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![[Post New]](/s/i/i.gif) 2013/09/12 17:39:30
Subject: 1850 Dark Eldar w/allies
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Speedy Swiftclaw Biker
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I have a touney coming up this weekend. Any help would e appreciated!
Dark Eldar-
Archon - blaster (warlord)
4 true born, 4 blasters, venom with splinter cannon, flicker field
10 warriors, raider, shock prow, chain snares
10 warriors, raider, shock prow, chain snares
3 ravagers, night shields and flicker fields
Eldar-
Spirit Seer
5 Wraith blades with axe and shield, wave serpent, holo, bright lance
Wraith knight with sword and shield
Crimson hunter exarch
Total points 1748
I used 90 points on the upgrades of my de vehicles. I know that may be overkill but I wasn't sure what else to take. I have tons more warriors and wyches, 12 de bikes, a fighter/bomber, and 10 scourges. My goal was to put a ton of lances or lance equivalents on the field. This army has 21.
I have tons of marine and IG mech in my meta. Not many fliers but e ought that it is a concern.
Thoughts and C&C as I have a tournament this weekend! Automatically Appended Next Post: No help?
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This message was edited 1 time. Last update was at 2013/09/12 20:54:11
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![[Post New]](/s/i/i.gif) 2013/09/13 05:38:38
Subject: 1850 Dark Eldar w/allies
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Executing Exarch
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For a bare bones archon, you should really take a shadow field. I know you want the blaster and cheap HQ, but the field keeps em alive. If not, a cheap hamey is fine.
Dropn the shock prow and chain snares for splinter racks to increase the dakka from your kabbies. Night shields work well too.
I would drop the sword and shield from the kngiht for stock cannons, and spend the points elsewhere.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/09/13 07:26:09
Subject: 1850 Dark Eldar w/allies
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Kabalite Conscript
Jacksonville, FL
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Dropping the shock prow and the chain snares and bringing up a night shield or flicker field would be optimal. I've been preaching this since the release of 6th Edition, don't count on being able to move for your cover save! One there is a lot of anti cover fire hitting the streets now, and two if you happen to get a crew stunned or immobilize then you no longer have the capability to move now.
The Wraithknights sword and board could easily be used to supplement the much needed shadow field or again flicker fields.
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-KCCO |
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![[Post New]](/s/i/i.gif) 2013/09/13 10:25:50
Subject: 1850 Dark Eldar w/allies
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Death-Dealing Dark Angels Devastator
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Dastrike wrote:Dropping the shock prow and the chain snares and bringing up a night shield or flicker field would be optimal. I've been preaching this since the release of 6th Edition, don't count on being able to move for your cover save! One there is a lot of anti cover fire hitting the streets now, and two if you happen to get a crew stunned or immobilize then you no longer have the capability to move now.
The Wraithknights sword and board could easily be used to supplement the much needed shadow field or again flicker fields.
i agree with the above
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“Never interrupt your enemy when he is making a mistake.” ― Napoleon Bonaparte
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![[Post New]](/s/i/i.gif) 2013/09/13 11:38:30
Subject: 1850 Dark Eldar w/allies
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Speedy Swiftclaw Biker
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Thanks for the advice. I played a game yesterday to test. I will update the list shortly.
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![[Post New]](/s/i/i.gif) 2013/09/15 17:45:18
Subject: 1850 Dark Eldar w/allies
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Speedy Swiftclaw Biker
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Ok, so I played in a tourney. Some thoughts.
I went 2-1, tabled tau, tabled eldar, lost to Orks.
I simply did not have enough fire power versus Orks.
So what if I replaced the blaster born, and the warriors in raiders with true born in venoms and warriors in venoms. I would only lose a few blasters which did nothing for me anyways, and would gain a ton of anti infantry, which was all i was missing.
I will post up an edited list today after I get some marriage prep done.
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![[Post New]](/s/i/i.gif) 2013/09/16 07:26:45
Subject: Re:1850 Dark Eldar w/allies
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Bounding Dark Angels Assault Marine
Memphis,TN
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Take more units of trueborn and dech them out with splinter cannons.
DONT FORGET THE FLICKER FIELD
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![[Post New]](/s/i/i.gif) 2013/09/16 13:39:42
Subject: 1850 Dark Eldar w/allies
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Speedy Swiftclaw Biker
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Dark Eldar-
Archon - plain
4 true born, 4 shard carbines, venom, 2 splinter cannons, flicker field
10 warriors, raider, splinter racks
10 warriors, raider, splinter racks
3 ravagers, night shields and flicker fields
Eldar-
Spirit Seer
5 Wraith blades with axe and shield, wave serpent, holo, bright lance
Wraith knight with sword and shield
Crimson hunter exarch
Total points 1693
Any suggestions on additions to get to 1750?
This is my update after the tourney. I lost to Orks primarily because I could not put out enough shots. I cleared half his army, but it just wasn't enough. I don't have any more venoms or I would take those with my warriors. Should I just upgrade my units more? Also, I was thinking I could take a warlock, and toss him on a bike and let him boost the ravagers, who, along with my Wraith Knight, were my champions. Or I could put some stuff on my archon?
Tourney summary (for those that care):
Game one- vs tau. Two hammer heads, 3 broadsides, 1 riptide, some fire warriors and path finders. I tabled him with almost no losses. He was new so not a shock. My wraith knight did some work this game. Win
Game two- vs Orks, he had 4 units of twenty boys, two units of Kans, a unit of grots, two dakka jets, and two ten man units of lootas. He was all over the board and I just couldn't get enough shots out. I lost by a few points. Loss
Game three- vs eldar. This guy had four wave serpents, and three wraith knights. My poison worked magic on the knights, and his serpents trashed my army. However he clumped them up and my ravagers, crimson hunter and wraith guard went to work. I ended up almost tabling him. Win
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