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Made in us
Land Raider Pilot on Cruise Control





Denver

I don't play against a lot of flyers, and even when I do, it's seldom a hellturkey. Trying to take advantage of the new Relics/CM/Honor guard as well as giving the Centurions a shot. Depending on the Centurions performance, I may swap them out for Sternguard in a pod and some Stormtalons.

HQ: Chapter Master - 230
-Master Crafted Thunderhammer
-Shield Eternal
-Artificer Armor
-Auspex

Honor Guard - 180
-1x Chapter Banner
-1x Chapter Champion w/Master Crafted Thunderhammer
-2x Relic Blades

Land Raider Redeemer: 250
-Multi-Melta

Troops:

10x Tactical Squad: 205
-Flamer
-Combi-Flamer
-Master Crafted Power Weapon
-Drop Pod

10x Tactical Squad: 205
-Flamer
-Combi-Flamer
-Master Crafted Power Weapon
-Drop Pod

10x Tactical Squad: 205
-Flamer
-Combi-Flamer
-Master Crafted Power Weapon
-Drop Pod


Heavy Support:

3x Centurion Devastator Squad: 260
-2x Grav-Cannon/Amp
-1x Master Crafted Grav-Cannon/Amp
-Omniscope

Land Raider: 250

Thunderfire Cannon: 100
Thunderfire Cannon: 100

2000

This message was edited 2 times. Last update was at 2013/09/09 15:06:59


::1750:: Deathwatch 
   
Made in us
Dakka Veteran




I like this list a lot, you are making great use of the new codex.

You are also making me want to go out and buy a bunch of drop pods.
   
Made in gb
Stalwart Space Marine






Doncaster

Is that 4 Honor guard? also what's the last Land Raider for? Centurions?

I'd use them points for either more Centurions or 4 Multi Melta Attack Bikes with 30 points to go somewhere?

This message was edited 1 time. Last update was at 2013/09/09 14:35:54


Salamanders 4500pts
Dark Angels 3rd Company
Imperial Guard 3000pts
Tau Empire 3000pts
Tree Sprits 2400pts
Menoth 100pts
Trollbloods 100pts 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

 Wildcat Carl wrote:
Is that 4 Honor guard? also what's the last Land Raider for? Centurions?

I'd use them points for either more Centurions or 4 Multi Melta Attack Bikes with 30 points to go somewhere?


Correct, 4 Honor guard with the Chapter master making a 5 man unit in a LR -- the 3 Relic Blades were a typo....

The Centurions are something I'll have to experiment with over a few games. This is just the 1st step in seeing how they do with a delivery platform for the 24" range guns. I'll try them on foot in a different game to see how different it is. LR also provides me with some longer range AT.

As for attack bikes, I've never really used them. They are certainly powerful, but I just don't really like the aesthetics.


Automatically Appended Next Post:
My other 2000 list is something like this:

HQ:

Chapter Master - 230
-Master Crafted Thunderhammer
-Shield Eternal
-Artificer Armor
-Auspex

Honor Guard - 305
-1x Chapter Banner
-1x Chapter Champion w/Master Crafted Thunderhammer
-2x Relic Blades
-2x Power Axe
-2x Power Sword
-Drop Pod

Troops:

10x Tactical Squad: 205
-Flamer
-Combi-Flamer
-Master Crafted Power Weapon
-Drop Pod

10x Tactical Squad: 205
-Flamer
-Combi-Flamer
-Master Crafted Power Weapon
-Drop Pod

10x Tactical Squad: 205
-Flamer
-Combi-Flamer
-Master Crafted Power Weapon
-Drop Pod

Fast Attack:

5x Assault Marines: 95
-2x Flamer
-Drop Pod

Heavy Support:

10x Devastator Squad: 220
-4x Lascannon
-Master Crafted Boltgun

3x Centurion Devastator Squad: 260
-2x Grav-Cannon/Amp
-1x Master Crafted Grav-Cannon/Amp
-Omniscope

Thunderfire Cannon: 100
Thunderfire Cannon: 100

Skyshield Landing Pad: 75

2000

Centurions on the Landing pad and the Devs either on the landing pad or in Bolstered terrain. Chapter master tanks wounds until the 8 man HG unit can assault -- I'm hoping this actually works. If they get into assault, it will wreck face.

This message was edited 4 times. Last update was at 2013/09/09 15:43:36


::1750:: Deathwatch 
   
Made in gb
Yellin' Yoof on a Scooter





Weeton

Not too bad buddy but...

You have four Heavy support choices in this list maybe swap out the devs for a Iron clad dread in a pod, this would let you get three pods down on turn one and trust me nothing messes up your opponents plans like a dread in his deployment zone on Turn one.

Also in both list's you have no Vulkan....He is awesome for his points and by far better than a chapter master.

Hope that helps

6000pts Hive Fleet Levi
3600pts Speed Freeks
6000pts 3rd Coy
2500pts 12st Valhallan Super Heavy Sqn
3000pts Salamanders 1st Coy
2000pts Lizardmen
400pts Brittian  
   
Made in us
Land Raider Pilot on Cruise Control





Denver

 cranney268 wrote:
Not too bad buddy but...

You have four Heavy support choices in this list maybe swap out the devs for a Iron clad dread in a pod, this would let you get three pods down on turn one and trust me nothing messes up your opponents plans like a dread in his deployment zone on Turn one.

Also in both list's you have no Vulkan....He is awesome for his points and by far better than a chapter master.

Hope that helps


So I actually updated my list from earlier as well by switching the combi's in the Tac squads to Master Crafted Combi-Meltas.

As for the 4 HS options, I meant to do a double FOC but forgot I need another HQ, so I'll need to change that --

As for Vulkan, he is good -- but he simply gives me TL Melta now. With the Salamander CT, the areas that I have Melta in, I can simply just mastercraft those anyway. The chapter master gives me +1 wound, +1 attack and Eternal Warrior, Adamantium Will AND the honor guard.

However -- they just FAQ'd Command Squads being able to take Special weapons, so Vulkan and a Command Squad with Melta or Flamer may be a good option, allowing me to save some points to get another HQ and run double FOC for the 4 HS.

Something like this:


HQ:

Vulkan He'Stan: 190

Librarian: 125
-Terminator Armor
-Storm Shield
-Mastery Level 2
-Auspex

Command Squad: 190
-Apothecary w/Master Crafted Bolt Pistol
-4x Meltagun
-3x Storm Shield
-Drop Pod

Troops:

10x Tactical Squad: 205
-Flamer
-Master Crafted Combi-Melta
-Power Weapon
-Drop Pod

10x Tactical Squad: 205
-Flamer
-Master Crafted Combi-Melta
-Power Weapon
-Drop Pod

10x Tactical Squad: 205
-Flamer
-Master Crafted Combi-Melta
-Power Weapon
-Drop Pod

Fast Attack:

5x Assault Marines: 95
-2x Flamer
-Drop Pod

Heavy Support:

10x Devastator Squad: 220
-4x Lascannon
-Master Crafted Boltgun

3x Centurion Devastator Squad: 260
-2x Grav-Cannon/Amp
-1x Master Crafted Grav-Cannon/Amp
-Omniscope

Thunderfire Cannon: 100
Thunderfire Cannon: 100

Skyshield Landing Pad: 75

2000

This message was edited 3 times. Last update was at 2013/09/09 22:08:56


::1750:: Deathwatch 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

If you are going double FoC, you need 4 troops minimum.

Edit:
Also, the multiple re-listings gets extremely confusing. Add a new post and state that you updated the original post with your current updated list. Obviously, this is less list advice and more general forum etiquette.

As for the list:

I'm a huge believer in Heldrakes ruining Salamanders. Sallies don't get to sit inside of transports and protect themselves from those AP3 torrent weapons. In your original list, you had a few landraiders and I liked that. However, after you took them out, the list went back to the vulnerability of Heldrakes. Not only that, but you threw the regular Dev squads back in the list. Regular Devs are the primerib of the Heldrake. Free 4 heavy weapons with no saves at all. The Thunderfire cannons will have two wounds and the Tech will get a 2+ Sv. Not 100% about this rule, but quite possibly might even get a 2+ rererollable because of the heldrake's flame-based weapon and Sallies-CT.

If you wanted 2 Dev squads, try them both as Centurians. This leaves the heldrakes only shooting at the drop podded squads. They are going to hurt but at least if you pod them close enough to the enemy, he might only get 1 turn of using his torrent weapon before flying off the board/hovering.

Another option is Rhinos, but since they can vector strike and torrent the same target, I find Rhinos even vulnerable to Heldrakes. Once again, this is why I view Heldrakes as a counter to Sallies in general. YMMV, but I'd try to include more 2+-armored firepower, or maybe even pods+stalkers/hunters. I think as a Sallies army, you're going to need defensive AA and the 12/12/10 AA vehicles we get might just be the answer we needed.

It's extremely early and I haven't play tested nearly enough, but at least you can use the Stalker/Hunters to shoot at Tau/Eldar vehicles as well. Personally, those two armies (Tau/Eldar) are huge in my meta, as well as, any chaos player running 2+ drakes.

This message was edited 1 time. Last update was at 2013/09/09 23:18:03


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Double FOC needs 2 HQs as well.

The Centurians on the skysheild is probably not going to work too well. They only have 24" range so the opposite side will just avoid your centurians

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Saythings wrote:If you are going double FoC, you need 4 troops minimum.

Edit:
Also, the multiple re-listings gets extremely confusing. Add a new post and state that you updated the original post with your current updated list. Obviously, this is less list advice and more general forum etiquette.

As for the list:

I'm a huge believer in Heldrakes ruining Salamanders. Sallies don't get to sit inside of transports and protect themselves from those AP3 torrent weapons. In your original list, you had a few landraiders and I liked that. However, after you took them out, the list went back to the vulnerability of Heldrakes. Not only that, but you threw the regular Dev squads back in the list. Regular Devs are the primerib of the Heldrake. Free 4 heavy weapons with no saves at all. The Thunderfire cannons will have two wounds and the Tech will get a 2+ Sv. Not 100% about this rule, but quite possibly might even get a 2+ rererollable because of the heldrake's flame-based weapon and Sallies-CT.

If you wanted 2 Dev squads, try them both as Centurians. This leaves the heldrakes only shooting at the drop podded squads. They are going to hurt but at least if you pod them close enough to the enemy, he might only get 1 turn of using his torrent weapon before flying off the board/hovering.

Another option is Rhinos, but since they can vector strike and torrent the same target, I find Rhinos even vulnerable to Heldrakes. Once again, this is why I view Heldrakes as a counter to Sallies in general. YMMV, but I'd try to include more 2+-armored firepower, or maybe even pods+stalkers/hunters. I think as a Sallies army, you're going to need defensive AA and the 12/12/10 AA vehicles we get might just be the answer we needed.

It's extremely early and I haven't play tested nearly enough, but at least you can use the Stalker/Hunters to shoot at Tau/Eldar vehicles as well. Personally, those two armies (Tau/Eldar) are huge in my meta, as well as, any chaos player running 2+ drakes.


I mainly split the lists up since I was essentially making 2 different lists -- hindsight, I should have just put both in the first post -- If/when I update again, Ill do that.

I'm not too concerned with Hellturkeys at this point. My gaming group only has 1 guy who plays CSM and I rarely play against him, so they are of little concern when I made these lists -- but I do agree on all points if that is something I may end up going against. You are right about the re-rollable 2+ on the Techmarine against a hellturkey -- and that is pretty dang good.

I'm going to stay away from rhinos mainly because I don't have any -- I've invested heavily in Drop Pods (the where awesome in 5th).

As for Stalker/Hunters and dedicated AA -- I just don't like them, especially since my HS is already REALLY crowded.

Eiluj The Farseer wrote:Double FOC needs 2 HQs as well.

The Centurians on the skysheild is probably not going to work too well. They only have 24" range so the opposite side will just avoid your centurians


Yeah, that's why the latest rendition of the Vulkan list had a libby included -- you probably didn't see it since I fail at posting lists and kept adding new list posts instead of updating the first one

As for centurions, It's going to take a few games before I determine how I want to run them, and both lists have a couple different options -- one has them in a Land Raider, other on the Skyshield. You are probably right, but I'll still give it a shot. May even try the same thing and give them lascannons too - that way they have added survivability with good ranged AT. Time will tell and I'll certainly be following the forums to see how people are using them.

::1750:: Deathwatch 
   
Made in us
Revving Ravenwing Biker





Don't mix and match flamers and combi-meltas .... make a pod full melta or full flamers imo.

Drop the 4 lascannon devastator squad .... with the amount of melta your podding in 4 more lascannons aren't going to matter - you could drop this unit and in its place add in another tactical squad - then take 2 full flamer pods and 2 full melta pods.


I would also drop 2 of the storm shields on the command squad, the power weapons from the tactical squads, and the 5 man assault squad ... with those points you could add in some flyer support.
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Saythings wrote:
If you are going double FoC, you need 4 troops minimum.

Edit:
Also, the multiple re-listings gets extremely confusing. Add a new post and state that you updated the original post with your current updated list. Obviously, this is less list advice and more general forum etiquette.

As for the list:

I'm a huge believer in Heldrakes ruining Salamanders. Sallies don't get to sit inside of transports and protect themselves from those AP3 torrent weapons. In your original list, you had a few landraiders and I liked that. However, after you took them out, the list went back to the vulnerability of Heldrakes. Not only that, but you threw the regular Dev squads back in the list. Regular Devs are the primerib of the Heldrake. Free 4 heavy weapons with no saves at all. The Thunderfire cannons will have two wounds and the Tech will get a 2+ Sv. Not 100% about this rule, but quite possibly might even get a 2+ rererollable because of the heldrake's flame-based weapon and Sallies-CT.

If you wanted 2 Dev squads, try them both as Centurians. This leaves the heldrakes only shooting at the drop podded squads. They are going to hurt but at least if you pod them close enough to the enemy, he might only get 1 turn of using his torrent weapon before flying off the board/hovering.

Another option is Rhinos, but since they can vector strike and torrent the same target, I find Rhinos even vulnerable to Heldrakes. Once again, this is why I view Heldrakes as a counter to Sallies in general. YMMV, but I'd try to include more 2+-armored firepower, or maybe even pods+stalkers/hunters. I think as a Sallies army, you're going to need defensive AA and the 12/12/10 AA vehicles we get might just be the answer we needed.

It's extremely early and I haven't play tested nearly enough, but at least you can use the Stalker/Hunters to shoot at Tau/Eldar vehicles as well. Personally, those two armies (Tau/Eldar) are huge in my meta, as well as, any chaos player running 2+ drakes.


Had another thought on the Devs vs. Helldrake -- Sticking them on the Landing Pad is a 4+ re-rollable invuln. Thoughts??

::1750:: Deathwatch 
   
Made in us
Never Forget Isstvan!






you only get to reroll armor saves i believe........but dont have the book on me at this second.

JOIN MY CRUSADE and gain 4000 RT points!
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Made in us
Land Raider Pilot on Cruise Control





Denver

Eihnlazer wrote:
you only get to reroll armor saves i believe........but dont have the book on me at this second.


I thought that too, until I saw it was all failed saving throws from flame weapons.

::1750:: Deathwatch 
   
 
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