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There are 10-20 points floating around, this is the result of a napkin scrawled list when reading the new codex.
Chapter Tactics: Iron Hands
HQ
Captain Bike - Artifice armor - storm sheild - PF
Elite:
Dread - 2x autocannon
Dread - 2x autocannon
Troop:
Bike Squad x8 -x2 melta - MM attackbike
Bike Squad x8 -x2 melta - MM attackbike
Scouts x 10 - sniper/camo
FA:
Stormtalon - Assault Cannon - Skyhammer missles
Stormtalon - Assault Cannon - Skyhammer missles
HS:
Thunder fury cannon
Thunder fury cannon
Basic idea.
- Dreads hide by techmarines for emergency repairs (if they survive) and pop transports or take pot shots at fliers.
- Bikes do their thing and go where needed, 6 melta between the two and a beatstick captian in the mix. t5, 6+ fnp is a decent little combo.
- Storm talons are my anti-air, worse case scenario they can also camp out beside a tech marine for repairs and just jinx save and use skyhammer missles.
- TFC's bring the list together imo, the ability to target units in cover (tau marker light units) and create dangerous/difficult terrain for my opponent will hopefully give a edge in maneuvering the bikes. Finally the bonus to 2 pieces of cover gives my backfield some added defense.
** t5 units with a weaker fnp and dreads in cover and fliers with IwnD seems like a simple but fun combo.
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