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Hi Guys,
Got a tournament coming up on Saturday. It's got the potential to be pretty horrendous - Triple Riptides, Serpent Spam, Screamer Star. I thought about lists that I could take, and instead of taking one of the "Meta" builds, I want to run something that I think has a great amount of built-in redundancy. I think this list achieves that somewhat, but as always your feedback is greatly appreciated:
IG Primary
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HQ
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Company Command Squad
Troops
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Veteran Squad
2x Meltagun
Veteran Squad
2x Meltagun
Fast Attack
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Vendetta
Vendetta
Heavy Support
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Leman Russ Punisher w /Pask
Manticore Rocket Launcher
Iyanden Allies
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HQ
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Spiritseer w/ The Wraithforge Stone
Troops
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5 x Dire Avengers w/ Wave Serpent + Twin Linked Scatter Lasers
5 x Wraithguard w/ Wave Serpent + Twin Linked Scatter Lasers
Heavy Support
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Wraithknight w/ Scatter laser, Suncannon and Scattershield
Total 1750
So some points here to explain the list a little:
1) Given the potential mix of enemies I could be facing, I think the range of threats in this list provides a few obstacles for them all - there is Av14, flyers, a big MC, crowd control and a reasonable amount of scoring.
2) The Wraithknight is there to either charge into a Tau gunline (with cover fire), or also to potentially tie up a Screamer Star unit. The spiritseer with the wraithforge stone should hopefully be able to assist him in tanking wounds.
3) The manticore is there to pick on Tau hiding behind a defence line while other stuff focuses on Riptides, as well as crowd control against Nids, daemons or orks
4) The vendettas are there to hunt enemy flyers or FMCs. Also to help with a potential last turn objective grab with the veterans
5) Pask is there to add a bit of versatility, light transports, MCs or mobs should thin out under his firepower.
6) The wraithguard are an ace in the hole in case all else fails me. I could have gone for another unit of dire avengers but i think the spiritseer synergizes nicely with them.
I've tried to cover all bases here - but any more advice would be welcome!
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