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Made in gb
Raging-on-the-Inside Blood Angel Sergeant





.......

This message was edited 2 times. Last update was at 2015/01/24 07:13:24


d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in us
Courageous Silver Helm





competitive = don't play tau


Automatically Appended Next Post:
overpowered= play tau



Automatically Appended Next Post:
Still id drop the kroot and get more fire warriors which are your bread and butter as a tau player but everything else looks fine

This message was edited 2 times. Last update was at 2013/09/11 22:24:32


 
   
Made in us
Trustworthy Shas'vre






BlackConsulBrother wrote:
competitive = don't play tau


Automatically Appended Next Post:
overpowered= play tau



Very constructive. Not.


To the OP. I'd like to see some Missile Drones with those broadsides, even just a couple to soak wounds, otherwise they are ripe for ID.

I'd combine the drone squads into one medium one to get maximum benefit from the Drone Controller Commander. I'd kit him with MPs Drone Controller and a Target lock. Much more utilit from ML range. Also, give him Markerdrones instead of taking them in a sqauad, 2pts cheaper per.

You can drop the Disruption Pods on the Skyray if you need points, outside of his alpha strike he is just two Skyfire Capable MLs for your other units to pick off flyers and ignore cover.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Changed a few things, added some missile drones to the Broadsides, given the Commander two missile pods, removed the Skyray, moved the Marker Drones into one squad and added another Pathfinder Squad.

Better or Worse?

HQ 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Advanced Targeting System, Iridium Battlesuit, Target Lock, Drone Controller, Twin-Linked Missile Pod, Missile Pod: (Warlord)

Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:
Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:
Elite 3: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override, velocity tracker:

Troop 1: 6 Fire Warriors:
Troop 2: 6 Fire Warriors:
Troop 3: 6 Fire Warriors:
Troop 4: 14 Kroot:
Troop 5: 15 Kroot:

FA 1: 5 Pathfinders:
FA 2: 7 Marker Drones:
FA 3: 5 Pathfinders:

HS 1: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 4x Missile Drones:
HS 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 4x Missile Drones :



1848

This message was edited 1 time. Last update was at 2013/09/11 23:37:20


d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in us
Trustworthy Shas'vre






VT on the Riptide is just bad, the Skyray is so much better, otherwise just snapshot MLs at it and let the Broadsides devastate any flyer or FMC as necessary. If you put Velocity Trackers on a Riptide it better have an HBC, preferrably with ECPA.
I think you will feel the loss of the Skyray. Networked Skyfire Capable Markerlights are awesome, so is its Alphastrike. Now you have too many MLs, drop a Pathfinder squad, drop a couple of Drones or one Broadside if you need to and get that Skyray back in or at least drop Pathfinder squad for something else.


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Some changes I've made again.

Removed Advanced Targeting system from the Commander (To save points)
Swapped Ion Acc for a Heavy Burst Cannon on the Velocity Tracker Riptide
Reduced the Kroot Squad sizes down (To save points)
Removed one Squad of Pathfinders
Reduced the number of drones on the broadsides
Added that Skyray


HQ 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Iridium Battlesuit, Target Lock, Drone Controller, Twin-Linked Missile Pod, Missile Pod: (Warlord)

Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:
Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:
Elite 3: XV104 Riptide: Heavy Burst Cannon, twin linked fusion blaster, early warning override, velocity tracker:

Troop 1: 6 Fire Warriors:
Troop 2: 6 Fire Warriors:
Troop 3: 6 Fire Warriors:
Troop 4: 12 Kroot:
Troop 5: 12 Kroot:

FA 1: 5 Pathfinders:
FA 2: 7 Marker Drones:


HS 1: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 2x Missile Drones:
HS 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 3x Missile Drones:
HS 3: SkyRay, Blacksun Filter, Disruption Pod, Twin-Linked smart missile system:


1850

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in nz
Disguised Speculo





BlackConsulBrother wrote:
competitive = don't play tau


Automatically Appended Next Post:
overpowered= play tau



Automatically Appended Next Post:
Still id drop the kroot and get more fire warriors which are your bread and butter as a tau player but everything else looks fine


Lol, look at his avatar, what do you expect?
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 Thamor wrote:

HQ 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Iridium Battlesuit, Target Lock, Drone Controller, Twin-Linked Missile Pod, Missile Pod: (Warlord) Drop the NSJ and PEN since he won't get any meaningful use out of them sitting back in a drone unit, drop the TL MP too, at BS 5, your commander isn't going to get much use out of it.

Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:
Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:
Elite 3: XV104 Riptide: Heavy Burst Cannon, twin linked fusion blaster, early warning override, velocity tracker: VT on a Riptide is bad unless it is an Enclave one with Earth Caste Piloting Array

Troop 1: 6 Fire Warriors:
Troop 2: 6 Fire Warriors:
Troop 3: 6 Fire Warriors:
Troop 4: 12 Kroot:
Troop 5: 12 Kroot:

FA 1: 5 Pathfinders:
FA 2: 7 Marker Drones:


HS 1: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 2x Missile Drones:
HS 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 3x Missile Drones: You should go all out with drones or not at all, if you do go all out with drones, than you should bond the broadsides, good choice with the shas'vre
HS 3: SkyRay, Blacksun Filter, Disruption Pod, Twin-Linked smart missile system: Sky Rays don't move so they don't need disruption pods


1850

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





More changes, Thanks for all the feedback btw, I think we are getting there.

Wanting to add Bonding to the Broadsides but I'm out of points, suggestions?

Changed the Velocity tracker Riptide to match the others
Added Extra Drones to the Broadsides
Removed some upgrades from the Commander and removed the twin-linked MP
Removed the disruption pod from the Sky Ray

HQ 1: Commander: Neuroweb System Jammer, Iridium Battlesuit, Target Lock, Drone Controller ,2x Missile Pod: (Warlord)

Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:
Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:
Elite 3: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:

Troop 1: 6 Fire Warriors:
Troop 2: 6 Fire Warriors:
Troop 3: 6 Fire Warriors:
Troop 4: 12 Kroot:
Troop 5: 12 Kroot:

FA 1: 5 Pathfinders:
FA 2: 7 Marker Drones:


HS 1: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 4x Missile Drones:
HS 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 5x Missile Drones:
HS 3: SkyRay, Blacksun Filter, Twin-Linked smart missile system:


1848

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in us
Fresh-Faced New User




My advice... a commander with TL, Ignore Cover, and Iridium is pretty much an auto include. Make him a swiss army knife not a dedicated drone controller. Remember that until GW FAQs Riptides, ICs can join them and make them slowed. Might as well abuse it a bit because the list will be easy to change if they do decide to bat it down.
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Imperial Seal wrote:
My advice... a commander with TL, Ignore Cover, and Iridium is pretty much an auto include. Make him a swiss army knife not a dedicated drone controller. Remember that until GW FAQs Riptides, ICs can join them and make them slowed. Might as well abuse it a bit because the list will be easy to change if they do decide to bat it down.


I don't see how an IC can join a Riptide, Care to explain please?

What would the Commander you suggested do?

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

HQ 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Advanced
Targeting System, Iridium Battlesuit, Target Lock, Drone Controller,
Fusion Blaster, Missile Pod, Marker Drone: (Warlord)

I'm not a big fan of the NSJ doesn't seem to do alot, if your going for fusion and getting close to your opponent why noy switch out missle pod for plasma gun? same strength and better AP

Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early
warning override:

Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early
warning override:

Elite 3: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early
warning override, velocity tracker:


Try play testing one with the heavy Burst Cannon riptides I think you'll like it


Troop 1: 6 Fire Warriors:
Troop 2: 6 Fire Warriors:
Troop 3: 6 Fire Warriors:
Troop 4: 14 Kroot:
Troop 5: 15 Kroot:

Small squads of fire warriors are not a good idea, you may need to drop more points into troops

FA 1: 5 Pathfinders:
FA 2: 4 Marker Drones:
FA 3: 4 Marker Drones:

Better off with all small squads of pathfinders

HS 1: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early
warning overrides, 3 Smart Missile Systems: [220]

HS 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early
warning overrides, 3 Smart Missile Systems: [220]

Hs 3: Skyray, Blacksun Filter, Disruption Pod, Twin-Linked smart missile
system :

I'd personally mix up the broadsides one missle one rail
Skyray ehh so not worth it IMO


1850

Good Luck

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





 Rune Stonegrinder wrote:
HQ 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Advanced
Targeting System, Iridium Battlesuit, Target Lock, Drone Controller,
Fusion Blaster, Missile Pod, Marker Drone: (Warlord)

I'm not a big fan of the NSJ doesn't seem to do alot, if your going for fusion and getting close to your opponent why noy switch out missle pod for plasma gun? same strength and better AP

Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early
warning override:

Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early
warning override:

Elite 3: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early
warning override, velocity tracker:


Try play testing one with the heavy Burst Cannon riptides I think you'll like it


Troop 1: 6 Fire Warriors:
Troop 2: 6 Fire Warriors:
Troop 3: 6 Fire Warriors:
Troop 4: 14 Kroot:
Troop 5: 15 Kroot:

Small squads of fire warriors are not a good idea, you may need to drop more points into troops

FA 1: 5 Pathfinders:
FA 2: 4 Marker Drones:
FA 3: 4 Marker Drones:

Better off with all small squads of pathfinders

HS 1: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early
warning overrides, 3 Smart Missile Systems: [220]

HS 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early
warning overrides, 3 Smart Missile Systems: [220]

Hs 3: Skyray, Blacksun Filter, Disruption Pod, Twin-Linked smart missile
system :

I'd personally mix up the broadsides one missle one rail
Skyray ehh so not worth it IMO


1850

Good Luck


Yea you've commented on the older list, take a look at the new one and let me know what you think

I'll reply to your critisism anyway,


Commander - I won't be getting close enough to use the NSJ but if I'm playing an army that is deep striking then it's always a nice little trick for a tiny amount of points.

Troops - Yeah they are small units but with the threat my 3 Riptides, Commander w/ Drones, 6 Broadsides and Sky Ray I'm hoping they will be ignored. If my opponent decides to eliminate my troops then that will give me the chance to eliminate theirs with my big boys. I do see your point though.

Fast Attack - I've moved all the Drones into one unit for the Commander to join, lots of BS 5 markerlights. I've also got the 5 Pathfinders to target another unit to light them up.

Heavy Support - I'm not a massive fan of Rail Broadsides, I think the amount of firepower the missile pods can give it are much better, But I can always swap them around and see which ones I prefer.

Thanks for the advice

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in ca
Regular Dakkanaut




 Thamor wrote:
Imperial Seal wrote:
My advice... a commander with TL, Ignore Cover, and Iridium is pretty much an auto include. Make him a swiss army knife not a dedicated drone controller. Remember that until GW FAQs Riptides, ICs can join them and make them slowed. Might as well abuse it a bit because the list will be easy to change if they do decide to bat it down.


I don't see how an IC can join a Riptide, Care to explain please?

What would the Commander you suggested do?


The reason an IC can join a riptide is described in the drone section. In short the drones count as members of a squad. This makes the Riptide a unit consisting of 1-3 models. The only limitation of IC is they can never join a unit that only ever consists of one model. Riptides are 1-3 models so IC's can join them.
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

My comments would still be the same only exception i take bake the Plasma rifle suggestion. Those were only suggestions, but I do think you'll like the overcharged Heavy Burst Cannon on the Riptide.

I have the Tau codex, however I have not studied it in depth, are the marker drones really BS5?

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





 Rune Stonegrinder wrote:
My comments would still be the same only exception i take bake the Plasma rifle suggestion. Those were only suggestions, but I do think you'll like the overcharged Heavy Burst Cannon on the Riptide.

I have the Tau codex, however I have not studied it in depth, are the marker drones really BS5?


You put the Commander with the Drones, He has Drone Controller which lets them use his BS

I think I will play around with the HBC, Thanks

Anymore suggestions from anyone? I'm going to be placing a big order soon

This message was edited 2 times. Last update was at 2013/09/12 18:23:45


d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in us
Been Around the Block





IMO 6 man FW squads are great outside of kill point games.

Ive been running that HQ setup lately and its REALLY strong imo. (before you fixed it it was illiegal btw with 5 hardpoint systems)

HBC riptides seem to outperform ion accelerators if you have reliable markerlights (which you do).

Skyrays are amazing personally i would drop a squad of broadsides for a second skyray. Then you can probably pickup 60 more points to play with by dropping the velocity trackers and use the remainder on another HQ or maybe some missile crisis suit bodyguards?

edit: sorry i missed that you already remove the VTs from the riptides still might be able to add somthing nice tho with the extra points. its worth considering.

Just my 2 cents but TBH its already a pretty strong list the way you have it. GL with the new army.

This message was edited 2 times. Last update was at 2013/09/13 00:17:35


 
   
Made in nz
Disguised Speculo





What happens if I kill a Riptide's drone? Does it take a moral check? Or are the drones unkillable for some reason?
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Well yeah, the Riptide isn't fearless.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





urza8188 wrote:IMO 6 man FW squads are great outside of kill point games.

I seem to agree but I've been told by many people at my club and people on other forums that the small squads won't work. I agree with you though the FW squads will work most of the time.

Ive been running that HQ setup lately and its REALLY strong imo. (before you fixed it it was illiegal btw with 5 hardpoint systems)

Yea I did notice it was Illegal so removed a few things, I agree it's a really strong setup

HBC riptides seem to outperform ion accelerators if you have reliable markerlights (which you do).

I'm going to magnetise the weapons on the Riptides so I will end up testing all setups on them to see which ones work. I'll probably end up with 2 HBC / 1 Ion or 2 Ion / 1 HBC

Skyrays are amazing personally i would drop a squad of broadsides for a second skyray. Then you can probably pickup 60 more points to play with by dropping the velocity trackers and use the remainder on another HQ or maybe some missile crisis suit bodyguards?

I'm actually torn between Sky Rays and Broadsides, both excellent units with a great amount of firepower. I guess I'll just have to do some more testing with the setup I have and the one you suggested.

edit: sorry i missed that you already remove the VTs from the riptides still might be able to add somthing nice tho with the extra points. its worth considering.

Just my 2 cents but TBH its already a pretty strong list the way you have it. GL with the new army.

Thanks for the helpful advice.





Dakkamite wrote:What happens if I kill a Riptide's drone? Does it take a moral check? Or are the drones unkillable for some reason?


Thats why I'd never put Drones with the Riptide, Once the Drones die and it needs to start taking tests, it will run off the board.

This message was edited 2 times. Last update was at 2013/09/13 12:44:54


d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
 
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