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So we are trying out the IA12 Campaign for Fall of Orpheus in my local group and I have been taking this list for most of my fights and have been doing very well. I though I would see about getting some input/thoughts on it.
HQ:
Commander w/C&C Node, M3S, System Jammer, Puretide Chip -137
Troops:
12x Fire Warriors -108
6x Fire Warriors -**
6x Fire Warriors -**
6x Fire Warriors -**
20x Demiurg (Counts as kroot) w/Sniper Ammo -140
Elites:
Riptide w/Ion Accelerator, TL-Fusion Blaster, Velocity Tracker, EWO -210
3x XV8 Crisis Suites w/6x Missile Pods, 3x Velocity Tracker -216
3x XV8 Crisis Suites w/2x Fusion Blasters, Target Lock, 4x Plasma Rifles, 2x EWO -171
Heavy Support:
3x XV88 Broadsides w/HRR, SMS, 3xEWO -210
1x Hammerhead w/Blacksun Filter, Submunitions -131
1x Hammerhead w/Blacksun Filter, Submunitions -131
Fast Attack:
4x Pathfinders w/3x Rail Rifles -89
4x Pathfinders -**
=1749
I normally run the commander with the Missile Pod suites but have moved him to the Riptide when I need to ignore cover and twin-link the Ion Accelerator. The Missile Suites along with the Broadsides have been extremely successful in an Air Defense roll as well as anti-tank. The Rail Rifle Pathfinders have made waves when they outflank and tend to kill a vehicle/squadron and harass Terminators and similar units. The Demiurg have been awesome as a distraction and throwing out tons of fire.
I can't say I have had anyone find any real weak points in the list yet. I did almost have some issues with a Rhino Rush list with a Flying Daemon Prince and Heldrake, but once he actually got out of the vehicles it was over pretty quickly. Most Deep Strikers have come in piecemeal allowing me to be selective about what units I shoot at them.
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