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![[Post New]](/s/i/i.gif) 2013/09/09 16:37:51
Subject: Tyranid list to deal with space puppies at 1000pt
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Oozing Spawning Vat
Illinois
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My brother and I have both started up on 40k again and he's taken SW as his army. I've been trying to maximize the damage I can do against him but would really appreciate some input. Right now I've got a tervigon a flyrant a zoan and a hive guard. Obviously I need some more heavy hitters but what builds work well when facing wolves?
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George Costanza is my spirit animal |
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![[Post New]](/s/i/i.gif) 2013/09/09 16:59:03
Subject: Re:Tyranid list to deal with space puppies at 1000pt
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Infiltrating Broodlord
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Well, for starters, what exactly does he have? For instance, if he happens to have 4 Wolf Priests, you probably should not be running too many MCs. Toss up a complete list of all that you have as well, that way, we can see what we have to work with.
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"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ |
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![[Post New]](/s/i/i.gif) 2013/09/09 20:44:07
Subject: Tyranid list to deal with space puppies at 1000pt
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Oozing Spawning Vat
Illinois
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Well he's been using grey hunters and long fangs as his normal troop choices, a dread with auto cannon and flamer, 2 termie squads, that dude on the wolf (he usually crumples to my genestealers), and that's been it so far. Both of us are building our armies up to 1000 so far.
What I'm working with:
20x termagants
16x hormogaunts
8x genestealers
3x warriors w Deathspitters n 1 venom cannon
1x tyranid prime w deathspitter
1x tervigon w TS
1x flyrant (bonesword lash whips and devourers) still in construction
3x raveners w RCs
1x zoan
1x hive guard
Possibly looking at adding biovores to deal with long fangs
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George Costanza is my spirit animal |
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![[Post New]](/s/i/i.gif) 2013/09/09 22:11:57
Subject: Tyranid list to deal with space puppies at 1000pt
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Been Around the Block
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Warriors are generally quite bad without guns, as they're really slow. Personally I find if I'm giving them guns I prefer gaunts with devourers anyway.
With the way the game is at the moment (until a new nid book comes out!) the Flyrant is best with 2x TL Devourer in most lists.
A few things I guess to note in general:
1. Terminators die to numbers, hormagants with toxin (and adrenal if you can afford it) do this really well.
2. Your tervigon buffs those termagants with toxin and adrenal, so may as well unless you plan on waiting to be charged (which is a viable strategy with a lot of models in the squad vs few models)
- Think about Crushing claws - the Smash attack option halves your A rounding up, before modifiers. That means your tervigon with crusing claws has D3+2 attacks at S10AP2 in combat (and another D3 if you get the right psychic power in biomancy).
Raveners are great, beware of ID, utilise cover and try not to isolate them by rushing their speed, hide them if you must to let them hit the enemy with the rest of your force - their charge is brutal.
more hive guard is always a good thing.
The zoanthroape is excellent, but not the most reliable (psychic test + deny the witch + roll to hit + roll to wound/penetrate = 4 chances to fail) consider using it with powers from the BRB as a force amplifier (unless you need that warp lance for a land raider)
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![[Post New]](/s/i/i.gif) 2013/09/09 23:13:24
Subject: Tyranid list to deal with space puppies at 1000pt
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Oozing Spawning Vat
Illinois
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I checked a lot of posts about tervigons and I read a lot that people bad experiences with them in cc ill definitely look into swarming more hormogaunts. I had kinda written them off in favor of termagants to maximize points.
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George Costanza is my spirit animal |
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![[Post New]](/s/i/i.gif) 2013/09/10 00:26:23
Subject: Tyranid list to deal with space puppies at 1000pt
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Wraith
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As a wolf player, things I hate:
Flyrants. I have not dedicated AA. So I'm snapshotting or popgunning at it.
Doom of Melentai (sp). My Grey Hunters are usually Ld8. If I'm outside of my metal boxes, eff me... he hurts. (This guy is 100% must take in every 'Nids list right now. He's too stupid good in 6E not to have).
Ymgarls. They pop up next to my Long Fangs. Heavy Weapons aren't effective killing machines for those guys, more so when they are in the same cover (or a flow below me out of sight!!!). Shred, shred goes the fangs.
Things I laugh at as a SW player:
Anything Warrior based. You're T4. Eat Krak.
Any MC out in the open and not "toe in terrain." Eat Krak.
Hormogaunts. Awe, cute. You wanna play? I'll rapid fire you, let you charge, pop my standard, rapid fire AGAIN (rerolling all 1s), counterattack, and probably be going first because I'm in terrain. I remember killing 40+ gaunts at a time in 5E when they charge my Greys in terrain. Was hilarious.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2013/09/12 04:01:20
Subject: Tyranid list to deal with space puppies at 1000pt
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Oozing Spawning Vat
Illinois
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Well my brother and I usually play with only a very limited understanding of cover lol but we don't have too many terrain pieces either. I've been looking pretty heavily at the flyrant especially now that I'm understanding the flying MC rules more but the doom I was concerned about. But ymargls seemed like a solid choice if he doesn't use too many tanks
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George Costanza is my spirit animal |
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![[Post New]](/s/i/i.gif) 2013/09/12 06:04:54
Subject: Tyranid list to deal with space puppies at 1000pt
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Sinewy Scourge
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Gargoyles, always gargoyles.
I wish they could be a troop choice!
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![[Post New]](/s/i/i.gif) 2013/09/12 08:21:37
Subject: Tyranid list to deal with space puppies at 1000pt
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Raging Ravener
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Gargs and Hormies for making drop podding harder (2" apart and en masse to make a screen or safe zone for your army and to keep meltaguns away from MC's), flyrants and tervigons, just remember tervigons give you free troops, handy for swamping low numbered armies... Doom is a must too (also pod), and cheap... Doom flyrant and tervigon will stuff up his psychic powers, but his runes will ruin yours... MC's get +1 for Jaws, and the deny the witch, (so for tervigons its a 5+ deny, then a 1-2 on a D6 (Int test) or die instantly) if you go tervigons this is what he'll use... He might drop his longfangs close with MM's etc, they can snap fire so its risky but if he's shooting flyrants etc its 6's anyways, so watch for that... I'd go a flyrant w/TL devourers, the tervigon (although you have hardly any termagents to use), use that zoan as doom (you'll need a pod) he's a no brainer, just drop him away from meltaguns, in large enemy groups without great Ld, and get him into ccombat with units lacking Pfists as soon as possible...
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6500pts
5500pts
5500pts
1500pts
Sons of Orar 2000pts
1850pts
2500pts
Knights 1850pts
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![[Post New]](/s/i/i.gif) 2013/09/15 19:45:06
Subject: Re:Tyranid list to deal with space puppies at 1000pt
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Oozing Spawning Vat
Illinois
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Thanks for the tips! Jaws has been worrying me quite a bit lately. But gargoyles seem like a smart choice but I'm worried about them bein outside of synaptic range. Should I take a look at shikes?
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George Costanza is my spirit animal |
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