This is my tweaked -hopefully final- list. I started recently (in 6th) and would like a public opinion, and yes I know I'm being narrow minded on ork strategy, but I can't buy the amount of models needed for standard orky lists.
The list actually contains more models than I currently own and I am not looking to spend a lot of money at the moment, so buying a lot of models is currently not an option, and a straight up NO to warbikes and deffkoptas, I don't like em. (I do have 20 more shoota boyz, 3 kanz, 15 tankbustas, a few more kommandos, big gunz, and 4 more burnas)
HQ
-Ghazghkull Thraka 225
-Big Mek w/:
KFF,
PK,
bp, cybork body, eavy armour 130
Elites
-15 Lootas 225
(Possibly put Thraka in the BW with these guys)
-5 kommados w/
2 with burnas
Snikrot 165
(Ambush an enemy flank with Thraka

)
Troops
-10 slugga boyz
Nob w/
pk,
bp
Trukk wit
RPJ and armour plates 150
(possibly put Thraka in with these guys)
-10 slugga boys (big Mek in with these guys)
Trukk wit
RPJ and armour plates 110
-30 shoota boyz
nob w/
pk,
bp 220
-Deff Dread (troop choice due to my mek)
2 additional Dreadnought Close Combat Weapons
grot riggers and armour plates 120
Fast attack
-dakkajet w/fighta ace
additional twin linked supa shoota 130
Heavy support
-Battlewagon w/ 2 big shootas
deff rolla, armour plates,
RPJ
and grot riggers 140
-Deff dread w/ 2 skorchas
Armour plates and riggers 100
-Looted wagon w/ boomgun
2 rokkit launchas and ard case 135
Strategy: Trukks run down the field with Deffies and BW with 5+ cover save thanks to
KFF,

Kommandos pop up somewhere and burn some fools

(preferably a more numerous squad of troops), dakkajet lays out some dakka on vulnerable targets (such as helhounds). Lootas can find cover and stay stationary or pop in the BW either alone or with Thraka to give them slow and purposeful making them hit twice as often in the cruising wagon, Thraka can always hop out and blow stuff up. shoota boyz mob comes up as reinforcements to whatever side needs it to: take objectives, be killy, or to cover the retreat of an artifact.
Looted wagon has exceeded my supremely low starting expectation of it by blowing up a devil-fish transport in one game, and wiping out a auto-cannon squad in another, both on turn 1. Yet I am still on the fence about it. It is a fairly good model with multiple uses.
Kommandos are the weakest link
IMO, but the benefit of popping up anywhere as well as potentially bringing Thraka along for the ride is just hilarious and can throw a wrench into anyone's plans.
It's pretty weak against outflank/deep strike because of speed differences in the army.
Other than that, everything else is pretty self explanatory.
It would be most appreciated for some constructive criticism please! (oh yeah, I mostly play against Tau and Guard, and possibly Chaos in the future)