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Combi meltas should handle Meganobs and other teriminators in a pinch. Other than that, sheer force of wounds from fire and dakka can do the job. With a drop pod list, you should be able to avoid them or at least feed them a unit.
Not sold on the chapalin and assault marines idea just cause they have to start on the board while the rest of the army is in pods. If you don't get first turn you could easily be tabled. More sternguard with combi meltas would be better.
Since your going vulkan, don't take plasma. Melta works good enough and with the re rolls its going to sting a bit more. Plus, it can instagib T4. Don't forget, sternguard can use +2 poison rounds, ignoring cover and Ap3 bullets when need be! I would drop the heavy flamers from the sternguard, the re rolling to wound is great, but special ammo is good enough as is and you should not have any problem with this much fire in your list already.
Consider ironclad assault launchers for the dread. You have 2 templates, might as well add in a small blast to your shooting for extra crowd control. The def grenades negate fists and other high S attacks that can hurt you if charged(and they make it through the fire!) plus the stealth gives you protection from close ranged melta and other things.
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