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Competitive Chaos 1750 without/with allied deamons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in cn
Judgemental Grey Knight Justicar






HQ - Chaos Lord - bike - MON - Dark glory - Mace 160 pts
TR - Plague marine 2x melta - Rhino 175 pts
TR - Plague marine 2x melta - Rhino 175 pts
TR - Plague marine 2x melta - Rhino 175 pts
TR - 20x Cultists 2x heavy stubber 100 pts
FA - Heldrake baleflamer 170 pts
FA - Heldrake baleflamer 170 pts
FA - 5x Spawn MON 180 pts
HS - 5x Havocs 4 x autocannons 115 pts
HS - 5x Havocs 4 x autocannons 115 pts
HS - 5x Havocs 4 x autocannons 115 pts
FT - Agies defense line - Quad gun 100 pts

With daemon allies

HQ - Chaos Lord - bike - MON - Dark glory - Mace 160 pts
TR - 10x Cultists. 40 pts
TR - 10x Cultists. 40 pts
FA - Heldrake baleflamer 170 pts
FA - Heldrake baleflamer 170 pts
FA - 5x Spawn MON 180 pts
HS - 5x Havocs 4 x autocannons 115 pts
HS - 5x Havocs 4 x autocannons 115 pts
HS - 5x Havocs 4 x autocannons 115 pts
HQ* - Daemon Prince - daemon of slaanesh, warp forged armour, daemonic flight & 2 x greater rewards. 255 pts
TR* - 10x Plaguebearers. 90 pts
TR* - 10x Plaguebearers. 90 pts
FA* - 13x Flesh Hounds. 208 pts

So which list do you think is more competitive.
   
Made in gb
Tower of Power






Cannock

The CSM list looks ok, but I don't fancy the mace on anything but a Daemon Prince because of the AP. I would take a power fist and lump the high initiative or take a pair of claws.

Do you need 20 Cultists to man an objective and a quad gun? I don't think so. 10 will do the job just fine. This will give you points to get the burning brand, much better choice for the Nurgle Lord.

Funnily enough I actually posted a Nurgle themed list on my blog on Friday: http://www.imperiusdominatus.com/2013/08/army-lists-chaos-space-marines-death.html

When doing allies you need to look at what the allies can give you that you do not already have. All you are getting is a single Flesh Hound unit and a big monster. I do not feel the Daemons adds anything to this list.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in cn
Judgemental Grey Knight Justicar






The only reason I wanted allies are actually the PB because I find the plague marines never do anything but die they do take a lot of time to die but die none the less.

I played against serpent spam and the only thing the PM did was bring 1-2 turns being a fire magnet while something else did some more killing, I just thought a flying MC and some hounds will help out my spawn because they will always get focused if they charge ahead.

Should I played tactically differently? Use the spawns as a counter attack? Probably a different answer for a different army.

I looked at your list very similar but obviously I choosen havoc and you choosen oblits, I find the havocs amazing. So I am gonna keep them.

I will take the flamer instead, another marine killin template is always good completely glance over it did not realise its torrent.
   
Made in gb
Irked Necron Immortal





The Warp

I agree with Mercer re the AP value and the mace. Personally I would trim the cultist unit to 10, take a CSM prince with the mace, give your nurgle lord a power fist, trim or drop some plague marines and then take a LOC + Tzeentch DP daemon allies, with a unit of Horrors - IMO the most useful daemon troops. If you have the pts then a 3rd drake. But not sure the flesh hounds are really adding much

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in cn
Judgemental Grey Knight Justicar






NEW list after mercer's advice

HQ - Chaos Lord - PF - bike - MON - Sigil - Burning brand - Blight grenades. 185 pts
TR - Plague marine 2x melta - Rhino. 175 pts
TR - Plague marine 2x melta - Rhino. 175 pts
TR - Plague marine 2x plasmagun - Rhino. 185 pts
TR - 10x Cultists. 50 pts
FA - Heldrake baleflamer. 170 pts
FA - Heldrake baleflamer. 170 pts
FA - 5x Spawn MON. 180 pts
HS - 5x Havocs 4 x autocannons - MON. 130 pts
HS - 5x Havocs 4 x autocannons. 115 pts
HS - 5x Havocs 4 x autocannons. 115 pts
FT - Agies defense line - Quad gun. 100 pts



 Caranthir987 wrote:
I agree with Mercer re the AP value and the mace. Personally I would trim the cultist unit to 10, take a CSM prince with the mace, give your nurgle lord a power fist, trim or drop some plague marines and then take a LOC + Tzeentch DP daemon allies, with a unit of Horrors - IMO the most useful daemon troops. If you have the pts then a 3rd drake. But not sure the flesh hounds are really adding much


If i take a deamon prince with mace I wont have enough points to keep the lord lol. What you said will just be too much points, I would have to take away havoc, spawns can obviously change to helldrake. I will try to make a list to what you said but i think what you said could always be my deamon flying circus army instead.
   
Made in gb
Tower of Power






Cannock

Marthike wrote:The only reason I wanted allies are actually the PB because I find the plague marines never do anything but die they do take a lot of time to die but die none the less.

I played against serpent spam and the only thing the PM did was bring 1-2 turns being a fire magnet while something else did some more killing, I just thought a flying MC and some hounds will help out my spawn because they will always get focused if they charge ahead.

Should I played tactically differently? Use the spawns as a counter attack? Probably a different answer for a different army.

I looked at your list very similar but obviously I choosen havoc and you choosen oblits, I find the havocs amazing. So I am gonna keep them.

I will take the flamer instead, another marine killin template is always good completely glance over it did not realise its torrent.


Well if Plague Marines die with T5, feel no pain and 3+ armour save then what are Plaguebearers gonna do? If you like Plaguebearer models just use them for Cultists, I am sure no one will mind. With squads in Rhinos you should just rush them forward to save getting stranded some where out of range.

A single flying monstrous creature is not the way to go. Either it will get blasted out the sky quickly or ignored. You want it to be ignored, but you going to take that gamble?

Hounds would definitely help your Spawn out. I really rate Hounds, I use Hounds for aggressive charges and scout - really good if going second as you can charge first turn and means the Hounds take the fire while your monsters remain safe. Get the Hounds in cover like a ruin and they are proper tough bastards.

Marthike wrote:NEW list after mercer's advice

HQ - Chaos Lord - PF - bike - MON - Sigil - Burning brand - Blight grenades. 185 pts
TR - Plague marine 2x melta - Rhino. 175 pts
TR - Plague marine 2x melta - Rhino. 175 pts
TR - Plague marine 2x plasmagun - Rhino. 185 pts
TR - 10x Cultists. 50 pts
FA - Heldrake baleflamer. 170 pts
FA - Heldrake baleflamer. 170 pts
FA - 5x Spawn MON. 180 pts
HS - 5x Havocs 4 x autocannons - MON. 130 pts
HS - 5x Havocs 4 x autocannons. 115 pts
HS - 5x Havocs 4 x autocannons. 115 pts
FT - Agies defense line - Quad gun. 100 pts



Perfect! Report in how it goes

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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