Techmarine w/ servo skulls conversion beamer and orbital strike relay

In terms of deployment I'm thinking:
- Use dreadknight to spear head the attack
- Deploy Librarian with one combat squad of terminators - footslog at the front line or defend a position as needed.
- Deploy assassin or techmarine with other terminator squad (including both psycannons) - occupy high ground and focus high power ranged attacks on key targets


Any thoughts? Only problem now is that I'm at 1564 points. Could lose the Librarian, which would give me a spare 100pts or so to play with?

My other thought was to make some sacrifices somewhere and get a stormraven gunship. I could then deploy my terminators in that and get some air support too. But I'd then have to lose one of my dreadknights I think... argh!
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

The only time I have ever had success with the OSR is in Apocalypse, when the enemy models are packed in so tightly that you can't possibly miss. Scattering 2D6" every single time is really a big bummer.
And since the OSR is Ordnance, you won't be able to even shoot the conversion beamer. Choose EITHER the beamer OR the OSR. And don't choose the OSR

You could then take a Warband with the saved points; put some Warriors (7 w/ bolters) with the Techie, so that the Techmarine has some ablative wounds before dying himself.
That would put you at...1549?

This message was edited 2 times. Last update was at 2013/08/05 19:13:02


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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