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Made in gb
Fresh-Faced New User





Hi guys,

I was flipping through the codex and wanted to try some things. Not exactly fluffy, maybe competitive? Most important part of this list would be how badass it looks and how fun it plays on the board.

- Captain w/ Artificer Armour, Jump Pack, Relic Blade and Storm Shield
165 pts

- 5 man Vanguard Veteran Squad, Melta Bombs, 2 Lightning Claws, Power Fist, Sergeant with Relic Blade and Storm Shield
235 pts

- Ironclad Dreadnought with Heavy Flamer and Seismic Hammer
145 pts

- 5 man Scout squad, shotguns, missile launcher with flakk, Land Speeder Storm with Multi-Melta
135 pts

- 5 man Scout squad, shotguns, missile launcher with flakk, Land Speeder Storm with Heavy Flamer
125 pts

- 5 man Scout squad, sniper rifles, heavy bolter, camo cloaks
77 pts

- 7 man Assault Marine squad, 2 flamers, Veteran sergeant with power sword and melta bombs
144 pts

- 7 man Assault Marine squad, 2 flamers, Veteran Sergeant with power sword and melta bombs
144 pts

- Stormtalon Gunship, HBs replaced by Lascannons
140 pts

- Stormraven Gunship, HBs replaced by Multi-Melta
200 pts

total: 1500 pts

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The core of the army is the stormraven, stormtalon, vanguard vets with HQ and ironclad. This is about 885 pts, or more than half my points cost. Literally putting half my eggs in one basket, but if it survives, I'll have 3 stompy units roaming around the battlefield.

The only thing starting deployed will be the 3 scout squads, with the 2 LSS's using scout and their mobility to get to the important bits of the map by turn 1. I'm sure there's quite a bit of bloat in there, like maybe the missile launchers on the scout squads (unless I switch them up to bolters instead of shotties) and maybe the melta bombs on the vanguard vets, considering they come with an ironclad.

Fluff and awesomeness-looking wise, I kind of like it. It's a low model count army, full of fast moving things that want you dead. Literally one I1 weapon in the whole arsenal, meaning they fight quick and they fight first, which is something I always envisioned the RG and their successors to be all about. I'm no expert on the lore though.

Honestly the biggest thing I'm lacking I think is anti-TEQ, but I don't know how to solve that. Maybe free up 30 points somewhere (melta bombs?) and replace the HQ's Relic Blade with the Burning Blade?

Thoughts? Critiques? Nasty things to say about my mother? I'd be grateful. Thanks!


Automatically Appended Next Post:
I decided to modify it to handle TEQ a bit better, but I don't really know if I did a good job.

- Captain with a relic weapon that counts as the Burning Blade, Storm Shield, Jump Pack and Artificer Armor
195 pts

- 5 Vanguard Veterans with Jump Packs, 2 Lightning Claws, a Powerfist, and a Sergeant with a Relic Blade and Storm Shield
200 pts

- Ironclad Dreadnought with Heavy Flamer
145 pts

- 5 Scout Marines with boltguns, a missile launcher, a sergeant with a power axe and a land speeder storm with a multi-melta
140 pts

- 5 Scout Marines with boltguns, a missile launcher, a sergeant with a power axe and a land speeder storm with a heavy flamer
130 pts

- 6 Scout Marines with Sniper Rifles, Camo Cloaks and a Heavy Bolter with Hellfire Rounds
98 pts

- Stormtalon Gunship with Twin-Linked Lascannon
140 pts

- 8 Assault Marines with 2 flamers, a Veteran Sergeant with a Power Axe, Melta Bomb and Combat Shield
181 pts

- Stormraven Gunship with Twin-Linked Multi-Melta
200 pts

- Hunter
70 pts

total: 1498 pts

This message was edited 2 times. Last update was at 2013/09/14 15:04:01


 
   
Made in us
Sneaky Sniper Drone






Utah, USA

I like your second list a lot. My only concern would be the staying power of your troops. With only scouts you could find yourself struggling to control objectives against a determined opponent smart enough to ignore the scary parts of this list when it counts.

I would try to reserve the LSS scouts and hide them until turn 5. That would mean you might not want to pay for the missile launcher.

I think it can still work, just be aware of those who might exploit this potential weakness.

 
   
Made in gb
Fresh-Faced New User





Thanks for the reply!

What if I took out the MLs and used the points to buff up the footslogging sniper squad?

Also, I was a little iffy about the Storntalon, being an AV11 vehicle with only 2 HPs and costing upwards of 100 points, I thought it might be a little pricey, so I took it off and replaced it with a 5 man bike squad with 2 grav guns and a sergeant with a combi-grav and power axe. This left me with a deficit of 20 points, so I had to get rid of the artificer armor on my Captain.

You think that's a good idea?
   
 
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