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![[Post New]](/s/i/i.gif) 2013/09/10 13:51:42
Subject: 250 pt imperial guard list
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Been Around the Block
Assen netherlands
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Hey fellas
We are running an escalation league at the local GW amd i need a 250pt guard army for starters
Only rules
1x HQ
2x troops
Was gonna do a Lord commissar as HQ and then 2 x vet squads with hvy bolter and missile launcher and if enough points then spec weapons too
Wat ya think ??
Or cc squad
Pc squad
2 x conscripts squads
70 men on the table hahaha:-)
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![[Post New]](/s/i/i.gif) 2013/09/10 14:04:21
Subject: 250 pt imperial guard list
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Hurr! Ogryn Bone 'Ead!
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Infantry Platoons don't work that way. You still need two infantry squads per platoon before you can get into things like conscripts.
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Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
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![[Post New]](/s/i/i.gif) 2013/09/10 15:42:25
Subject: 250 pt imperial guard list
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Been Around the Block
Assen netherlands
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Talore wrote:Infantry Platoons don't work that way. You still need two infantry squads per platoon before you can get into things like conscripts.
oooh yeah i didnt think so well about that 2nd list it was more a quick "I wonder " moment as i was writing the topic haha
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![[Post New]](/s/i/i.gif) 2013/09/10 16:25:57
Subject: 250 pt imperial guard list
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Guardsman with Flashlight
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If it were me I would go with the CCS instead of the commissar. I just think that having the ability to cast orders even if its just FRF!SRF! is worth it. Plus you can add more heavy weapons to shoot with.
Owl
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![[Post New]](/s/i/i.gif) 2013/09/11 06:24:55
Subject: Re:250 pt imperial guard list
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Road-Raging Blood Angel Biker
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at 250 points its unlikly they will have anything big. so heres something i would do.
CCS-60pts
Auto Cannon
----Troops---
Veteran Squad-95pts
Auto Cannon
Plasma Gun
Veteran Squad-95pts
Auto Cannon
Plasma Gun
This should let you start hiting them from the start. it was either auto cannons or heavy bolters but auto cannons hit harder from a farther range. if they can afford anything big (they most likely wont) then your auto cannons can kill it.
In the event they take a MC as there HQ then your commander can order BRING IT DOWN! which twin links your shots and if they manage to get close then your Plasma Rifles and First Rank FIRE! Second Rank FIRE! will take care of them.
Automatically Appended Next Post: after that just sit back and rack up kills Automatically Appended Next Post: if i were Playing tau (far sight) here is the list i would take
----HQ----
Cadre Fireblade--- 60pts
---Troops----
Fire Warriors -60pts
Bonding Knife
Crisis team x3 -- 129
Twin linked missles
Or Standard tau
------HQ-----
Ethreal- 50pts
---Troops---
Fire warriors- 54
Fire Warriors- 54
--Heavy---
Broadside (rail or high yield)--- 89pts
missle Drone x2
keep that in mind
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This message was edited 2 times. Last update was at 2013/09/11 07:03:36
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Why would you deep strike a lander raider?
Because i can and hey it worked didn't it?
BA-4k+ Gaurd 4K+
Tau 4k+ |
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![[Post New]](/s/i/i.gif) 2013/09/11 10:58:02
Subject: Re:250 pt imperial guard list
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Been Around the Block
Assen netherlands
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Lemartes12 wrote:at 250 points its unlikly they will have anything big. so heres something i would do.
CCS-60pts
Auto Cannon
----Troops---
Veteran Squad-95pts
Auto Cannon
Plasma Gun
Veteran Squad-95pts
Auto Cannon
Plasma Gun
This should let you start hiting them from the start. it was either auto cannons or heavy bolters but auto cannons hit harder from a farther range. if they can afford anything big (they most likely wont) then your auto cannons can kill it.
In the event they take a MC as there HQ then your commander can order BRING IT DOWN! which twin links your shots and if they manage to get close then your Plasma Rifles and First Rank FIRE! Second Rank FIRE! will take care of them.
[\quote]
this is exactly what i planned to field last night after reading my codex more
luckily no Tau players so no worries there haha
thanks Phil
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This message was edited 1 time. Last update was at 2013/09/11 10:58:27
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