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Made in gb
Deadly Dire Avenger




London

Hey all, here's a list I've been toying with for use at a tournament in a few weeks. I don't think it's massively different to a lot of what people are looking at at the moment but it's fun to play with and seems to stand up quite well against most things. It's a bit weak against AV14 and flyers so any tips on that would be appreciated.

A few points: I'd obviously like more bikes but love the new wave serpents and want to take as many as possible so am basically using the bikes as meat shields for my farseer while he's casting powers at the start of the game. Likewise I'd like more guardians instead of avengers but the extra serpent is just too appealing. Apart from that I know crimson hunters aren't all that competitive but the model is awesome and I like to at least have one unit that's competent at taking out flyers (especially if I'm facing Heldrake spam). Also my walkers are left over from the previous edition so all have two scatter lasers glued on. I know a lot of people are liking different weapons configurations but I still have a lot of faith in my 24 S6 shots, especially when I don't have to cut up my models or spend lots of money on new ones!

The list basically works by target saturation and mobility - I have a wraithknight but think it might be a bit too much of a points sink to justify taking it at 1500. Anyway let me know what you think and thanks in advance for your help!

HQ

Farseer on bike - 115 points

Troops

3 Guardian Jetbikes - 51

10 Guardians (Wave Serpent with T/L Scatter Lasers) - 210

5 Dire Avengers (Wave Serpent with T/L Scatter Lasers) - 185

5 Dire Avengers (Wave Serpent with T/L Scatter Lasers) - 185

Fast Attack

Crimson Hunter - 160

7 Warp spiders - 133

Heavy Support

3 War walkers with 2 scatter lasers each - 210

Fire prism - 125

Fire prism - 125

Total - 1499
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Serpents are missing vital gear (Holofields always chin cannons as a secondary option). Farseer with just 3 bikes for comfort will die early and give up STW every game.

Double SL on the War Walkers isn't a great option anymore. SL+Shuri gets more So hits per turn for less points and over half those hits get rending against infantry. Swap those for either SL+Starcannon or double BL war walkers. Due to the lack of ability to deal with high AV the later would be my advice though if your meta has no high AV the former would be the way to go.


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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